I love reading Patch Notes. This time it was so funny...
I haven't finished reading the first change before bursting out laughing.
>Ahri's been strong for a long time, and it's not hard to see why. Her mobility, damage, and pick potential are all on the high end, playing a crucial role in her effectiveness. When assessing what areas to adjust, Charm stuck out as an area of inconsistency. While displacements (knockups and knockbacks) have always stopped movement abilities, stuns, fears and taunts do not. Charm was alone in this, and while having unique CC is definitely neat (both from a thematic and strategic perspective), it’s the fact that it’s on Ahri’s kit that we get into issues. Specifically, Ahri's intended to be a champion that uses superior damage and mobility to navigate deadly situations if she wants to emerge the victor.** Instead, Ahri also happens to have the best in (and out of) class stopping power that negate some of her biggest predators with no real recourse.**
Now, let's break it down.
>Charm stuck out as an area of inconsistency. >Stuns, fears and taunts do not stop movement abilities. >Charm was alone in this.
Counting is hard, I can understand. Let's count non-displacement CC abilities that stop dashes.
- Event Horizon
- Aqua Prison
- Tectonic Disruption
- Last Breath
Charmnevermind
>Instead, Ahri also happens to have the best in (and out of) class stopping power that negate some of her biggest predators with no real recourse.
Negates? Excuse me, but do you even know what this word means? Let's check. To make ineffective or invalid; nullify
Charm "negates" LeBlanc, Talon, Zed and Diana.
You heard it here first, folks.
Let's make it clear here. The only champion that it could really negate was LeBlanc, but even then it required immense reaction time and keen aiming, and even then it simply didn't work aganist any decent LB player knowing the matchup.
>Specifically, Ahri's intended to be a champion that uses superior damage and mobility to navigate deadly situations if she wants to emerge the victor.
This sums it up.
That toxic, obnoxiously strong movement speed boost on Orb of Deception is staying.
Instead, since the change to Charm will do absolutely nothing to Ahri's overall strength, we can expect more nerfs that will beat around the brush, possibly Olaf'ing Ahri.
I wonder what other jewels, I'll find this patch.
EDIT:
Speaking about CC inconsistency:
R - Leap of Faith: Illaoi is now immune to being displaced while in her cast animation.
What a joke.
Wait, here's another one.
Xin Zhao
W - Battle Cry HEAL RATIO 0.7 ability power ⇒ 0.4 ability power ATTACK SPEED 40/50/60/70/80% ⇒ 40/45/50/55/60%
Of course you wouldn't nerf your precious little new feature, wouldn't you, Balance Team?