Tanks uniformly get weaker as the game goes on

Hexs Fortune··1 votes·541 views

I'd like tanks to have varied strengths just like other subclasses. There should be vanguard/ warden that look forwards to late game, knowing they get a power spike. Instead every tank falls off hard after mid-late and can feel the game is out of their hands unless they win early

4 Comments

Pupel3 votes

Maokai Poppy DrMundo Nautilus don't really fall off. their damage may not be as great late game but they are still brick walls with lots of disruption.

Ralanr1 votes

{quoted}

Maokai Poppy DrMundo Nautilus don't really fall off. their damage may not be as great late game but they are still brick walls with lots of disruption.

Mundo doesn't belong there at all.

Miror B1 votes

{quoted}

Maokai Poppy DrMundo Nautilus don't really fall off. their damage may not be as great late game but they are still brick walls with lots of disruption.

DrMundo I heavily disagree with, as later into the game (specifically, once people start gathering those anti-hp regen items) he becomes pretty lackluster and unable to soak up much damage. Out of all of the ones you mentioned, only maokai is the one who doesn't have a clear "giant" midgame spike with a massive nosedive lategame.

EndlessSorcerer3 votes

Mundo is a Juggernaut, not a tank, anyways.

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