@Riot , please consider Rebonack's Kog'Maw

NodirjonSattarov··3 votes·526 views

With M-pen and Lethality a frequent topic and since the Riot Devs continue to push the game in that direction, can you please consider Rebonack's Kog'Maw? He's been trying to push the idea of a resistance shredding ADC (first of it's kind) for months now. Right now, Kog'Maw's mains are building Wits End into Rageblade which melts the magic resist off of anyone that steps in his path. Unfortunately, Wits End doesn't scale with anything but attack speed which falls off after champions purchase at least 1 MR item (I'M LOOKING AT YOU EoN USERS). Kog'Maw cannot shred armor the same way besides LDR. Don't get me wrong, LDR is a powerful item but Kog'Maw really can't use it effectively.

This led Rebonack to conjure up the most monstrous Kog'Maw kit to shred everyone into the void. [hopefully Rebonack will link his kit idea in below since I can't find it through pages of his board influence]. PLEASE CONSIDER.

6 Comments

Best Kog NA4 votes

Kog'Maw needs more than what Rebonack is suggesting. It's a very good start. But it's only that, a start.

Rebonack2 votes

[{quoted}](name=Best Kog NA,realm=NA,application-id=3ErqAdtq,discussion-id=nRa9pxIe,comment-id=0000,timestamp=2017-02-14T02:11:30.725+0000)

Kog'Maw needs more than what Rebonack is suggesting. It's a very good start. But it's only that, a start.

Koggers needs a full VGU. My concept for him is meant only to be a stop-gap until Riot does the work to provide him with one. It would give him a unique niche (damage amp Marksmen to support low damage/high utility teams) that isn't really covered by anyone else.

Rebonack2 votes

Quick summary of Rebo's Kog rework suggestion:

  1. Replace Q with a skill akin to Shyvana's Q, except with resist shredding instead of bonus AD damage.

  2. Nerf W

  3. Targeted E that slows target. After two seconds, explodes slowing surrounding targets and spreads resist shred to them.

  4. Remake his Ult. Low impact damage that marks enemy units for 4 seconds. Marked targets take (percentage) of their current HP as OnHit damage from allied basic attacks. Impact damage drastically increased against targets below 25% max HP.

Kog's Niche would thus be the Damage Amp Marksmen. While his damage on its own would still be effective, his Ult and Q would both serve to improve the damage his buddies deal against the enemy team. This would allow Koggers to really fill the niche Riot keeps saying they want him to fill, namely being the damage centerpiece for high utility/low damage teams. Kog's damage amp would be able to make the damage output of such a team much more threatening. Secondarily, he would work well on a standard team if the enemy team has 3+ beefy front-liners since Kog can soften them up. In other situations he would be sub-optimal since his damage amp would be overkill.

NodirjonSattarov1 votes

Aye, you pulled through! Hopefully people will see this. Thanks!

The Lost Marbles1 votes

Doesn't Kayle do the resistance shredding thing?

Rebonack1 votes

{quoted}

Doesn't Kayle do the resistance shredding thing?

Yeah, but she's worse at it than Kog is on Live. I'm talking about making resist shredding Kog's thing even if it means nerfing his W stat-check button.

Also not a Marksmen.

Also also, she's pretty high on the full VGU list to begin with and I'm willing to bet she loses the resist shred passive. It's just sort of there.

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