Why Command Protect Needs to Be Buffed
...even if only when used on allies. Ok firstly I'd like to point out that the math in general has been done since her early e was ruined in 7.16 and her shield while before was in strong competition with similar shields is now still in competition with those shields albeit notably weaker.
There are four shields that are similar to ori's:
- Inspire
- Triggerseed
- Eye of the storm
- Help, Pix!
I will focus on 3 and 4 mostly since inspire is used just as much for the speed boost as the damage mitigation unless it is mantra'd in which case it is more of an ultimate and triggerseed's shield is used primarily as a way to do damage and proc a slow instead of absorb damage which is evident by its 2 second duration.
Oris shield has weaker base stats(early when they actually matter) and lower ap scaling than either jannas or lulus shield and it also has a lower duration. She does however have a lower mana cost (offset by significantly lower mana regen at early levels), and lower cooldown (i will not include range due to ball travel time offseting efficacy). To make her shield more competitive it also offers a base resistance boost of 10-30 pts which transfers to about 5-10% extra damage reduction depending on how squishy your target is. At level 1 you're looking at an effective mitigation of 64 and at level 6 it's about 140 depending on the damage of the attack blocked this is vs 70 and 140 for janna and lulu not counting ap which by lvl 6 is likely to be around 20 for most ap supports. This makes oris shield slightly weaker than comparable shields although not by notably much.
So then why would it need a buff?
Well if we look at both jannas and lulus kits compared to oris they both offer ways to prevent enemies from further damaging a shield target. (Excluding ultimates since both janna and lulu have more reliable defensive ults) janna has her q which knocks (preventing attack, also good for peeling), and lulu has one of the best cc's in the game which is nearly a point and click stun but without the root aka polymorph. All three champions have a way to slow enemies as a separate skill. Because ori lacks meaningful stopping power her shield should be buffed to be a more viable skill in ralation to her kit as a whole rather than just being a way for most ori players to get a little more damage from a rotation.
I have two potential solutions:
- (potentially on ally cast) change the bonus resistances to 30/40/50/60/70 while the shield lasts and revert to current values while the shield is down
- provide ori with incentive to change up her combo while helping her e-related team play by creating special effects for certain skill sequences aside from q>w>e. This could be like e(to ally)>q(to enemy)=enemy stun or e(to ally)>q(hold)+w=ally blink
Obviously solution 1 is significantly more simple and straight forward and solution 2 may require a xin level gameplay update but overall I think it'd be a great addition to league, especially now that we have champs like ivern, tahm, and kal who can quickly move allies around. Additionally these changes (assuming solution 1 is on allied cast) would have little effect on mid ori gameplay as it relates to duels and self defense. The only real change to mid ori would be seen with her ability to assist engagement during ganks but this would really only give her the option to play higher risk for higher reward since shed have to put at least half of her kit on cooldown at once.