What are your favourite items in the game?
###My personal favourites...
##Attack Speed Items:
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Bork - because of the thematic side of it, a sword of a king gone mad. But I also like it because instead of giving a lot of damage instantly (like Sheen for example) it gives unique consistent damage (putting aside a few champions that make it look strong: Lucian). -
Runaan's Hurricane - I always liked the idea of being able to attack multiple targets, and it's even cooler when your basic attacks have special effects (the ones that apply debuffs or something like that) which is always really neat, and it functions as a Ranged version of a similar item concept like Tiamat. -
Rageblade - I don't like this item for the Phantom On-Hit effect but rather the mixed damage it gives you or used to give before the rework. Though I like the mixed penetration it gives, that's something new that no other item has. If anything I would trade the Phantom On-Hit effect for either; +15 bonus Physical Damage On-Hit alongside the +15 bonus Magic Damage On-Hit that it already has or make it so that at 6 Stacks the Attack Speed Cap is removed during the Stack duration but lower the duration if it proves to be too strong. -
Wit's End - While not the most popular item for a lot of champions, I always found it pretty interesting as an idea of being able to steal defenses from enemies.
##Attack Damage Items:
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Death's Dance - Makes you feel like a powerful individual by making a portion of the damage you take as a bleed effect, which as an idea makes you feel unkillable which is awesome. -
Mortal Reminder - Similar to Death's Dance but it suggests that when you attack enemies, you pierce through them making them bleed, and make them unable to recover or be at their best. -
Frozen Mallet - Massive War Hammer that cripples enemies with a chilling Slow, what's there not to like?
##Ability Power Items:
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Rylai's Crystal Scepter - Similar to Frozen Mallet, but instead you feel like a Ice Mage. It empowers your abilities to apply something like a massive Area of Effect Slows, making you feel powerful. -
Liandry's Torment - Setting enemies on blazing flames, and the thought of having their flesh being burned off is both awesome and nasty.
##Tank/Support Items:
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Redemption - Magical Necklace that calls down a beam of magic which heals anyone in the area, nice thematic. -
Adaptive Helm - I like that this item is all about being able to endure the same consistent pain from magic. -
Knight's Vow - A cool thematic item, which gives effects fitting of the item name, a knight who protects and defends a worthy ally. -
Sunfire Cape - Wearing a cape that emits blazing flames all around you, awesome.
on CritFortune
Im a ZZ rot player.
OBVIOUSLY


I will find you and I will kill you.
Good waveclear and survivability, which is perfect for tanks and health-scaling bruisers alike, and makes me wish Sunfire was half as useful. As a health-scaling bruiser (that doesn't build Black Cleaver), I'm basically forced to go jungle if I want to build optimally.
A great item and offers a decent amount of damage, utility, and defense. Just a bit hard to survive until it's completed.
Probably one of the best bruiser/juggernaut items in the game (aside from
Would be one of my favorites if Riot would make it available. Don't know why we got
, but not Atmas.