League of Legends vs Paragon

ExpStealer··2 votes·2,497 views

This is just my opinion on things, don't get butthurt over it. Thank you.

I first saw Paragon about two years ago, but didn't play it because my laptop had 64MB of video, if you know what I mean. Now I have a better PC and have played the game for the last week or so. And I'm already getting more enjoyment out of it than I get from League of Legends and I want to give you the reasons why.

  1. Paragon has no pre-game, other than picking your hero and (once in-game) the deck of cards and gems you'll be stuck with for the whole match. There's no free gap closer/escape called Flash and no additional actives and passives, called runes, that give you stats and/or damage literally out of the blue. No Summoner Spells, no Runes, no nothing. You rely on your hero and your hero alone.

  2. You rate players, rather than report or honor them and you can choose from only one category. And there are almost a dozen of them. Not that anyone is shoving the Honor screen in your face after every match.

  3. If you are tanky you can't deal damage and vise versa. Tankiness in Paragon comes 75% from your resistances and 25% from Health - even a full Tank, other than Sevarog, can hardly ever reach over 3000 Health. Or 150 Armor. And anyone that's supposed to be a tank has so little base damage it makes it a dumb choice to build damage on them.

  4. There are a total of 20-ish Ability Armor and 30 Basic Armor penetration in the entire game. Plus a card that lets carries ignore Basic Armor on critically wounded enemies (under 20% Health, where they're pretty much dead anyway).

  5. Games never snowball out of proportion as you rely mainly on stat points you buy with Gold - Intelligence, Vitality and Agility - and each gives you minor stat increases. And then you can only equip up to three cards if you have the stats they require. And that takes quite some time even for a 25/0/0 hero.

  6. Lifesteal and Spell Vampirism are virtually non-existant. The only source of eventual self-sustain is your hero's kit.

  7. The game is dynamic - your base Movement Speed is around 600 and you don't wait for a century before minions spawn. People also roam ALL the time.

  8. Crowd Control is reliable. Since damage in the game is much lower, compared to League, there are stuns as long as 5 seconds. In League even a 2 second stun is too much.

  9. Structures are easy to destroy, but only someone with a real deathwish would dive. Plus, Inhibitors don't respawn. You never get a lucky stall/save.

  10. Critical Strike Chance can never raise above around 50% and carries don't rely on it.

  11. There are very little targetted abilities; even basic attacks can be missed.

  12. Super Minions aren't as tanky and damaging as a hero. They're just slightly tankier than a normal minion. And minion waves cannot be cleared nearly as quickly as in LoL, unless you're willing to deplete 30% of your Mana bar (or more).

  13. The epic jungle monsters are impossible to kill with less than three heroes. And there's no free 1000 True Damage, called Smite.

  14. Nobody uses the chat and nobody spams "report" for the smallest thing, let alone flame.

  15. Few people want to surrender even under the worst circumstances (how many of LoL matches are won due to not defending your Nexus from the enemy minions?).

  16. In champion select you have buttons to specify which role you want. Nobody spams the chat and everybody damn well knows they may not get their role anyway.

  17. You reach your lane in under 15 seconds as long as your inner turrets aren't destroyed.

9 Comments

KamiJibril2 votes

Paragon is way better than LoL in my oppinnion, since the newest patch, it is amazing. I too have waaaaaaaaaaaaaaaaaay more fun than in LoL, i like it that you can't kill your enemy so quick, it's heavily hero skill reliant, that's how it should be and not like snowballing and all the quick skill, items that help you kill etc... I can totally agree with you :D

Lightning I1 votes

League is currently chaotic. Snowballing is the thing now and kills happen faster and way easier than ever. Some champions can one shot you early game while others scale frighteningly late game.

Overall, league needs a major balance to the game and while you'll almost always have to play the meta, the game needs to be somewhat more balanced.

qwerty123x1 votes

{quoted}

  1. Nobody uses the chat and nobody spams "report" for the smallest thing, let alone flame.

Id say around 40% of the players play on PS4 so it's impossible to use the chat.

ExpStealer1 votes

And you still have the other 60% :)

Probs feeding1 votes

Can you mention the cons of paragon too. Like the over complicated card out of game system, and how inhibs never respawn making come backs nearly impossible. There's a lot of issues with that game tbh

ExpStealer1 votes

I fail to see one so far. I mentioned the Inhibitors not respawning. As for the card system - cards and gems are like items. You just need to read what they do. I thought it would be something incredibly complex at first, but it turned out to be fairly easy, at least for me.

Besides you can have a comeback even if your Inhibs don't respawn. It requires strategy. Thinking on macro scale. Planning. Solo players can't do that, but premade teams can.

Pieceofcandy1 votes

Paragon felt like trash when I played the beta, felt like my hero was walking around with a full diaper. The movement was sluggish and slow.

ExpStealer2 votes

Excuse me, but it's normal for a beta to be trashy and buggy :D

Pieceofcandy1 votes

{quoted}

Excuse me, but it's normal for a beta to be trashy and buggy :D

Was less about bugs and just bad design/gameplay.

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