i have an idea for gnar
i think that gnars problem is close to zed problem
what most toplaners cant handle is the fact that they can catch gnar only when he has the upper hand (is mega gnar) and they cant easily run away from any of his forms
this makes gnar realy uninteractive and forces you to always fight on his terms, if he is in mini form he will create a gap and kite you, if he turns mega he will get to you and aply the beatdown
what i find to be the most problematic is that gnar is never forced to go out of his comfort zone just like zed, if he cant trade he farms safely from outside of your range just to gapclose onto you when opportunity arises so if we want to actualy force gnar to play the game we need to hit his ranged farming, and his autos arent the problem here because his range puts him in danger, but boomerang throw shouldnt be soo good at killing creeps
if gnar forfeits a lane because he cant compete, he shouldnt be to keep up with your gold
so i think that reducing the damage his bomerang does to minions or making it hit only champions would be a great thing, because it would allow his enemies to actualy deny him somethign instead of playing a farm lane till gnar builds his fury up
the other way would be to hit boomerasng throw's dmg vs champions and making it a farming tool, this way you make gnar uninteractive crap but bearable