Idea to nerf Garen
So people say Garen's balanced or underpowered but I prefer to look further into it,
his ult has 2 passives, 1. is like a built in black cleaver, and the other is true damage on autos when attacking "the villain", so how exctly are we supposed to beat him? I mean c'mon, he just ults to win EVERY FUCKING 1v1.
his speed boost, it goes without saying that his speed boost is probably one of the most insane mobility boosts, in the sense that it's practically spammable, it activates like every 2 seconds, thus making it impossible to escape him.
and 3rd of all, one of his abilities has the passive of granting MORE defensive stats up to 30% additional at max grade.
and lastly, his regular passive which gives him boosted regen outside of combat and it reaches RETARDED levels of regen rate, you can basically just sit under turret after a 1v1 and not have to recall, you'll regen at practically the same damn speed.
plus along with the ability passive adding more defensive stats, it makes him tanky enough that he only needs
to avoid most damage and then curb stomp you, if anything I don't see why people say Yorick is more broken than the other juggernauts when he can't burst like the others with his ult.
How to nerf Garen,
remove either the villain or BC-like passive effect from his ult, as both make insane amounts of damage occur without much effort.
reduce the regen rate outside of combat, as this makes him have no need to EVER recall except for buying new items.
extend cooldown on his speed boost, I mean c'mon, Juggernauts are supposed to be immobile, not moving as fast as Hecarim on a sugar high.
and yes I'm ready for the bias "Garen's balanced git gud", everyone said this about tank Fizz and AP Rengar, and look how those turned out.
(he is melee but you basically play him as ranged with barrels and pistols)
etc....they exist.