What kind of rework would you love to see in Karma?
Of course the majority of people will mention a kit rework and I am on the same boat with that, but for me, I want Karma to get what lux got. An update on her voice.
New quotes and interactions :D
Of course the majority of people will mention a kit rework and I am on the same boat with that, but for me, I want Karma to get what lux got. An update on her voice.
New quotes and interactions :D
As you guessed - a kit rework. But thats not all.
In short:
So actually a "full rework". A rework that is worthy of Karma.
I want them to highlight her strenghts and weaknesses. I want them to finally settle on what she ought to be. She is an enchanter, that has more abilities that affect enemies than allies. She is a battlemage that has low sustained damage, long ranged poke and tank scalings. I want them to actually have an idea or inspiration when they do it, not just a bunch of recolored versions of already existing spells. Give her a purpose. Make her feel like the vision you have when you hear "Karma" or "Battlemage" or "Enchanter" or "Duchess".
Personally, I would like to see my own rework implemented
Or if that is too much, I would be happy with a small scale update, like this one:
But anything would be fine, really. As long as Riot gets into touch with the community and we can work something out with the talented designers that did the last few reworks, I am positive it could be awesome.
A Karma rework should include:
This would give Karma control over where RQ explodes, allowing for more flexible use of the spell and making it more reliable when casted nearer to her.
I'd also like to see the additional root per mantra rank be returned to damage, so RW can have it's trading flexibility back for solo lanes. The additional she has currently is really just unnecessary, especially since W is maxed last, either way you get it's max root duration at lvl 16 or 18. For the healing portion of this ability, a flat heal that increases missing hp with an ap ratio.
Returning the damage component to RE means it can be used viably in solo lanes again. I believe adding a delay and telegraphing the explosion radius would allow for the ability to be more impactful, since it would be fairer than all previous iterations.
Those ideas sound faintly familiar :D
Ikr lol, and it's crazy how I never get tired of reposting them xD
Want them to streamline her kit and give her an actual purpose. Her current kit is all over the place, lacks creativity, and is not unique. I feel like her numbers are too inflated at the expense of an interesting and unique kit . . . . made for Karma. I've bee saying this for years. I do not feel like Karma is unique, offers anything new to the game, and is very enlightened or a leader. I just get a champion that sits in the back and mass shields champions, because her damage falls off hard mid to late game compared to every other champion. They removed her fans and replaced it with this mantle thing . . . that is done so horribly. They didn't finish her visual update or do it right for what they wanted to do.
I just don't think these Developers care and here they are trying to cover it all up with splash art updates and new skins . . . . when they are wasting their time and not actually addressing her issues. This is for years as well . . . not just recently.
Put less emphasis on her Q and E and spread her damage distribution out. Make Q more situational and unique by adding some support-like effects other than a small slow. Make E the definition of
by having a hurt-and-heal effect to it. Give W more interaction with both allies and enemies because that shit is lame as all hell right now.
And of course everything else mentioned above me.
I want her to be more like her old self before the relaunch to me she is to blend and overal too easy.