Squishies are too tanky, and Tanks deal too much damage

Sniperkaj··4 votes·1,045 views

Build item 3156 item 3053 item 3025 item 3748 item 3812 on basically any AD based champion, and become unburstable while very easily bursting a full squishy. This should not be possible. You build this If (for example) you feel the enemy Talon or Orianna is a little too fed. However, as a natural and logical tradeoff, you should not be able to burst then down either. I feel both should take around 70 % hp off the enemy, if equally fed. Likewise, a fulltank Malph initiation should make you vulnerable for the follow-up, not almost kill you if you are full squishy.

These items are the root of almost all balance problems of the game. As burst doesn't work, sustained damage is the only reliable way to go. So autoattacking champions are super strong. ADCs are of course really good right now, melee AA'ers like Yi, Shyvana, Udyr, Tryndamere and so on is having a field day - even after nerfs. Next on the FOTM list is Volibear, who is extremely tanky with tons of damage. The Tank Akali and Tank Yasuo builds just shows how strong hybrid items are.

The solution is obviously to nerf hybrid items (and to be fair, Riot are slowly doing this), and i think a good idea is to buff Support shields (both items and kit-wise), so it at least takes 2 people to make a high-damage dealer "unburstable", and buffing the Support role at the same time.

TL:DR restore the balance of burst > sustained dmg, sustained dmg > tankyness and tankyness>burst. Right now, sustained dmg > all.

PS: Zed is a problem because his burst comes before you can build a full item. Nerf incoming.

11 Comments

YondorDaChrusher2 votes

Armor, MR, Lifesteal, and additional HP make you tankier. Not sure what you're asking for.

Sniperkaj2 votes

If you build all of these, your OWN burst is significantly lower? And with these item, you cant just instagib a guy with item 3165 item 3135 item 3089 item 3285 item 3116 ?? Basically, a tradeoff for building defensive.

Crossette1 votes

The problem here is that item 3025item 3748 item 3068 item 3742 item 3156 are basically tank items that give more damage than any actual damage options so everyone can build them and be viable...

But hey, we have the ability to multiply on-hits by 150% with item 3930 because everyone wants to take 180 damage every two hits from one item...

Ralanr1 votes

Have the math to support that?

Crossette2 votes

Have you played a game in the last month?

I'll do the math after uni.

Ralanr1 votes

Why did you change your post?

Crossette1 votes

Because i'm in uni.

I'm doing the math later.

Ralanr1 votes

So you removed the argument that IBG does more damage than Deathcap?

Crossette1 votes

Wait, did I press post on accident when it was just IBG and Deathcap?

That was my mistake if I did.

Except it is kind of true. I'll do the math on that as well :P

Ralanr1 votes

Yes, which is why I asked for math.

My apologies for the confusion.

Crossette1 votes

That was my fault for misclicking at some point, I'm pretty tired right now. :P

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