What kind of rework would you love to see in Karma?

4NoxiousHours··6 votes·606 views

Of course the majority of people will mention a kit rework and I am on the same boat with that, but for me, I want Karma to get what lux got. An update on her voice.

New quotes and interactions :D

8 Comments

Warden Karma6 votes

As you guessed - a kit rework. But thats not all.

In short:

  • A Kit that represents more her original design
    • Duality, Decision making, high skillfloor and interaction
  • Missing animations added
  • Like running, shield, a more unique dance and attack animation
  • A better/more interesting Model/Identity
  • with twin Fans and twin Dragons
  • A Voice over that catches her "I will fight for my people" more

So actually a "full rework". A rework that is worthy of Karma.

SilverSquid3 votes

I want them to highlight her strenghts and weaknesses. I want them to finally settle on what she ought to be. She is an enchanter, that has more abilities that affect enemies than allies. She is a battlemage that has low sustained damage, long ranged poke and tank scalings. I want them to actually have an idea or inspiration when they do it, not just a bunch of recolored versions of already existing spells. Give her a purpose. Make her feel like the vision you have when you hear "Karma" or "Battlemage" or "Enchanter" or "Duchess".

Personally, I would like to see my own rework implemented

Or if that is too much, I would be happy with a small scale update, like this one:

But anything would be fine, really. As long as Riot gets into touch with the community and we can work something out with the talented designers that did the last few reworks, I am positive it could be awesome.

IxtaliKing3 votes

A Karma rework should include:

  • A change in the cast paradigm of RQ. At the moment it favours being cast at max range, which is an artillery trait. Being a Battlemage, it would be more fitting for her RQ (Not standard Q) to be a ground targeted AoE.

This would give Karma control over where RQ explodes, allowing for more flexible use of the spell and making it more reliable when casted nearer to her.

  • An ally tether function. RW mostly has it's uses in solo lanes, or singular use I should say - surviving. In a duo lane RW is way too self-ish for the role of support so it's hardly used, I'd like to see her be able to donate this heal to an ally. Preferably done in a way that it's inefficient to be used to top off an ally, but effective for clutch saves.

I'd also like to see the additional root per mantra rank be returned to damage, so RW can have it's trading flexibility back for solo lanes. The additional she has currently is really just unnecessary, especially since W is maxed last, either way you get it's max root duration at lvl 16 or 18. For the healing portion of this ability, a flat heal that increases missing hp with an ap ratio.

  • The return of her shield bomb. This spell was Battlemage-Enchanter incarnate and was core to Karma. The original version wasn't really healthy, and the reworked version just wasn't as good as it could have been - though still more fun that what we have now imo. I'd like to see a version which incorporates a telegraphed delay on the damage and the AoE shield/ms portion of the ability.

Returning the damage component to RE means it can be used viably in solo lanes again. I believe adding a delay and telegraphing the explosion radius would allow for the ability to be more impactful, since it would be fairer than all previous iterations.

  • If we aren't going to get her fans back or her "twin dragons", we could at least have similar effects to what we see in her splashes when she activates her mantra, right?
SilverSquid2 votes

Those ideas sound faintly familiar :D

IxtaliKing2 votes

Ikr lol, and it's crazy how I never get tired of reposting them xD

Winterkill2 votes

Want them to streamline her kit and give her an actual purpose. Her current kit is all over the place, lacks creativity, and is not unique. I feel like her numbers are too inflated at the expense of an interesting and unique kit . . . . made for Karma. I've bee saying this for years. I do not feel like Karma is unique, offers anything new to the game, and is very enlightened or a leader. I just get a champion that sits in the back and mass shields champions, because her damage falls off hard mid to late game compared to every other champion. They removed her fans and replaced it with this mantle thing . . . that is done so horribly. They didn't finish her visual update or do it right for what they wanted to do.

I just don't think these Developers care and here they are trying to cover it all up with splash art updates and new skins . . . . when they are wasting their time and not actually addressing her issues. This is for years as well . . . not just recently.

inplane2 votes

Put less emphasis on her Q and E and spread her damage distribution out. Make Q more situational and unique by adding some support-like effects other than a small slow. Make E the definition of Karma by having a hurt-and-heal effect to it. Give W more interaction with both allies and enemies because that shit is lame as all hell right now.

And of course everything else mentioned above me.

Healurownbum2 votes

I want her to be more like her old self before the relaunch to me she is to blend and overal too easy.

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