Proposal: remove jungle items and change smite

Nebuul··1 votes·447 views

What if smite were changed to be upgradable via jungle tokens received for killing large and epic monsters as well as the crab? In this way, it would function like Gangplank's ultimate. With this change, the entire line of jungle-specific items could be removed, thus ending the seemingly endless stream of balancing woes created by those items.

New skill: summoner 11 - Smite Passive: Gain 7 health and 4 mana per second for 5 seconds when damaged by a monster. Killing large monsters, epic monsters, and the crab grant jungle tokens. Active: Deal (390-1000 based on level) true damage to target monster. If that monster holds a smiteable buff, gain that buff.

Upgrades (cost jungle tokens):

  1. One of: poaching, stalker, ranger, and challenging smite
  2. Additional health and mana per second
  3. Two levels: Killing monsters grants (15/30) bonus gold
  4. New jungle effects. Examples: after smiting a monster, you gain double your base regeneration bonuses when that monster attacks you ; smiting the skuttle crab makes its ward reveal stealth units or briefly (1 second) reveals all units on that side of the jungle (north/south - only units inside the jungle, not lanes) ; killing a monster with smite as the final blow grants a precision bonus of X gold, etc.

If this were done, then junglers would not need special items, and any clear needs they have, such as ways to help caster junglers/etc., could be dealt with via non-gold monster-specific upgrades to the spell itself.

1 Comments

Shonjl1 votes

I think the only issue with Jng items is that ANYONE can use them. A very easily solution would be to make it only work on jng mobs or with chilling/challenging on champs. As it is right now, if people want the jng items, they should sacrifice the smn spell slot. That in itself would stop people like Ez mid geting jng item poofing, since sure he would get a nice item, he would only have 1 smn spell.

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