Let's have a talk about Ezreal...
He's the most irritating champion to play against right now. The only time you have a chance at beating him is early-game. After he gets his Runeglaive, it's GG. You used to be able to stand behind minions to avoid Q. Now, he can smite the minions, and his Q does splash damage. If it hits you? There goes half your health. 2 second cooldown. It hits you again? You're gone. Too fast to dodge. After respawning for 30 seconds, he ults into base. 1-shot. You're dead again. Respawn, come back to lane, eat 2 more Qs in 4 seconds, you're dead. Come back, get ulted. Guess what? You just fed him 4 kills. You try to hit him, but he Es out, and you're 2-shot again. You don't hit him, you lose all of your towers.
SUGGESTED NERFS:
Q: Ezreal fires a bolt of energy, dealing 35/55/75/95/115 40/50/60/70/80 (+40% 25% Ability Power) physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target. COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4 seconds 7 seconds at all ranks. RANGE: 1150 1000
W: Ezreal fires a wave of energy that damages all enemy champions it passes through for 70/115/160/205/250 90/110/130/150/170 (+80% 50% Ability Power) magic damage. If Ezreal or his Allied champions are hit by the wave, their Attack Speed is increased by 20/25/30/35/40% for 5 seconds.
E: Ezreal teleports to a target nearby location and fires a homing bolt at the nearest enemy unit, dealing 75/125/175/225/275 85/115/145/175/205 (+75% 60% Ability Power) magic damage.
R: Active: Ezreal winds up for 1 second to fire a barrage of missiles dealing 350/500/650 300/400/500 (+100% bonus Attack Damage) (+90% 50% Ability Power) magic damage to each unit it passes through. However, it deals 10% less damage for each unit it hits (minimum 30%).
I know this may sound harsh, but he really deserves it.