Why does Darius get to build Black Cleaver and suddenly be unstoppable?

L Psy Kongroo··7 votes·1,211 views

Seriously, this trend has to stop. Champions building a single damage item into full tank, or some combination involving item 3071 item 3025 item 3065 item 3053 item 3068 making them unkillable while providing immense damage and utility.

Champions should have to decide between having damage, or being tanky. They should NOT get both. Juggernauts/Vanguards/Brawlers/whatever the fuck you want to call them are unhealthy because they incorporate the best of both worlds while sacrificing nothing for their power.

7 Comments

MissingKayo11 votes

Shitposting has gone up again I see.

Juggernauts trade off mobility for tankiness and damage. Deal with it and learn to play against them.

I guess you think Mordekaiser, Illaoi, Garen, Skarner, and others are all cheap and easy freelo too?

SaltyKracka1 votes

Giants. Giants. Giants.

Makior721 votes

[{quoted}](name=L Psy Congroo,realm=NA,application-id=3ErqAdtq,discussion-id=nEaXK9vi,comment-id=,timestamp=2017-03-12T21:35:17.350+0000)

Seriously, this trend has to stop. Champions building a single damage item into full tank, or some combination involving item 3071 item 3025 item 3065 item 3053 item 3068 making them unkillable while providing immense damage and utility.

Champions should have to decide between having damage, or being tanky. They should NOT get both. Juggernauts/Vanguards/Brawlers/whatever the fuck you want to call them are unhealthy because they incorporate the best of both worlds while sacrificing nothing for their power.

in terms of build and raw stats you are correct, but keep in mind that all juggernaut type characters (At least that I can think of but feel free to correct me) have very limited mobility so they can easily be kited. Thing is this relies on both mechanics of yourself and your team mates, as well as team comp, as not all comps are particularly good at kiting.

TL:DR the biggest sacrifice they make, is their mobility. Take advantage of it.

FireDrizzle1 votes

[{quoted}](name=L Psy Congroo,realm=NA,application-id=3ErqAdtq,discussion-id=nEaXK9vi,comment-id=,timestamp=2017-03-12T21:35:17.350+0000) Champions should have to decide between having damage, or being tanky. They should NOT get both. Juggernauts/Vanguards/Brawlers/whatever the fuck you want to call them are unhealthy because they incorporate the best of both worlds while sacrificing **nothing for their power. **

"Nothing", Like having no lategame? With the exception of Nasus of course. And has been said, being immobile. And Juggernauts don't have much utility like you said. Darius has the apprehend and a single target slow and thats more than general.

JVP152 votes

Funny thing is, Nasus doesn't even have a great lategame. He excels at mid-late game, but once major teamfights break out, and Nasus can't focus on farming, he doesn't do too well.

That is unless the game gets to super-late game and he has over 1500 stacks. That is a terrifying Nasus right there.

AFilthyCaitMain1 votes

He sacrifices mobility, therefore he can be kited hard. So just put him up against a good Ashe, Caitlyn, etc, and hes dead.

LordGeovanni1 votes

while i agree with you item 3031 item 3072 ... item 3027 item 3165 ... at melee champions shouldnt have to trade tankyness for damage because they already traded range for that damage. darius is bs but thats more black cleaver taking away too much armor and defense being that bad. ps that build is so bad it wont stop anything you will die in 5 seconds from an adc or 1 and a half rotations from a mage not mentioning both at the same time where you stand as your teams front line.

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