[{quoted}](name=Cancerous Lulu,realm=NA,application-id=3ErqAdtq,discussion-id=nA4qTmIl,comment-id=0002,timestamp=2017-09-30T06:12:48.077+0000)
Every time I see people building coin they always have the one with more gold for doing less. Pro play, my games, basically every time when one person goes coin and the other doesn't.
You need to bring this up because coin is supposed to be THE "low risk low reward" gold gen option, and we all well remember that.
In my experience, Riot has pretty much thrown out the "Risk Reward" balancing. Cause basically anyone with a brain can work with the higher risks and maximize their gold count. (Back then, the Spellthiefs line was OP) The balancing reversed as Riot tried to normalize the gold income, but didn't change the stats or utility the items had. (Result, spellthiefs had normalized GP10, but less utility than the other items)
[{quoted}](name=Daedric Etwahl,realm=NA,application-id=3ErqAdtq,discussion-id=nA4qTmIl,comment-id=00030000,timestamp=2017-09-30T12:29:20.967+0000)
I think the primary issue is that you can work hard to properly manage your Spellthief's/Targon's stacks, and still only come out equal to the enemy Coin support who doesn't have to put in anywhere near as much work or effort.
Technically, it requires you to be within a certain range of you laners to be effective.
While that may not seem like "Work" it does limit your options as a support. You become more tided to your laner and you could loss gold if you tried to roam. (Compared to Spellthiefs or relic shield, which allows you to roam while your stacks are recharging.)