Either matches are fixed or MMR calculations are wrong

DarwinTheory·11/27/2019, 9:45:48 AM·4 votes·1,157 views

And before anyone says "you will climb if you're good enough"

  1. I'm not bothered about climbing. That's not my gripe.

  2. No one should have to 'grind' in a game that's designed to be competitive anyway.

Now, the matter at hand. Matchmaking, matchups and MMR.

It's still broken and unaddressed by RIOT. It's not even an issue with me caring about fixed matches as much as it's obvious they're fixed that's frustrating.

Clearly on the backend of the server's there's a database of some kind that formulates people's MMR every 12 or 24 hours or so and weights matched accordingly. It's just a really goddamn shitty to know you logged on one time and got a loss streak to know you can log on a little later and get a win streak whilst playing with my toes instead of my fingers.

And even in binge games there's such a huge gulf one game to the next sometimes and it's absolutely not all counters and op champs either. The skill gulf is just too fucking big between lane opponents in one game to the next.

So in a nutshell either the MMR system cannot calculate a person's skills correctly in which case the fucking thing is broken.

Or

Matchmaking is broken/fixed and not being addressed by the developer.

Why can't it be a game of "crap I was outplayed!" Or "ok, what mistakes did I make?" instead of this unfair unbalanced abomination I'm made to experience day after day?

7 Comments

haaaaaaalp11/27/2019, 9:50:07 AM4 votes

MMR does a fine job at calculating a person's skill. The problem is that a person's skill doesn't matter much in a hypersnowball meta. The problem is not matchmaking it is the meta. Games will never improve until the community realizes this and makes riot fix the meta. The longer we waste blaming matchmaking, the longer the problem will persist.

Kai Guy11/27/2019, 9:54:42 AM3 votes

MyTeamRShyte 0/4/0 (0%) 652 damage in a 28 min game. DrMundo summoner 11 summoner 4

Tell me. How did the system know your going to not even do 1k damage to champions @ almost 30 min? Who did riot DEMAND on your team needed to lose because you where the jungler? How did MM know your the best player to give some one to force a loss?

I can see your EXP going up, your CS and Gold going up. Clearly not an AFK or DC.

Enlighten me, did Riot ask you to do this badly? Who was the target for putting you on their team here?

Darkdemon65311/27/2019, 10:59:48 AM3 votes

{quoted}

  1. No one should have to 'grind' in a game that's designed to be competitive anyway.

What? That's what it means for a game to be competitive.

Also, you'd probably see better results if you learned to itemize properly. All of your builds are terrible.