gangplank is just like any other toxic top laner.

letsfeedtogether··20 votes·8,580 views

his weakness early is his mana. right? but no. not anymore. he has all of the mana he needs.

if he goes klepto he never run out of mana thanks to biscuits (and maybe sme times mana flow band) . if he goes grasp. well then he goes secondary mana flow band and MAYBE has less then 30% mana some times. but then first back (1050 gold or even early back of 350) he comes back with mana and its gone. no more mana "problems".

another thing is item 2033 . if he takes this as first item and not item 1027 he never has mana problems early NEVER . but going item 1027 gives you item 3057 early so its better some times

nerfs his Q mana early. and maybe even a little bit of the damage and CD early

make his E cost something. at least post lvl 13 (when its maxed out) because ones he put one on the ground early you cannot walk up to him because

1 - if you do he Q it and get MS to run

2 he Q it and you take damage and he run away

3 he put another one and does 100 damage or so and is still safe.

gangplank is a late game champion that can bully 90% of top lane champions. even early game champions like renekton if he knows how to play it.

34 Comments

Wild Geese6 votes

Since runes reforged his mana on Q went up 20 on level 1. So all that extra mana he gets is offset, his mana is actually worse early. Giving his E a mana cost would be ridiculous, that ability has to be cast near constantly... Considering he has to Q constantly which does cost mana, and he has two other spells... just no.

Gangplank does lots of damage but it's all conditional like, he needs to melee hit you with his passive, he needs to hit barrels. His ultmate has a long cooldown, he has no mobility aside a speedup... he has no cc aside a few slows.

All he is, is a half-adc half-fighter with a barrel mini-game. And yeah lategame he has big critical strikes (if he builds crit)which makes people think he's some lategame monster. He isn't, he's completely average lategame for a top laner. He has some nice matchups but he loses to a lot of teamcomps. He's been nerfed a lot the last 3 years and his pick rate is a fraction, his win % is lower. Every time he's an issue Riot hasn't been too slow to nerf him.

DorkunedAuras8 votes

According to you, there's literally 0 reason to ever pick GP. Weak early game, average late game, crippling mana costs, no meaningful CC, super conditional damage. How about be honest with yourself

Wild Geese4 votes

{quoted}

According to you, there's literally 0 reason to ever pick GP. Weak early game, average late game, crippling mana costs, no meaningful CC, super conditional damage. How about be honest with yourself

Naw, he can do huge armor shredding damage AOE damage which has autoattack properties like crit with his barrels, he can waveclear amazing, he makes tons of gold, he has a self-clease which is super strong, great harass with Q, the global ultimate with awesome teamfight damage potential, he's great it's just TC is making it sound like he has no weaknesses so i was focusing on his weaknesses.

JackMcCarry6 votes

This toplaners gate keeping is getting insane.

Haze971 votes

Says the adc main who must play diverse picks in the bot lane.

JackMcCarry3 votes

{quoted}

Says the adc main who must play diverse picks in the bot lane.

Gatekeeping isnt about me choosing to play adc's because i enjoy them.

Gatekeeping is if i would come to boards to ask for nerfs to every none - marksmen pick i encounter in botlane, because i decided botlane is for marksmen only.

Learn the difference.

Meteora7075 votes

his weakness early is his mana.

no his weakness is being really weak at all ins, bone plating and grasp takes care of that though.

he goes secondary mana flow band

that's a missplay

VentusKing13 votes

he goes biscuits in runes not mana flowband which basically allow him to never run out of mana and weak at all ins? dont make me laugh gp will just sit on a barrel all lane and if you try to engage him he pops it and gets 800 movespeed for no reason

Meteora7071 votes

yes gangplank has a strong lane due to the runes his abusing, he doesn't really lose any melee matchup besides panth. he does still have very weak all ins though, the problem is he can get away from you and bone plating will save his ass.

Nithke6 votes

I refuse to admit panth is melee

Toxic Teeto5 votes

If GP goes Klepto he gets oneshot. If you let him harass you constantly with Grasp it means you're not even trying to play the game.

Also learn to kill the barrels.

letsfeedtogether6 votes

i like how you do not understand anything i said here. killing barrels dosent do anything because 1 lets see you "kill" barrels when you're melee and its under his tower.

2 GP with klepto has 51.73% win rate. so no. he does not get 1 shot every time.

3 lets see. what will you do as a Maokai Nasus when he Q you and run back? how will you stop him when he freeze by his tower as Maokai Singed ?

Toxic Teeto2 votes
  1. No one plays Maokai
  2. No one plays Nasus. 3 And no one plays Singed.

51,73% Wow.... So broken.

letsfeedtogether3 votes

really good argument. nice.

Toxic Teeto2 votes

Thanks.

Nithke3 votes

They are not the only immobile melee toplaners

letsfeedtogether2 votes

Didnt say that. Just an example

Nithke2 votes

To me Gangplank is part of the toxic toplane clan, i agree with you on that point but i also think he got some weaknesses unlike for example a Kennen

Minimac20001 votes

[{quoted}](name=H4H4 H1H1 H4H4,realm=EUW,application-id=3ErqAdtq,discussion-id=nA30nNwi,comment-id=000300000000,timestamp=2019-07-06T13:44:38.531+0000)

  1. No one plays Maokai
  2. No one plays Nasus. 3 And no one plays Singed.

51,73% Wow.... So broken.

No one plays tanks and immobile melees because there is so much better cancer in top lane. Lol big surprise there

DGAGAAsharpAGD3 votes

Put mana cost on his E, keep 60 mana cost on Q whole game, why should it lower when maxing it?

letsfeedtogether4 votes

because (at least i think) his late game E is fine, it does a lot of damage its fun to use and i think putting mana on it LATER will hurt him alot. he is a late game champion and i dont care if he has his E mana free post 13

Meteora7074 votes

I don't think gp would have any mana issues past 13 either way so it doesn't really matter.

Zardo3 votes

gangplank is a late game champion

That's a lie. He reaches his lategame spike quicker because of his q passive, but he is not a lategame champion. He actually falls off the later the game goes:

https://na.op.gg/champion/gangplank/statistics/top --> go to trends and scroll down to the bottom.

letsfeedtogether2 votes

the thing is - he is a late game champion.

just like veigar.veigar is a late game champion. but is countered hard by all of the stop watches. the fact he is squishy and short range. so as you can see here

his win rate is STARTING to fall down post 40 minutes. but he is still REALLY strong late game

https://na.op.gg/champion/veigar/statistics/mid

same with yasuo

https://na.op.gg/champion/yasuo/statistics/top

Troll for Trump3 votes

He kinda meshes some toxic elements from panth/ranged champs, but he has very little kill pressure in exchange for being very anti-dive. I think it's fine having a scaling safe pick in top. He's annoying, but his patterns are fairly predictable.

DarkSamus24563 votes

Fucking agree.

https://www.youtube.com/watch?v=92PL44ts5mA&t=149s

Here you have Hashinshin explaining how GP is busted. If you're going to cry that it's Hashinshin, just shut up ffs and listen for once he says good shit that makes sense too.

PopcornBunni3 votes

I too watch Hashinshin run into barels as a champ gangplank counters.

The thigh guy3 votes

More of the hashinshin echo chamber.

Gregorovic081 votes

Perhaps this is my experience only but I find that Gangplank isn't all that great of a late game champion any more. He seems to do well mid game if he goes even/gets ahead but when the extreme late game comes around, I just find that lack of an actually tanky top laner is more of a hindrance while GP's damage doesn't seem enough to carry a teamfight.

Now I'm not sure how reliable lolalytics is, but it has GP's late game winrate going down from 48% (30-35 minutes) to 46%(40+minutes). His winrate just starts dropping from about 50% at 20-25 minutes and never comes back up. It also shows that his early game winrate is also abysmal, starting at 44% and going up to his 50% in the 20-25 minute mark.

Lapantino1 votes

there are really not many good gp plaeyrs so you can punish them easily for picking gp

More from Gameplay

More by letsfeedtogether