The problem with ap supports
All the best item effects and stat combos mainly favor tank supports. Tank supports may not get AS tanky as top lane tanks, but they fully appreciate building tanky aura items and health boosting support items. AP supports want ap, but all the ap giving support items suck either in effect, stats, or both:
Great item for tanks
No ap here, but the effect is extremely valuable
Another amazing effect...too bad there's no ap here
Mandatory for every support...only gives health...
No ap here either...
So we have 2 "team speed up" items that tanks like...and not a single one that gives ap...huh...
Meanwhile...
This item is garbage. The odds of the 15% attack speed boost and the 30 magic damage per hit being truly influential like other items could be are extremely low.
This is like...one of two ap support items that don't suck.
This is the other one...
Nice stats, but the effect is ultimately lousy. Most supports already have one means or another to catch runners. If this had some effect that was...better...it'd be a good item given the stats, even if you nerfed the ap down to 60.
This is literally just a lousier, cheaper Twin Shadows. Better to sit on the tier one than to build this, then replace it with anything else if the game's going on for THAT long...even Twin Shadows...
Itemization for ap using supports is lacking in comparison to tanky supports, who, if they wanted, could even pick up a Banner or a Zeke's since they scale with ap too (someone like Naut or Blitz wouldn't mind too much if they bought one of those). AP supports, however, become useless with tank items because they'll hit like paper and paperclips while still being EXTREMELY susceptible to being blown out of the water if caught. There needs to be better item stat/effect combos for ap supports.
or
in serious play. Any AP heavy supports looking to get ap should stick to their flat ap mid lane builds.
+
,
, or
. and any gold i have left over il just end up picking up
for a small increase in utility damage.