Instead of targetting Items for Ranged Top Laners

BLIGHTBRINGER··2 votes·1,000 views

Why can't we have them adjusted directly? Because doing this hurts other Bruisers like Urgot for example who isn't able to bully or poke as much.

Examples:

  • Kennen Q Range lower, but scales based on level to reduce early lane dominance with consistent poke.
  • Gnar Q Projectile Speed lower, but scales based on level to reduce consistent bullying in lane.

Idk just little things like this... If it's too much then any of the following...

  • Make their Resistances lower at earlier levels
  • Reduce their Movement Speed
  • Reduce base Health
  • Lower their base AD

5 Comments

Need Gold 4 Tent3 votes

I've said it once and I'll say it again: Make minions do bonus damage to ranged champions then give Urgot a - minion damage passive to counteract that. They can poke if they want, but if they poke stupidly in MY MINION WAVE they need to be punished a lot harder.

WoollyWitch1 votes

[{quoted}](name=Need Gold 4 Tent,realm=NA,application-id=3ErqAdtq,discussion-id=n8ME4Odi,comment-id=0000,timestamp=2019-11-16T11:27:16.457+0000)

I've said it once and I'll say it again: Make minions do bonus damage to ranged champions then give Urgot a - minion damage passive to counteract that. They can poke if they want, but if they poke stupidly in MY MINION WAVE they need to be punished a lot harder.

That's actually a really good idea that I've never heard before until now. I hope it gets considered by the riot team. [slayer-pantheon-thumbs]

DuskDaUmbreon1 votes

You mean...how they're already punished harder than you would be by virtue of being almost universally squishier?

Death by Glamour1 votes

Why is it when ranged toplane nerfs are brought up someone always says

"oh but Urgot" or "oh but Gangplank"

those two are everybit as oppressive as the rest of the ranged toplaners.

BLIGHTBRINGER1 votes

[{quoted}](name=Death by Glamour,realm=EUW,application-id=3ErqAdtq,discussion-id=n8ME4Odi,comment-id=0001,timestamp=2019-11-16T13:50:53.622+0000)

Why is it when ranged toplane nerfs are brought up someone always says

"oh but Urgot" or "oh but Gangplank"

those two are everybit as oppressive as the rest of the ranged toplaners.

Except those 2 actually have to manage their mana unlike most other Ranged Top Laners...

GP's Q costs: 60 - 40 Mana (his base mana at lvl1 is 282) GP's W costs: 80 - 120

Urgot's Q costs: 80 Mana (his base mana at lvl1 is 340) Urgot's W costs: 40 - 0 Mana Urgot's E costs: 60 - 100 Mana

In GP's case he abuses Sustain, Pots, and Manaflow Band if he's running with Kleptomancy instead of Grasp. So in his case, he doesn't have as much issues as Urgot with Mana, GP's Mana Regen is also a tad bit higher.

At the very least they could reduce Urgot's Q or E Mana Costs at early levels. They are too high for how much they do at early levels. Or at the very least make it scale to higher amounts while making them lower at early levels.

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