Kassadin

Prospector Pete··1 votes·413 views

I recently played a few games as Kassadin just to have some fun, but I realized he's actually pretty good. He can do a lot of burst damage and he usually won't run out of mana unless he spams his ultimate. There are a few things that I think should be looked at, however.

His E is kind of annoying. It takes 6 spells to actually cast it, and it doesn't really do anything special besides a slow. I could take someone like Veigar and deal a lot more damage on my Q than Kassadin does with his E. There are 2 things that can be done here. His E should only take 4 spells to cast, or make it around 8 spells, but enemy casts count as 2.

Another problem with him is his ultimate. Late game, the damage in pretty much inexistant. I feel like this ability should have an AP ratio, maybe around 20%, so that the damage doesn't fall off late game and it rewards you better for spamming the ability. Make the range on this ability around 600, but increase the cooldown.

2 Comments

Doctor Spreadem1 votes

riot buffed his ultimate's damage on the pbe it was before the rework about 0.8 ap ratio + 0.2 per stack it's now 0.2 +0.1 per stack. but his base damage needs buffing. you see that's the difference between kassadin now and how he was before he was really broken but his play style is now a lot more good it's not just R+E/Q it actually needs thinking

Nekusen1 votes

his ultimate is about engage/disengage, damage is just a small part of it.

i think they should make his Q either : 1- 0.75 silence on target 2- makes the target cast slower for 1.6 seconds, adding a casting time for it's abilities of 0.4 secs. 3- reduce the sight of the target to melee range. 4- shield negates the first negative spell cast on Kassadin (like banshee)

And make the rest of his spells scale up with max mana

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