Kayn reminds me of World of Warcraft
Swapping specs depending on what your team needs
Swapping specs depending on what your team needs
It's too hard tog et the assassin one plus he's kinda useless so I just go bruiser.
seems like u don't know how to play assassin... Kayn deal hella more than Raast.
This game has started to remind me of world of warcraft, which doesn't bode well for the game.
This game has started to remind me of world of warcraft, which doesn't bode well for the game.
Petition to fire Ghostcrawler anyone?
lol, naw, i think he was hired because it started to look like world of warcraft. I don't think it's shift can be attributed to him.
Really, the similarities to WoW likely come from the pressure of Tencent and the monopoly they have over the Asian market. The popularity of your game in China, Japan, and Korea, has become pretty much directly proportional to how much Tencent promotes your game. Yet, they demand the devs make the games they're promoting better reflect the games making the most money, a demand the devs don't want to ignore else they pretty much lose the Asian market. I've got a friend who works on Paragon, and he can confirm this is the root of many of their balance and meta decisions. For example, they've been pressured to reduce game times for no other reason than one of the most popular games in China had an average of like 26 minute games. How that worked with their meta or design was made an afterthought.
lol, naw, i think he was hired because it started to look like world of warcraft. I don't think it's shift can be attributed to him.
Really, the similarities to WoW likely come from the pressure of Tencent and the monopoly they have over the asian market. The popularity of your game in China, Japan, and Korea, has become pretty much directly proportional to how much Tencent promotes your game.
Tencent has been owning Riot since the start of S1. I don't think they actually care as long as Riot continue to be successful and bringing in the money. And I don't think any cooperate would order the sub-division studios to make their product to imitate WoW or something, several years after the subject of imitation has been in a decline either.
No, this is true. As a result, a decision which deviates from the existing successful models leads to pressure from tencent to change the game. With the game's quality or design as an afterthought.
They don't care what you do with your game, so long as you meet their quota of things that work, even if the design of your game means that you're forced to sacrifice quality to meet that quota.
No, this is true. As a result, a decision which deviates from the existing successful models leads to pressure from tencent to change the game. With the game's quality or design as an afterthought.
They don't care what you do with your game, so long as you meet their quota of things that work, even if the design of your game means that you're forced to sacrifice quality to meet that quota.
This is the narrative to always blame the biggest guy in the room with no trials. That's not how it works mate.
Why would Tencent now forcing in the addition of spec swapping, supposedly to imitate WoW, 6 years after they've owned Riot, and many years after WoW's steep decline in relevance?
Or maybe, none of it is truly there, and it's just Riot who wants to add in a spec-swapping champ because it hasn't been done before in this game?
Also, where's the decline in quality you're speaking of? Game balance aside, I'm pretty sure the work Riot puts out nowadays is several times larger than what it was back then.
Not even quite sure what you're referring too with the spec swapping thing.
Nor am I blaming Tencent for all of the specific changes to the game. They aren't making the devs do specific things, they're demanding the devs reach quotas more often than not. As a result, despite it not fitting into the game's balance or design, corners will be cut to reach these quotas. The game time is an easy example of this, because it's easy to understand. If Tencent demands that riot devs reduce the average game length to 25 minutes, then they don't care how riot does it.
The reducing quality is this corner cutting. Where they might have say 6 months to reduce the length of the game by 10 minutes on average. Yet they might balance a significant portion of the game's champions around late game scaling and stalling out champions which were justifiably designed with no early game counter, because the average game could be stalled enough to out scale them.
As a result, even if they don't find a solution to keep these late game champion relevant, they still need to meet this quota, and they can achieve it, but it will be at the cost of the balance of the game, because the model of balance they were using wasn't able to easily accommodate this demand.