For how much slack we've been giving Riot

Malicious Metal··57 votes·2,513 views

Patch 7.4 and 7.5 seem to tackle a lot of our main complaints.

Damage creep, lethality, Doran's shield, ranged top laners, LB, etc.

It's a lot of stuff that'll make the game more enjoyable for a lot of people, it's just sad that it usually has to come to the point where people are really dissatisfied with League.

Then again, a lot of people are VERY passionate about this game.

45 Comments

Nameless Voice23 votes

Also, surely you mean "flak"?

Giving someone flak means you are being hard on them. Giving someone slack means you are being easy on them.

ModAcademy Kayn2 votes

Potato, Tomato, same thing right?

50000000000000005 votes

Potato, Elephant, same thing right? :^)

Nahui19 votes

People aren't actually dissatisfied with League. You're hearing mostly boards complaints, which represents the tiniest fraction of the lower ELO of this game. Boards and reddit aren't appropriately represenatitve of League.

Riot is a multi-million dollar corporation. If their profits on their one true success were tanking, they'd fix it. They'd delete Lee sin if they had to, that's how business works.

Anyways, people act like Riot enjoys making people miserable. They don't treat them as human beings with empathy. Balance is fickle, especially in a game like this where the slightest redistribution of a stat point can make or break certain designs. It's hard. People scream "NERF X" when they get one shot. Do they acknowledge that champ was fed, they landed all their abilities, that a damage nerf might make the champion unplayable? Same goes for other nerfs.

Riot listens to complaints and tries to improve their game. The single best thing for their sales would be customer satisfaction. But not all complaints are valid. You have to imagine that they have to sift through millions on millions of trash, uninformed and illogical complaints to find the one that really holds merit. Then find enough support for it, through more trash, just to see the reason to fix it.

People don't understand new content balance. A new champion, Camille, is released and takes a long time to balance her (Arguably still in progress). People complain Riot won't nerf her to ride sales, but that's not why they don't hotfix her. It's to accurately find the balance and power of the champion across all ELOs. builds, and playstyles. You can't tell me a simple week of data of an OP champ is enough to accurately talk balance. So many factors are unaccounted for: Power of the items built and not the kit, familiarity with kit (Both pro and con, i.e mains haven't unlocked potential/enemies haven't figured out counters).

The truth is Riot has an active balance team that have to review so many things. Online content, posts on their own social media (Boards, reddit), streamer comments and performance, any sort of media (Videos, montages, etc), pro play to even begin to be able to figure out what angle they want to approach a champion's or item's balance from.

Items are even harder. Nerf an item and you change every champion that used it, or worse, relied on it (Rylai's, WotA, Lichbane, DFG). Then you have to approach balance for all of them while minding their power compared to those not affected by the item as well as making them fit this new balancing point. Some champs don't need changes; the item was all that broke them. Some needed the item and barely got by, and now are garbage.

It's hard, I'm not accusing you of anything, I'm just saying give them the benefit of the doubt. They want your money, and to do that, they need to entice you. The best state of balance is their goal, but perfect balance is impossible and I'd highly suggest you watch a video on perfect imbalance and how it applies to League.

https://www.youtube.com/watch?v=e31OSVZF77w

Otherwise, enjoy climbing!

Dextix LT5 votes

The best state of balance is their goal, yet they ruined balance for arbitrary change after the cinderhulk (POst nerf) meta which is widely agreed to be the best one.

Also, i completely disagree with this "Oh, its just the minority of boards, reddit, ignore them, noone else things that way"

The same bullshit "argument" was used when DQ was out, and we know how shit THAT was.

Boards do not have the numbers, but social media has the most hardcore playerbase of the game, that like the game more than just playing it.

Considering what they did with DQ, they either dont care about the money or they miserably suck at business decisions sometimes.

skyskee0081 votes

"Cinderhulk meta post nerf is widely agreed to be the best one". By who? Like 100 people on boards who are circle jerking?

If you looked at boards/forums DURING that meta there would be another 100 crying about stuff then too making the game "literally unplayable".

Simple fact is, people don't usually come to gameplay boards because they're happy. I assure you some time in the future some group of people will talk about how much they loved the 5 carry meta because games last too long.

Dextix LT1 votes

It is a general community consensus, if you would have bothered to look into all of the media that LOL players visit.

And yes, there were balance problems during that time, there will always be those, this doesnt change the fact that it was the most diverse time and balanced meta from them all (After the nerfs of some cinderhulk abusers).

And about the last bullshit "argument", the same was said when DQ was active, guess what, it was wrong then, it is wrong now.

Nahui1 votes

DQ wasn't even remotely a boards issue. Boards hated it, but so did reddit, so did streamers, so did pros, so did a significant majority of players. Why did they change it? Because eventually, no matter what they tried with it, it was simply hated and caused the game to turn negatively. Their statistics reflected it and finally they gave in. They didn't go into DQ thinking it'd be terrible but pushed it through anyways. They really thought it'd be great, released it, worked on it and kept trying to improve it, much like a champion. Unlike champions, however, that you can tweak until balance is achieved, DQ wasn't the same concept so it couldn't just be tweaked. They decided finally nothing was working, so they reverted it.

Or did they? All they really did was add in a solo queue option. Leaving flex queue, or DQ essentially, means that it was still popular enough not to be simply deleted. But somehow when it was implemented and until removed, boards were flooded with hate so using some peoples' logic, the majority hated DQ. It'd be easy to simply delete DQ. But, if they'd done that, they'd never find the real problem. DQ wasn't the problem. It was lack of a solo q. So, they put solo q in and now everyone is happy. Those that liked DQ get their own division, those that solo q have their own. The game is better for it, but it took fucking up to get there.

Same with Kog rework. They analyzed their work, decided there was enough attention and had statistics to show he was horrible for the game. So, they reverted it. It takes huge dissent, rightfully so, to invite big change. So while boards contributes to the balance conversation, one should never, EVER say "Everyone on boards/reddit say this" and use that as pseudo-data to represent a population that may not be on board.

I'm not saying boards is irrelevant, but too often is it used as the focal channel for balance in conversations and that's simply misleading.

All I'm arguing is that Riot isn't some sadistic company bent on hurting your feelings and making your game experience miserable. They want the best for it, but people get angry when it doesn't happen their way. Someone will hate Lee sin and then rage at Riot when lee sin isn't nerfed the upcoming patch, and then they get accused of a shitty game. However, ignoring the other balance changes and many other changes that went on. Give them some credit, they have a tough job.

Dextix LT1 votes

Yes, it was not only the boards issue, but so are many other things.

We know why they changed it, because it was a failure from the start. And unless they are at the Konami levels of shitty ideas they would change their failure.

I will say this as i said before, i dont care what they want, i care about the results. And it is strange how they thought it would work when so many people pointed out how the entire idea in itself is a shit one and unable to be repaired. Even before it was implemented those same people told Riot NOT to do it because it simply would not work.

Correct me if i am wrong, but aren't companies supposed to TEST an idea or at least get the positive reaction from the people BEFORE they implement that idea? Is that not the BASICS of dealing with new things? The idea alone was bad, not only the implementation, and the idea was bad because it FORCED everyone to conform to it, it was not a choice, we were told "Here have this shitty system that we might fix, ENJOY" with no other alternative.

The constant lies about SQ did not help either, because it transparently showed that SQ was removed ONLY because DQ would be properly populated, that is all. The system itself was not the only problem, the blatant lies and misinformation about the entire thing from RIOT was a big problem too. YOu can't deny that Riot pushed that system as hard as possible without any regards to consequences.

And youe entire spiel about Kog'Maw does not hold up consistently, because we have such examples as Malzahar and Mordekaiser around.

The boards are not the be all and end all, but i am getting annoyed by assholes saying "OH, its just the boards, IGNORE".

And i am not arguing that Riot is an evil company or anything like that, they care about money, as a business should.

I am arguing that they are incompetent at their jobs and at the same time too proud of their fuck ups.

It is not in all situations, but when they show their incompetence (DQ) they also show their compete arrogance in how they know best. Best example of that Is CertainlyT, who was told in many constructive threads as to why his rework was bad, and his only response was, when boiling down "STFU, I KNOW BEST, IT IS MY VISION, PEASANT"

Nahui1 votes

Well I will correct you if you're wrong, in that companies do test ideas but you're confusing drastic innovation with tweaking. They had one system for a long time, so they decided to see if the next would work. People are adverse to change, they're comfortable in their learned environment. So, Riot did disable SQ purely to populate DQ, this is true. Was it a dick move? Yes. Necessary? Yes. To accurately gather data, you need a proper sample. If everyone is playing it, they can truly observe the system since everyone has to use it. You need to think about this scientifically and statistically rather than "Customer is always right". They knew DQ wouldn't be like SQ in popularity. Anything but SQ wouldn't have SQ's popularity. There is -nothing- they could have created that would overtake SQ quickly. So, disable SQ and gather data on DQ. See what it's good at and where it fails. Millions on millions of samples. How does the game run, how is the match making, how is the lobby, how are the reactions? How is the overall satisfaction of people receiving their preferred roles more? None of this can simply be determined accurately on small samples.

And people didn't start off by saying it was shit. Here's exactly how it went:

-More and more players began entering the League scene as seasons went on, one big complaint: Pick order. -Unfair that you had a good to fair chance to get a bad role, plus people locked and trolled anyways. -People wanted their roles more. -Team builder came out, allowing you to pick your champ, role and play with others. Aside from terrible search times (Unless you sup), the idea was great. -But, team builder was treated as a featured mode and not a real thing. -Introduce DQ, which is team builder tweaked. Roles assigned so less arguments of who gets what, no longer complete RNG. -Remove SQ to properly get data on DQ. -Once properly analyzed, SQ reinstated and DQ renamed to clear some of the bad blood around it. Now known as flex. -Now players have a choice. Dynamic Queue or Solo Queue. Everyone wins. Literally, everyone (Except dominion players) -After the tests, League is better for it. Wider range of queue types, different divisions for each. It's great.

You need to really analyze the why. Testing and introducing content to games isn't easy, and the process isn't acceptable for everyone. Personally DQ was the same for me. My queue times were average, I blamed myself for losses and not match making, and I climbed. Solo Queue, Dynamic Queue, Duo Queue, Flex Queue; it's just semantics for me. Only 5 man ever was different. For many, they used DQ as a scapegoat for their own inability to progress in rank. Doing poorly, new DQ is up, many are complaining...perfect! It's shitty DQ's fault that I'm doing poorly!

Not the case. Skill has always been at the forefront of progress in League. A lot of DQ's complaints were irrational. But, I'm not saying it had no influence on games either. It definitely had some wonky match making.

Kog is wildly different from Morde and Malz. They aren't on even remotely the same spectrum. Kog's rework gave him his powerspike on first item and he only scaled from there. He had no debilitating early or mid game, he was simply doing too much on-hit damage. He'd shred tanks, squishies, anyone in about the same amount of time. He actually broke the game and ruined the experience for players in such a simplistic form that the outcry was hard enough for Riot to revert it. He hit W and right clicked and melted an entire team. Even Twitch needed to build up some items and have his ult before that was possible. Kog'maw had to be deleted at the very beginning of any fight or the fight was instantly over.

Morde was powerful, permabanned, nerfed and now he's where he is. A niche pick. Picking him doesn't take away from the LoL experience. It doesn't break games. Is his rework doing well? No. Is it revert worthy? No. Neither is Malzahar. They changed the power in his kit, and his role has shifted, but he doesn't break the game. He is certainly stronger than most supports bot lane, but he is not anywhere near what Kogmaw was. Kogmaw was just entirely unhealthy for the game, such as DFG and Zhonyas ring.

The assholes that say ignore boards may mean that or may mean to not use them for balance, which I believe in. The demographic of boards isn't representative of the sample group they use to balance, which is plat+. They have boards for a reason and they make posts here, so obviously they use boards. But it's when people use boards as data or evidence in arguments that the assholes get angry and, rightfully so, say ignore boards. Let's make this clear. Boards is not a talking point for balance. It can be supporting evidence to existing evidence, but it cannot be the main source of information. You can't say "Everyone on boards is saying Xin zhao is OP, but Riot just wants $kin$" and be taken seriously (Ignore the latter half of that, it was condescending mainly because so many posts actually use that argument so it's almost not even satire at this point). However, if Plat+ stats show xin zhao being broken, pros admit it and use it, streamers are talking about it, then yes, bringing in the boards works fine. That's fine supporting evidence to the main channel you drew your original evidence from.

Now, calling Riot incompetent is strange to me. It's the one argument that I don't understand how anyone could make. Incompetency implies a shit game, shit development and an unhappy playerbase that would be reflected in decreasing profits, playerbase and negative news all around. Yet somehow, playerbase has been increasing, their profits haven't come close to going negative. They, by definition really, can't be incompetent. They balance well, set up a nice game and do well staying connected with their players. Of the 130+ champions, almost all of them are decently playable. Maybe not Top tier meta, but they're playable. There is only a small handful of champions that are either unplayable or broken. Very small. And what do they do? They fix them. They turned Sion from a shitty, niche pick to a great front line. They turned Poppy from a forgotten paint splatter on the screen to one of the most meta champions League has ever seen. Viktor, Sona, Soraka, Xerath, Brand, Cass, Taric, etc. Lots of great reworks on what were failing or broken champions. Many more to come. Aatrox, Galio, etc. They are trying. I know you care for results, but that's an ignorant way to look at this. You want results for a product you do nothing for. You're not purchasing Riot stocks, you're not investing in their success. All you do at most is buy skins. You're not gaining anything from Riot, necessarily. They do produce results, but results take time, effort and most importantly, failure. It's easy to look at the bad and not the good. Take all your bad academic grades and line them up. Looking at that, you're a shit kid. Dumb as hell, going nowhere in life, right? Results show so. Now take your good grades and line them up. Usually, there's a lot more good than bad and suddenly, all that spiel about those bad grades means nothing because it isn't true.

Same for Riot. Yeah, Kog was a fuck up. Yeah, forcing DQ made a lot unhappy. Yeah, flex was infuriating. Yes, we wish Lee sin wasn't the jungle meta for most of League's history. And yeah, we all fucking hate creep block.

But...I love the champions, I love the map. I love the artwork. I love the music. I love the competition. I love the constant balancing patches. I love the esports. I love the thrill of getting a kill. I love the victory screen. I love backdooring an inhib. I love taking a tower. I love sniping a dragon. I love it all. There's so much more positivity in League than negativity. To call them incompetent simply isn't sensical. They've built an amazing game, completely taking charge of an entire genre and make huge sales. Their game is completely free to play and so simple to pick up yet hard to master. You can't beat the game, and honestly, you can't master it for most of us. It keeps you playing and trying because there's higher levels to hit.

On your words about CertainlyT, yes. He can be an asshat. Although his arrogance did come from a bit of base, in that he has created some amazing champions (Thresh). But, he does need to take input a bit more. But hey, that's not Riot. That's an individual working for Riot. And it's not like he releases utter trash either. Otherwise, Riot simply fires him.

Derfel2 votes

There are so many fallacies going on in your post I don't even know where to begin. And before you post that shill ass video know one of their employees use to work at Riot, so of course he's going to gush at Riot and how they totally know best (even though none of the people that currently lead riot worked there when that video was released, food for your thoughts). If you even bothered to put any thought into the subject at all you'll know that video is a joke that only appeals intellectually to the proverbial pleb who goes mmhmm yeah you sound smart you made a video about it so you must have a point even if the part of the video that addresses league specifically consists of nothing but meaningless vagaries prefaced by the absurd claim that "riot is great at this".

Nahui1 votes

You talk about fallacies but literally just threw in anecdotal information. You did nothing but throw insults and say "Doesn't matter what you said, Riot sucks and anything otherwise is discredited."

You can't know that one of the employees from the videos will simply suck up to Riot in that particular silly, short youtube video. That's just a shot in the dark. "Well the guy who made the video was American, and Riot is based in America, so of course he played them up." Sounds stupid, I know.

The people currently leading Riot now are irrelevant? It's a company. They want profit. Again, unless they've employed financially-inept sadists, they're trying the best for the game. Also, the "leaders" of Riot don't work on balance. That's a balance team. The leaders oversee the company administratively. It's when the balance team fails and the profits drop due to this failure that they could possibly get involved. Otherwise, another useless statement.

Claiming I didn't put any thought into this purely as a mean to try and childishly discredit points. Props, but nothing original. When one can't formulate actual counter points, they just resort to slurs and slander to make others like of mind to dissent.

He sounded smart? I mean, I'm not sure what that means. I could type a sentence in advanced English, I'd sound smart. He simply said his points. I don't know if you're degrading him because of his word choice and how they may have exceeded a simply 3rd grade level, or of the actual points he was making or what. I really don't know what to make of this part.

Meaningless vagaries? I mean, you can claim what they are, the concept flows and makes more sense than spouting "Riot sucks at balancing, this is their fault." The whole concept of a meta is around perfect imbalance. Meta can't exist without imbalance, you know this right? By the definition of the word, meta is impossible without imbalance unless by meta you mean "Everything."

Am I saying Riot is great at balancing? Yes. They've compiled like what now, 130-140 champions? Hundreds of items, runes, masteries (Not hundreds here, you get it though) map design, objective scaling? Going strong for 7 years now with an ever expanding playerbase, 8ish if you count alpha/beta? What's that resulted in? The largest e-sport to this date, one of the largest playerbases in the world, and a constantly evolving game. Most champions are reasonably playable across most of the playerbase with the meta becoming a lot more constricting the higher you go, or as the imbalance evens out. Low ELO, imbalance is rampant through lack of skill, which is why there really isn't much of a meta. Is it perfect? Hell no. There are lots of imbalance. In fact, I don't think Riot has perfect imbalance. But they get closer to it than other games of a similar genre and in general.

Remember, just because someone knows something that you don't doesn't need to lead to anger. You don't seem to hate my post, you seem to hate that specific video. It's an informative video that explains the evolving meta. It's not meant to improve your gameplay or anything, it's simply there to explain why balance doesn't just flatten out. Like he said, go play Chess if you want pure balance. Symmetrical board, symmetrical set up, equal pieces lined up symmetrically. League will never achieve this because each champions is different.

Derfel1 votes

It's really amazing when someone can rant on and on when they have no point whatsoever. That video is for plebs and you still don't have a point other than a seemingly insatiable need to lick Riot's boots. Love the random nonsensical bragging about Riot's "achievements" in the midst of your non argument though, really brings it home for me.

Nahui1 votes

Case and point.

ADepressedLeona1 votes

I wish more people understood how (extreamly) complicated it is to balance this game

Good on you sir

http://i2.kym-cdn.com/photos/images/original/001/147/676/32e.jpg

Ahristocats7 votes

Eh, IMO i think the same but i think it's not enough

meddler said himself "jayce lb rengar nerfs aren't enough" yeah why didn't u nerf them more then

cause i feel like riot goes into a right direction but doesn't bring enough which leads to slow balance

just like corki who should have been nerfed 2 weeks ago

overall i can only hope them to fixe the snowballing and powercreep of the game

ModAcademy Kayn2 votes

meddler said himself "jayce lb rengar nerfs aren't enough" yeah why didn't u nerf them more then

Because their recent new thing has been to slow it down on nerfs and things to try to avoid gutting of people's champions. But a lot of the time, when they say that, those balance changes are included with several other factors, like Lethality changes etc. Taking it slow with Champs when they're also nerfing another shared problem means they take it slow, but people don't get their favorite champions gutted.

Ahristocats1 votes

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=nj36vilc,comment-id=00020000,timestamp=2017-02-23T16:10:01.490+0000)

Because their recent new thing has been to slow it down on nerfs and things to try to avoid gutting of people's champions.

Then you can buff the champ back if it ends gutted But it's better to rotate balance first instead of ending in a patch where the same champions from last patch are still picked/banned

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=nj36vilc,comment-id=00020000,timestamp=2017-02-23T16:10:01.490+0000) But a lot of the time, when they say that, those balance changes are included with several other factors, like Lethality changes etc. Taking it slow with Champs when they're also nerfing another shared problem means they take it slow, but people don't get their favorite champions gutted.

Don't buff lethality in the first place then if you don't plan to balance champions around lethality at 60%

ModAcademy Kayn1 votes

No champ should be gutted regardless. I'd rather have slow process into the right state, than constant drastic changes hoping you hit the nail.

Because they're supposed to be able to expect every single abuser and nerf accordingly? That's kinda expecting too much.

Ahristocats1 votes

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=nj36vilc,comment-id=0002000000000000,timestamp=2017-02-23T22:23:47.054+0000)

No champ should be gutted regardless. I'd rather have slow process into the right state, than constant drastic changes hoping you hit the nail.

they should be gutted to let people take a DEEP BREATH from FOTM champs in high elo then they can buff the champ back in next patch, they did this with many champs ie:kayle in s3

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=nj36vilc,comment-id=0002000000000000,timestamp=2017-02-23T22:23:47.054+0000) Because they're supposed to be able to expect every single abuser and nerf accordingly? That's kinda expecting too much.

when you had as much people abusing old armor pen yes they are

Golden Tager X6 votes

And meanwhile, the jungle is still becoming less and less diverse, like before while yes there were the holy trinities of jungle, you could at least pick and do well with someone that wasn't entirely meta.

EbonyBladeJ884 votes

Well, with 7.4 now live, we'll have to say https://media.giphy.com/media/xT5LMCwnCf1T42Xnvq/giphy.gif

and see how things go.

deadlychuck3 votes

I'm not about to let them off the hook.

Recoiling != Tackling

Yes, it's the correct move, but we will have to see the long term changes to design to know if they're actually going to fully tackle the issues. General mobility creep still isn't being addressed and the rigid jungle hierarchy still haven't been mentioned or addressed at all.

Nymzo3 votes

I think when people are angry at Riot, it's when they make very poor decisions.

Like new things or changes that will obviously not end well (Camille, Rengar W, and more).

Then again, Riot showed up that plants are not a bad thing so I guess it's not all the time.

Skins Project1 votes

I wouldn't say poor. Everything is relative, people are mad because it doesn't suit them. Riot caters to 1 group, finds fault with another. There isn't really "Balance" that is achievable & people who don't actually have to go through the work TO balance don't really get that and push their ideas thinking it's enough without looking at the large scale.

Just give it time...

Nameless Voice2 votes

I have to praise them for this upcoming path, it addresses a lot of the current issues.

On the other hand, I also have to criticise them for letting the game get into this state in the first place.

Many of these pain points were known about (and at least seemed fairly obvious to ignorant me) for quite a while, and are only just being addressed now. Other pain points have been around for longer and are still being ignore.

Warlord Scrap1 votes

If you nerf them too much though you leave them gutted. Honestly at least they try with a pretty fast patch cycle.

SaltyKracka2 votes

That's not the right definition of 'slack'.

Pretty much the opposite, really.

Cremepie1 votes

New Doran's Shield looks hype as hell, but unfortunately these changes are clearly just slight tweaks. Damage is still going to be out of control and changes will need to be much more drastic to fix anything.

Side note, what are those Aatrox though?! I seriously don't understand them.

SpongebobIsLife1 votes

basically ways to give him more windows of power so increase his gameplay patterns, until they can give him more work.

Blakiepug1 votes

I was happy with the direction of the changes... but then I saw Ashe and MissFortune nerfs.

Sahn Uzal1 votes

Agreed, they're definetly going in the right Direction, and I appreciate that very, very much.

Sexy Jack Rabbit1 votes

Personally I don't really understand what changed in this season that has just made the balance team be SO Much slower when it comes to balancing. Usually when a champion was too strong Riot would slam them with 6 nerfs and be done with them. Now they nerf 5AD off of a basic ability and wait 2 patches to "monitor" the changes.

Heck even Lucian has been horrible for months on end. They buffed him the tiniest bit and then said they'd "monitor the changes" and have yet to touch him again since despite the changes showing exactly what happened. I don't like this new balance philosphy in the slightest. It's way too slow, and not that kind of balancing that League of Legends needs.

Tomosima1 votes

Problem is they take too freaking long to fix something just look at aatrox 4 years passed since they said okay time to do something

sobi9991 votes

Well i hope EON gets abused against you for the rest of the 2-3 weeks until the new patch. Get what i mean? I wana see how this patch actually reduces the lethality issues since to me they will still get abused by adc's. GL hf.

Spoofghoul1 votes

it's not just dissatisfied it gets to the point where people start to abaondon ship before riot will finally start to plug some holes

they have their own vision on the game and their own favorite champions they pamper too bad for them this isn't in line with what their customers want them to do

EndlessSorcerer1 votes

I just hope that Doran's Shield doesn't get gutted again due to "non-interactive laning phases".

Doran's Shield + Corrupting Potion will make many champions rather difficult to push out of lane and Riot may decide that it is "unfun".

Mira Arya Enthe1 votes

Nobody gives Riot Slack. I think you mean Flak.

Derfel1 votes

It doesn't tackle shit. It tickles it. Like they tickled Leblanc. It's meaningless.

DeathBot6661 votes

The funny thing is that people are acting with this lethality problem like it's been OP for as long as LeeSin.

It was broken in 6.2 and they have fixes for it in 6.4 and 6.5. It feels like people get really worked up over changes before actually giving riot a chance to fix it.

Hyperiön1 votes

Lethality was given a slap on the wrist. It is still going to be fucking cancer for the rest of the year until Riot actually see's how toxic lethality is.

WinTheWarOnPants1 votes

I almost cried when i saw they were reducing % dmg on masteries. I was like "FINALLY!". So glad they are making this change. now just need item 3812 item 3001 item 3046 %dmg amp/reductions to be removed or nerfed as well.

Snowman Arc1 votes

Well, I think that patch 7.4 is very very bad. They nerf so many things just because SOME champions with CERTAIN builds are strong with them. For example, they nerfed the masteries and now supports are having a hard time using their abilities, because meditation is so bad.

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