Tryndamere and his refusal to die: how to translate that to gameplay?

Ralanr··4 votes·673 views

So I have a feeling that we all know a bit about the angriest splitpusher in League and how frustrating he can be. His kit is rather outdated and results in him being a ball of stats with his ult keeping him alive in situations where one would usually die.

Lorewise he is meant to be this barbarian warrior that stubbornly refuses to die (similar to Olaf except Olaf wants to die but sucks at it), and while his ult does kinda accomplish this, it isn't considered healthy (to the point that I'm pretty sure Tryndamere gets nerfed whenever he gets strong in the meta. But I could be wrong).

So how else could we translate his refusal to die into his gameplay identity? My idea (and it's probably not a good one) draws inspiration from the black soulstone revival passive of Diablo in HoTS.

For those unaware, Diablo in Heroes is this very beefy and CC heavy Warrior (a class filled with tanks and bruisers) whose passive allows him to only have a 5 second death timer if his black soulstone has 100 charges. He gets charges from hero kills and minion deaths, but more for heroes. He can also grab a talent that passively gives him souls, but they can't exceed his cap of 100.

There's more to it, but the idea I want to focus on is the reduced death timer. Now we all know that death timer runes are a waste of IP and the fastest way out of death is getting a zilean ult on you, buying a GA, or having a revive passive like Zac, Aatrox, and Anivia. But these abilities cheat death, rather than just come back faster.

Obviously Tryndamere would need more changes before getting an ability to reduce death timers would be ok, but I think it would give him an interesting niche.

Thoughts?

1 Comments

LordKentravyon1 votes

I play both League and Heroes almost equally (there are elements I love and hate about both games the weaknesses of both games make me appreciate the strengths of the others more,)

And I gotta say Artanis in Heroes is a MUCH healthier and more enjoyable) approach to a barbarian getting in the thick of things than either tryndamere or Olaf I would be interested to see one of them be given a mechanic similar to his shield one as opposed to their "lol I can't die / be CC'd" (granted I think Olaf's is a bit better thematically)

(quick recap, Artanis gains a shield at 50% hp, that goes on a cooldown, AAs reduce the cooldown, so committing to a fight rewards him with tankiness this is coupled with stickiness and the ability to dodge skill shots but no strong escape tools resulting in someone who can get in peoples face and survive a long time going ham but won't be able to escape well)

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