Possible solution to weak towers

AlienPrimate··1 votes·276 views

Make anything that is damaged by a tower take 25% more damage from all other targets. This does 2 things. It makes farming under tower easier in the early game for champions who don't have high base ad or spammable abilities and makes diving more difficult. It doesn't affect anything if a tower is left absent though because the tower's damage, health, and resistances remain the same. Dives will still be viable with multiple people because only the person being shot takes increased damage and they can position themselves to take aggro while not being able to be targeted by enemy champions.

4 Comments

NubianFarmer1 votes

What about towers doing more damage with each consecutive hit?

AlienPrimate1 votes

They already do that.

red oolong 1 votes

The last hitting thing should go, but the damage amp to the target sounds pretty genius.

AlienPrimate1 votes

The damage amp to the target is why last hitting would be easier under tower. Some champions can't last hit melee minions after they take 2 tower shots. Minions taking 25% increased damage after being hit by the tower would make it so every champ in the game can kill a minion after it gets hit twice.

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