Aurelion Sol's kit seems boring

SuperJediNinja·3/9/2016, 10:33:33 PM·1 votes·2,223 views

Q seems cool but wish it did more damage the more you charged it up

Passive and W really seem like a pain to play against and use properly.

E Seems pretty cool

R seems pretty disappointing for a freaking star dragon

8 Comments

MisterHealYoGirl3/9/2016, 10:45:30 PM2 votes

Given that there's effectively no limit to the size you can charge the Q to (with boots and Luden's, you can keep pace with it; it makes it to midlane reaching from river to river), increasing damage/stun duration would be pretty nuts. (https://www.youtube.com/watch?v=Fup2AenI0C8)

Rustling Bush3/9/2016, 10:53:43 PM2 votes

well people bitched about new champions not having a simple kit, now they got one.

Crawford8813/9/2016, 11:03:49 PM1 votes

I think the complaint about the R is a little unfair, because throwing the Q from long range, using an E to follow it across the map to the teamfight and then dropping into the middle of everybody on top of a huge supernova that stuns them all is basically a second (very powerful) ult.

The real issue is that if that combo is too easy to pull off, he'll probably be broken, and if it's too situational, then the kit won't really work.

ModWulf Helhammer3/10/2016, 12:23:13 AM1 votes

It's really not. Trust me, once you get a a chance to try it out, it's really fun to use

Valderis Vandala3/10/2016, 12:26:49 AM1 votes

"Q seems cool but wish it did more damage the more you charged it up"

Yeah no, you don't want this thing turned into a Nidalee spear. Trust me.

Mecha MaIphite3/10/2016, 12:38:03 AM1 votes

Alright, how about this.

Q - You can reactivate Q 1/2/3 times, scaling according to how many points you have in your ult, which allows Q to change its direction. Each subsequent cast of Q will cost an extra 20/30/40 mana, and increase the base damage by 5%/10%/15%. In addition, hitting multiple enemies with the Q will restore 5% of Aurelion Sol's missing mana. W - Upon activation, the ring spins twice as fast for the first 3 seconds, but only does 55% damage. In addition, hitting an enemy champion with Center of the Universe while W is active will grant Aurelion Sol 1 stack of Celestial Power, up to 6 stacks. Upon reaching maximum stacks, Aurelion Sol's passive briefly becomes overcharged, allowing him to possess two rings of stars at once for 5 seconds. After the 5 seconds, the passive is disabled for 10 seconds. E - New passive: Aurelion Sol can activate W during flight to drop stardust over a target location. This grants 25% movespeed and a 50/70/90/110/130 (+30% AP)(+10 for ever stack of Celestial Power) to nearby allies. R - Aurelion Sol rears back for up to 3 seconds, gathering his power. He can reactivate this ability to end charging early. He then unleashes a beam of starlight in a target direction. The beam does more damage and increases in size when he charges it more. Charging it for 3 seconds will allow it to deal 2% true damage.