Are heal-over-time effects still not permitted for Champion design?
Soraka's healing, while fairly strong, can now be sort of quantified as a heal-over-time ordeal since it's so rapid. However, it's not ACTUALLY heal-over-time, as Riot doesn't like the idea of granting an ally super-strong regeneration over a short time since it would result in "fire-and-forget" situations.
I think I have a way to remedy this: Make the heal tether-reliant, and make it stronger if your target is wounded.
By being tether-reliant, you can't fire-and-forget; you gotta stick to your teammate. Making it stronger when the target is wounded means it's worse in sustain cases, and you need to reserve it for clutch saves.
Discuss.

hitting people with skills isn't that hard.