The issue isn't Runes Reforged. League's/Riot's issue is actually...
The fact they haven't regarded the prior issues before releasing Runes Reforged:
- Towers have been way too weak.
- Some champion designs need work arounds and fixes.
- Mage/AP user itemization compared to AD champions
- The snowball/avalanching in the game is too much
- Damage creep
- Tank Balancing
If Riot still wants to keep all their changes so far, add a surrender at 8 and 10 minutes. [This line is a joke if you didn't know. Don't add a surrender at 10. Please fix] The fact these issues were not addressed despite Rioter posts stating "We're looking in on it" is daunting. It's upsetting. It's disappointing.
There's no excuse for anyone not to address these issues by now.
If these issues were addressed before the update, it would be super easy to solve Runes Reforged. However, Riot decided to release repeated updates and changes without addressing these core issues until they keep stacking. So much rage, so much snowballing, and there's no such thing as comebacks anymore. Once someone is fed, it's game.
"We want this to be a team game."
It's a fun team game when it's not a snowball. When someone can 1v5, it's just a disappointment. Fix all these issues. If you want fast gamemodes, add more custom variations or give us more URF. Not this shit.