Some Truly Constructive Feedback On Ekko

Kaisa is Hot··3 votes·277 views

Over the course of Akali's release to the current days she has seen both nerfs and buffs, but heavier nerfs than buffs I would say.

My question is, why do we allow champions like Ekko to keep high damage, Proc'ing of his passive on Q and E, A massive heal/damage Ultimate. AND Utility that stuns AND shields him for enormous damage.

Remember when Akali's E proc'd her Q? Yeah it was deemed toxic cause she had a whopping 325 range in lane to harass enemies with Q procs off her Crescent Slash, And maybe double proc her Q later on in the game, and the fact that she is "Point and Click" meanwhile EKko is 1 shotting our ADC with his Q, E and AA. Tell me how that isn't the exact same thing that Akali use to do. Mark a target then dash to them to finish them off. And don't give me the "Akali's Mark of the Assassin is targeted, Muh skill shot Ekko", cause we all know Ekko's Time-winder isn't hard to land on a target, and the total range on his E is probably somewhere in the vicinity of Akali's Shadow Dance, and the CD isn't even high.

I guess what I'm trying to say is that Ekko needs adjustments that aren't focused around his base number and ratios. He needs gameplay tweeks, like only allow him to apply his passive with his auto's, but allow him to proc it with his abilities or auto's. This might bring out more interesting engaging builds on Ekko that aren't focused around being tanky and 1 shotting someone cause u landed a q on them, and it would also slow down his burst a bit, and force him into buying say a Nashors to make him less tanky.

And if he's still weak at the end of it or it ends up being a major hit to Ekko, slowly build him back up, kind of like you did with Kassadin.

Oh not to mention Ekko is way more reliable at all stages of the game than Akali will ever be with her current Kit, or any other Assassin for that matter.

"RiotScarizard" Ekko is one of them Skirmishing Assassins" MY ASS HE IS!

2 Comments

Vanjie4 votes

Agreeed. It isnt fair to do that to one and not the other. He has way more money utility and mechanics in his kit that dont need to be in there.

WinBoat2 votes
  1. Remove Iceborn. That fixes most of the problem with tanks doing damage cause if you were to just nerf Ekko? No problem. Tank Fizz takes the place and some others you wouldn't want to see.

  2. Remove Ekko's shield on W, remove Ekko's slow on W and make it a stun only thing.

3 Remove the movement speed Ekko gets after a passive proc, OR remove the slow debuff on you during the proc so you can still run normal speed.

Honestly the heal from his ultimate isn't much of an issue unless he's an AP Ekko, then the heal is quite noticeable, but really it's not "big" like you and most claim, but I would be fine with them removing it.

From an Ekko main.

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