Preseason 6 isn't as bad as you're making it out to be.
Let me be clear: what I'm saying is that the changes themselves are pretty good. The balancing needs some work, but you can't expect them to roll out some heavy changes and get everything right the first time.
The preseason isn't for "checking where the game is, and making some small changes to ensure it stays balanced". That's what patches are for. The Preseason is for making huge changes that will change the game to make sure players continue to enjoy it, and don't get bored with it.
Because let's face it: the same thing over, and over, and over again just gets boring and repetitive, and the same thing over, and over, and over again just gets boring and repetitive. See what I mean?
So let's not shoot the horse before we find out whether it's leg is really broken or not
. Over the next few patches, the balance will be rolled out, and Riot will have fixed some of the Preseason 6 monstrosities they have thus far created.
Honestly, the changes themselves are pretty cool: The masteries - whether you think they reduce strategic diversity or not - put an interesting spin on laning vs late game power, and the new AD items actually work pretty well to propel bruisers (who aren't juggerbitches) back in the meta. They even broke a statistical rule in giving Kog'Maw the ability to up his Max Attack Speed... at least we know the designers working for League have some balls
I believe in Riot.

