Ask Riot Balance Questions!
AMAs are nice and all, but I thought it would be cool for the community to maybe come together and just leave some questions in one big thread so that even if Rioters don't answer them, they can at least know the kinds of things we're curious about for possible future AMAs.
Please don't be jerks or post hateful stuff, let's ask real serious questions in this thread and see what happens. I'll start:
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Is there any data that suggests players have a higher win rate when they are the Captain of a draft game than when they are not? 1A) If such data exists, is it Riot's position that this is due to the higher chance of the player getting their preferred role, or that the player is able to select the bans and can ban champions they struggle against? (or a possible combination) 1B) If the data exists and it is Riot's position that the higher win rate is due to the player getting their preferred role, is this not a strong call for Team Builder to be added to the ranked system? 1C) If the data exists and it is Riot's position that the higher win rate is due to the player getting control of bans, is this not a strong call for each player in the queue to get 1 ban?
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Could you give us an idea of approximately how many games/hours is spent playtesting system changes before they are put on the PBE? You have stated that you test internally a lot, so I'm just curious as to how much. (By system changes, I don't mean things like champion nerfs, I mean things like changes to turrets, map-specific changes, jungle monster changes, things that affect every game for us players).
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When you make a skin, how do you determine what tier of skin it will be? Obviously not every skin can get new particles, recall effects, VOs or the like, but what kind of process do you go through to assign that to each skin idea you come up with?
Hope a lot of you guys post some questions for Rioters.