Lee Sin Ratios
So to say one thing; I don't have a problem with Lee Sin's overall kit. Lee Sin is a highly technical Diver who starts off as an early game damage threat before transitioning into a tank focused on disruption and the positioning of both himself and his enemies.
With that in mind, could Lee Sin's ratios or base damages please see some sort of change to better emphasize this fact? Currently not a single one of Lee Sin's ratios goes under 80%. And if we're talking AD ratios, the lowest is either hit of Lee Sin's Q at 90%. You read that right; not total from both hits, each individual strike does 90% of Lee Sin's bonus AD as damage, for a total of 180%. Lee Sin's Tempest does 100% of his bonus AD as magic damage. And I'm sure many of us are aware of Lee Sin's ult having a 200% bonus AD ratio. Does Lee Sin really need any of this?
I'm not looking for Lee Sin to get nerfs. I'm just asking his ratios and base damages get adjusted to make full AD Lee Sin, an admittedly niche build path that can result in a 100-0 faster than some assassins (which might I remind you are getting their burst windows extended for better opportunities for reacting) so long as you can land your Q, way less viable. Seriously; nuke them with your ultimate and take the remaining chunk out with your Q, or nuke with Q and then take out the remaining chunk with your E. Either way landing after that Q it's a death sentence that can't be avoided.
TLDR; Could Riot please give Lee Sin damages and ratios befitting his role, not ones better than some intended assassins? And keep it power-neutral?
etc etc and comes out with a lil bit of farm and nukes an entire team ? full ad lee needs to be fed to do so and i dont think a JUNGLE lee will have enough gold income to complete a warrior yommus and tiamat in the early game unless he is fed as fuck. and if he is fed as fuck you deserve to get anhilated.
this is extremenly unbalanced not lee