Theyll HATE your DONGER






















I'm sure some other people have seen this floating around, but it is by far some of the most trollish, blatantly stagnant fun you can have in league.
What is it?
Summoner spells:
ALWAYS, you are split pushing like a monster all game long, but you still need map presence to help your team when you can.
SplitDonger -
+
is CORE item set ( in order of importance )
Options for final 3 items -
High Durability -
More aggressive -
Other Viable Items -
Outside these items for the setup you are going with, you will find that items like rabadons, liandrys, and other such more bursty setups are better suited for going AP Heimer thus they aren't as viable here.
Masteries - This is debated among many, but my favorite is 0,12,18 Ferocity - You don't need this for this setup Cunning - Savagery, assassin, meditation, bandit ( My preference for sustain / gold ) Resolve - Recovery, Tough Skin, Runic Armor, Perserverance, Legendary Guardian, Grasp of the Undying
Skill level order - R - Q - E - W ( rockets dont play much a part of this build unless you take rylais and use for the slow )
Why is this setup so effective?
Simply put heimer has already decent base damage especially early on. Even against high range and poke champions, there is little they can do to push to your tower.
The object of this is to rush banner, and give top lane or mid lane constant pressure. Once you have banner, try to use it every time you can on a cannon minion as this provides the best results. If no enemy is around the melee minion has extremely fast rates of attack that can help dimolish towers fast.
Save your E for ESCAPE / PEEL ONLY! this build is not designed to blow people up, but more about constant objective pressure with little to no counter play
Your grasp of the undying should be kept procing on enemys as it provides an actually decent amount of damage and sustain.
Generally i push up to the enemy towers and keep a cannon line behind me even early on, if someone ganks, thats what you have your E for, and early on most people will get melted if you know how to kite, or you can just run your little dongers away!
After you pick up ZZrot is when the real fun begins. You can start either HARD pushing 1 lane via ZZrot + Banner cannon + turrets + you, and if you are free from enemys in the area, ult a turret down on their turret as well.
Most of the game the enemy team will be forced to try to keep 2-3 people on you just to stop your pushing while alleviates alot of pressure for your allies to push as well, its a win win situation.
Alternative push methods are banned bottom lane, ZZrot top lane, and push center lane with your kit.
If you are looking to go 100-0-0 then this isnt for you
If you are all about rediculous objective control, and being extremely difficult for anyone to deal with, then this is your cup of tea.
Remember banner minons are IMMUNE to magic damage thus they benefit the most from pushing down lanes that have mages in them
Enjoy! hope you all have as much fun with this as i have
for less cooldown on the TP?