Assessment on new MF: Requires a few tweaks to Strut.

darkdill··6 votes·832 views

I've tried out the new MF a bit, and I can't say that she got all the buffs she needs. There's still room for improvement on her, and here are some things I think would help her out, without affecting her damage (which Riot won't take player suggestions on).

At levels 11 or higher, Strut is no longer removed by minion damage and, when you take direct damage, lasts 1 extra second before being knocked out.

MF could really benefit from minions not knocking out Strut in mid-to-late game, as this would let her split-push much more easily. She wouldn't have to worry about a random minion AI screw-up knocking out her passive. The second half of the change is one that makes MF less vulnerable to assassins and jump-fighters, giving her 1 second of leeway before she loses her speed, and also making the active on her W not so worthless against enemies who are groping her.

These changes would only activate at levels 11 or higher, though, so as to not affect MF's early game, and give lane opponents the same ability to outplay her early on.

15 Comments

The Pale Woman5 votes

I think the Strut on her W should be unable to be broken for the duration of her W, allowing for more meaningful escapes when enemies are kiting you and (in the current state) knocking your Strut straight off when you press W.

It was a stupid decision to add strut to her W when it gets knocked off by a single attack, its not even a viable escape move right now.

darkdill1 votes

Not for the full duration, otherwise it's impossible to catch her. Making it unbreakable for 1-2 seconds means she has a small window to escape, but isn't uncatchable.

Vegas Dad1 votes

{quoted}

Not for the full duration, otherwise it's impossible to catch her. Making it unbreakable for 1-2 seconds means she has a small window to escape, but isn't uncatchable.

Hum how would that make her any more mobile than corki lucien trist type of thing?? Think before you post moron

darkdill1 votes

It should NOT make her as mobile as those two. MF isn't supposed to be as mobile, but makes up for it in other ways.

Orangesilk5 votes

You mean her mediocre range?, inconsistent poke through minions?, awkward magical damage that makes building penetration inefficient?, her cast delayed soft slow?.

I often feel like MF is the Darius of the ADCs, where you can literally watch her deflate into the lategame... Only she isn't guaranteed to win lane either.

The Pale Woman2 votes

{quoted}

It should NOT make her as mobile as those two. MF isn't supposed to be as mobile, but makes up for it in other ways.

Please, she is shit compared to other ADC's, without strut she is pathetic.

The Pale Woman3 votes

{quoted}

Not for the full duration, otherwise it's impossible to catch her. Making it unbreakable for 1-2 seconds means she has a small window to escape, but isn't uncatchable.

Her W lasts for like 3 seconds dude, chill.

Karma's speed boost can't be broken, and nobody has a problem with it.

Ravenhale1 votes

I've been running MF on 40%CDR. Her W has a base of 12 seconds CD and lasts 6 seconds. If her Strut was unbreakable during those 6 seconds... you would have a narrow 2 second window to catch me.

I'm also running Berserker's of Alacrity with Zephyr... so she's pretty fast.

DragoonRuin2 votes

No, her Strut just needs the Garen treatment. Make it minion immune from lvl 9 or 11....

Krigjer1 votes

I think her new model animations are plain absurd. The hip sway is too exaggerated, and idk what the hell she's doing with her arms while Strut is winding back up.

SaltyToplaneGoat1 votes

Make it immune to minion damage from level 1. Maybe exclude cannon minions...

darkdill1 votes

At level 1, that'd make MF too hard to run from during laning. She'd be too mobile in terms of hit-and-run maneuvers.

Calabok1 votes

She is just fine as she is. No changes

WhiskerWow1 votes

If you have a shield, her passive isn't knocked off , so if you go Bloodthirster early, you have the same effect.

Bondage Bunnyboy1 votes

If they reduced the mana costs on her W and/or E to allow her to use them more freely, I think I'd be happy. Jinx's chompers are what, 50 mana? And they're still more useful than MF's E, which costs 30 mana more. At least normalize the costs :l

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