This game is balanced like garbage and Riot refuses to do anything about it.
Tanks don't die unless they're fighting an ADC or half the team.
Bruisers build one damage item and they can 100-0 anyone until 35 minutes into the game, but by that time they have 4k health on top of their damage, which never really fell off because they have great base scaling.
Assassins are in two camps: Camp 1 is where they're useless until 40 minutes in and camp 2 is where they're so stifling to the game that if they get ahead by even the slightest margin, they carry the game.
Mages 100-0 people from an entire lane's length away after they hit them with CC starting at level 6.
ADCs build two items and suddenly their crits are taking off half to 3/4ths of someone's health.
Champions with percent damage or true damage build for survivability and walk all over everyone because their percent damage just flat-out wins.
And the 50-75 champions that don't end up with the ability to abuse any of the above are so bad that they're either hyper-niche counter-picks or just aren't played at all period.
So instead of doing something about these issues, Riot turns a blind eye and says "Trust us, everything is OK!"
What exactly is your design philosophy? Lee Sin, for example, shouldn't be able to build Warrior and then go tank and be able to press Q R Q and kill people, nor should he be able to hit someone, launch them into someone else, and deal 500 damage to the target that he didn't even hit with his R at level 11. Irelia shouldn't be able to hit 9 and 1v2 because she has Hiten Style at level 5. Kha'Zix and LeBlanc shouldn't be snowballing the moment they hit level 2. Lux and Xerath shouldn't hit 6 and instagib someone through a minion wave from half a lane away. Yi and Shyvana shouldn't be able to build Bloodrazor and go full tank. Fizz and Ekko shouldn't go full tank and see major success. Shaco shouldn't be useless until he has 3 items building AP. Vayne, Draven, and Jhin shouldn't be snowballing after Shiv+IE
Don't even get me started on champions like Poppy, Zac, Vi, Hecarim, and Yasuo... OR JAYCE.
What on earth kind of balancing is going on in this game?
, etc paired with the naturally high upfront base damage of most tanks.
to just negate their damage (and then die after its over lol), otherwise pray they fail miserably. If low counterplay abilities didn't have such high potential damage, I think Mages wouldn't be that much of an issue.
off in the distance crying