Ok wow. Damage is up? After all the complaints?

DarwinTheory··88 votes·14,446 views

The new token armour or health runes are massively overshadowed by the new damage additions. I can actually chunk minions visibly faster at level one even with dorans shield, last hittings become easier and worse still conqueror based champs damage is up even further early because of this base stats.

This isn't a good sign. Things need to be reigned back.

55 Comments

Mordepool57 votes

The new defensive "stat runes" are garbage. 100% less useful than the previous.

Riot are fucking Liars. They said they agree damage is to high and have made a negative impact in fixing that problem.

Turrets and laning phase they focused on fixing and failed Since it will also increases Snowball now that once you get hard countered in lane. Your opposing laner will get a Massive gold lead. EVEN IF YOU PLAY SAFE AND DONT FEED.

Cavesloth10 votes

It should have been pretty clear that they want it that way after last season. They only lied about trying to fix it as a desperate attempt to stop bleeding players, tempting them with a "things will get better in the preseason".

As soon as I saw that turret plates gave gold, I thought, great MORE snowball. Honestly I could almost live with damage being too high, if there wasn't so much damn snowball making loses feel like having your head ripped off and someone shitting down your neck for 10-15 minutes. But you can't get rid of snowball and still guarantee shorter games for Asian internet cafes, which they clearly are making a priority.

Princess Bunhead13 votes

That, and actually upping lane snowball with turret changes (800g/950g if first, with no chance of comebacking as plating goes away at 14 min mark) is just insanely stupid - fuck them and their balance team/decisions...

If they set total plating gold to be 250/550 if first again (or better yet, 250/400), removed keystones, and made us chose 3/2/1 with runes instead of current 4/2 from differing runepaths, buffed defensive rune shard stats, offed Duskblade and Stormrazor, _and _reverted Essence Reaver changes, the game could actually start being good again.

GayFluffyUnicorn12 votes

Reset league to season 5. Fire the current live design team. Hire a hobo off the streets. Game is fun again.

Ratpie10 votes

I think they should leave the shields for the whole game, but remove the bonus gold. Turrets have needed to be more than paper, but the gold just complicates the problem.

Z3Sleeper4 votes

"Shields" except they fold even more like paper than the old turrets. They're literally moneybags.

Lrrr Omicronian4 votes

{quoted}

"Shields" except they fold even more like paper than the old turrets. They're literally moneybags.

They aren't shields. Who said they were shields? They are plates. Gold plates.

AjXtar9 votes

Well. The bounties are "better" than ever. Everyone gets gold from everyone now. Faster scaling -> more damage

Towers give A LOT more gold - faster scaling-> more damage

Less vision around the map -> jungler ganks more -> faster scaling -> more damage

Dragons buffed(inferno) - > faster scaling -> more damage

10 more armor that you get at first won't do anything to stop that.

Z3Sleeper5 votes

I agree with damage being too high but I don't agree with this.

Gold is used to buy defense too yknow.

Princess Bunhead2 votes

Sure, but defense is usually outclassed in effectiveness by damage. :/

SwiftKitten883 votes

{quoted}

I agree with damage being too high but I don't agree with this.

Gold is used to buy defense too yknow.

LOL yeah well that's works assuming you HAVE defensive item u can buy.

and unless you are an inherntly tanky champ.. building defense does nothing nowadays anyways.

armor is worthless

oh yay a bullet proof vest.. fat lot of good that is going to do me vs nukes

Z3Sleeper1 votes

Ofcourse it's champion dependent. You're not rushing defensive items on ADCs or anything.

Godlzahar2 votes

{quoted}

Well. The bounties are "better" than ever. Everyone gets gold from everyone now. Faster scaling -> more damage

Towers give A LOT more gold - faster scaling-> more damage

Less vision around the map -> jungler ganks more -> faster scaling -> more damage

Dragons buffed(inferno) - > faster scaling -> more damage

10 more armor that you get at first won't do anything to stop that.

You forgot baron, spawn faster too. What a joke!

Daddy Ants9 votes

Armor Stat Shard should go up to 8 armor. MR armor shard should go up to 9 MR.

We never got compensated for the 12 MR 99.9% of champions used to take in the old rune system.

Pika Fox1 votes

Yeah, no. We dont need afk tank meta back.

Percentages2 votes

Did you garner all this knowledge from your aram and bots matches?

Pika Fox1 votes

Idk, hows it feel for an AI player to know more about the game than you? If youre going to make a stupid argument, youre just going to insult yourself.

Elphrihaim1 votes

{quoted}

We never got compensated for the 12 MR 99.9% of champions used to take in the old rune system.

Rangeds did! Their MR growth went from 0 to 0.5, giving them 8.5 of that 12 over time.

Couple this with the HP increases and it worked out mostly okay.

Melees, though, got 1.9? MR at level 1 and i think that was it.

Except for, like, Talon, who got 8 more MR? For some reason.

Godlzahar3 votes

The most disgusting think for me is when they say to give them a feedback for something.

And they always do the opposite.

Pika Fox2 votes

You get more out of offensive runes because theyre inherently inferior. Defensive runes block all hits you take, you can miss offensive skillshots. And then you have dorans or passive healing to regen everything back up.

Last hitting is easier partly because minions scale much faster now, so early last hitting is a bit easier as youll need the extra damage faster (and i personally think riot added grace last hitting again while the pre season started.)

SnugglePuggle944 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=zw6hE6EY,comment-id=0007,timestamp=2018-11-22T17:42:45.403+0000)

You get more out of offensive runes because theyre inherently inferior.

LOL What?! Offensive runes are vastly superior to the stupid shit defensive crap we have now. I don't know where you got that from but it's wrong.

Pika Fox1 votes

Funny how you couldnt be bothered to read to be proven wrong.

SnugglePuggle945 votes

I did read, thank you very much. You said offensive runes are worse, when in reality defensive runes are way worse.

Pika Fox1 votes

Then, again, you didnt read. Defensive runes block all damage, offensive skillshots can miss. Defensive runes are, by default, better, especially early game where base damage is the majority of your damage.

SnugglePuggle942 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=zw6hE6EY,comment-id=00070000000000000000,timestamp=2018-11-22T18:28:35.087+0000)

Defensive runes block all damage.

That right there shows you don't know much about the game. Not all damage is blocked.

Pika Fox1 votes

All damage of the appropriate type is blocked.

SnugglePuggle944 votes

No, it isn't, because if all damage was blocked then enemy spells wouldn't even work. They block a portion, yes, but not all.

Pika Fox1 votes

OBVIOUSLY i didnt mean all as in literally all damage is blocked, i meant all as in all damage you take aka resists cant miss. Offensive spells can miss, defensive stats cannot miss.

SnugglePuggle943 votes

That literally makes no sense. Please do your research.

[zombie-brand-facepalm]

chipndip11 votes

As long as it's the same damage type...yes it is...

The 0ne true God3 votes

This person plays nothing but bot games and normals. Are you suprised that they know nothing about this game?

SnugglePuggle943 votes

I didn't realize that. Makes sense now.

My Lord lol

ArtumisPrime2 votes

The more I see you on the boards the more I think you're either a massive troll, or the dumbest person on the planet.

Akumu2 votes

Riot needs to increase the resistances from stat shards and disallow stacking. Also at least double the HP shard.

Disembark1 votes

Don’t know if you’re intentionally dense or not. The damage runes don’t increase shit. You were already able to get the same amount of AP or AD from old rune trees with their passive stats (which have been removed). Now at BEST you have equal offense and always have more defense.

SnugglePuggle945 votes

Uh what are you talking about? They increased the damage by a shit ton because they stripped out the defense we had before. We have LESS defense, even with these added shards!

Disembark1 votes

What defense you had before? Explain. The like 50 health from resolve IF you went resolve? Lol.

SnugglePuggle944 votes

The armor or health yellows plus 12 MR from your rune pages? On top of if you took any of the defensive masteries in the 30 to choose from as well.

Pika Fox1 votes

The armor runes everyone got added to their base stats when runes reforge launched? Those armor runes?

SnugglePuggle948 votes

...

You need to read the patch notes. Not EVERYONE got the armor back. Only a select did. Others got MR, some got health, but they only got ONE defense stat, and it was a measly amount at best.

While in the old system, you had ALL FUCKING THREE!

Get it now?

Smh.

Pika Fox1 votes

Everyone got the one that mattered to them in lane. Aka all they need. And now you get to select 2 more. Giving you all 3. Get it?

SnugglePuggle944 votes

No, it wasn't all they needed because they got stripped of defense they had before. Everyone got MR, AD and health. Take two away and leaves you very squishy. Top that with extra damage and that equals the snowball shitfest we have now.

And no. The shards barely give you any defense. Old system gave you more. And most people will be opting for the adaptive damage because those shards are barely worth it.

Get it now?

ArtumisPrime2 votes

Wrong. Only roughly half the roster got the compensation buffs. No one got MR.

Pika Fox1 votes

Most that would have benefited from MR got HP buffs, which do more than MR.

ArtumisPrime2 votes

You can't make a blanket statement like "HP does more than MR." It's all relative. If you have 10,000 HP and 0MR is 500 health or 50 MR going to do more for you? (Spoiler it's 50MR)

Here's an example of a midlaner who got one of the higher values of HP compensation buffs: Anivia.

She went from 467.6 base HP to 480, and her growth stat went from 70 to 82. Anivia has 30 base MR.

So at level 1 Anivia used to have 467.6 HP and 42 MR (30 base + 12 from MR runes). 100/142 = 70.4% attack modifier (a 29.6% damage reduction, or any damage dealt is multiplied by .704. E.G. 100 magic damage would become 70.4)

If we take 467.6 / .704 we get 664.2, or Anivia's effective health pool vs magic damage....that is, the total pre mitigation magic damage she can take before death. This is evidenced by taking 664.2 x .704 we get 467.6, Anivia's max health at level 1.

After compensation buffs, Anivia has 480 HP and 30 MR. 100/130 = 76.9% attack modifier 480 / .769 = 624.187, or 40 EHP less than before.

With the increased 12HP/level growth stat, it's not until level 7 that Anivia's EHP is actually higher than before runes reforged.

Level 6 = 467.6 + (70 x [level - 1] or 5) = 817.6 [level 6 HP pre compensation] / (100/144 or .694) = 1178.097 480 + (82 x 5) = 890 [level 6 HP after compensation] / (100/132 or .758) = 1174.142

Level 7 = 467.6 + (70 x 6) = 887.6 / (100/144.4 or .693) = 1280.8080 480 + (82 x 6) = 972 / (100/132.4 or .755) = 1287

So, as you can see here, you are wrong, at least for the early game where these small number changes are significant. Many other champions who got the compensation buffs are even worse off, and some got nothing at all.

Pika Fox1 votes

Youre not factoring in auto attacks, minion damage, and AD mids. 40 ehp less, until you get autod 2-3 times in lane, which is a part of mage trading.

ArtumisPrime2 votes

Yes. 40 EHP less until you get autoed 2 or 3 times, with less armor, less MR, and 15 more HP.

You just proved your own argument incorrect with that statement.

Pika Fox1 votes

Most mages didnt take armor yellows unless it was an assassin mid. They generally took HP, or MR if CDR blues.

ArtumisPrime2 votes

Just so you can't argue AAs and AD make a difference....here's the math on that. Anivia has 21.2 base armor. Other stats listed in the post above:

21.2 + 9 armor yellows -- 100/130.2 = 76.8% -- 467.6 / .768 = 608.854 EHP from physical damage (and 664.2 from magic damage) level 1

100/121.2 = 82.5% -- 480 / .825 = 581.8181 from physical (and 624.187 from magic)


Or with HP yellows:

She had 72 bonus HP at level 1. That's 539.6 HP at level 1 539.6 / (100/121.2 or .825) = 654.06 EHP vs physical damage 539.6 / (100/142 or .704) = 766.477 EHP vs magic damage

After compensation buffs she has 480 / .825 = 581.818 EHP vs physical damage 480 / .769 = 624.187 EHP vs magic damage


Any way it's sliced, you end up with weaker early game defenses than pre runes reforged, and not everyone "got what they needed" as you said. You're wrong. Deal with it.

Disembark1 votes

Compared to last season though??? Not season 7. Smh people are stupid.

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