Azir is curently in a worse state before rework.

Poske··2 votes·531 views

Woahhh woah woaaaaah Keep in mind by now he was nerfed around 3 times after rework. Right after rework power wise he was stronger. Satisfaction wise he was horrible however. And yes I did rant even WHEN he was OP OP , I ranted as soon as it came out but maybe now that his dmg isnt over the roof others ll agree how bad his rework was

He is back to silver tier as a midlane champion after latest nerf and I expect him to fall in bronze tier (lolalytics used as source)

Old Azir Higher Q Range which felt smooth and good when you WQ - Check Lower W Range which had higher counterplay - Check Smaller W radius - Easier time for melee champs - Check Higher shurima shuffle range - Check Unique ultimate- Check

New Azir

  • High W range to the point its opressive. Old azir couldnt spawn it that far
  • Retardedly high soldier circle so that melee champions cannot go around it
  • His Q moves soldier 1 teemo away YAY. I dont even have a word to describe how unsmooth this feels atm
  • His overall Max range is reduced but his minimal range and aoe is increased, From smooth champion to makes me want to put finger in my eye champ.
  • His shurima shuffle has lower range
  • I CANNOT STRETCH ENOUGH HOW IRELEVANT 3 SOLDIER GIMMICK IS. Hopefully caps lock helps, its unfitting either way. Runes had 20x its influence
  • Another kassadin ESQUE shield. While we are at it nerf the kassadin abomination 0 counterplay specially with instant shield
  • His new ultimate is no longer unique you shall not pass wall. (AND NO IT WASNT UNHEALTHY SINCE EVERY FKING DIVER/bruiser had abilities which ignored it

Where did riot go wrong? 1. Azir didnt need rework at all SPECIALLY when you consider how much champions actually need a rework 2. The whole he cant be a hypercarry with his old kit theory IS RETARDED WE NEVER ASKED FOR HIM TO BE A HYPERCARRY **3. By reducing his range they made It AVAKWAKVAKRKARD ** **4. With this current 3 soldier gimmick His W feels like syndra Q preparation wise... it feels redundant on syndra even more on azir **

Honestly maybe I should mention where they didnt go wrong The only good change Azir has weaker waveclear early game due to W not piercing for full damage. THIS IS THE ONLY FKING GOOD CHANGE which adds counterplay and doesnt make azir mains push their fingers into eye

Goal of a rework was to increase his damage. What azir main agreed to this? Seriously when did we say that we want to do more damage? Did we ask to be a hypercarry? Was the only way of buffing AZIR into viabilty by buffing his damage? Of course not but YOU GUYS NEVER BOTHERED TO ACTUALLY TRY TO BALANCE AZIR. you just called him unhealthy AKA doesnt deserve any change despite that you tried TO BALANCE HIM 0 TIMES.

But hey the balance team as always scared of invisible boogie man

I COULD LIST YOU 640 Diff ways on how to buff azir old azir into viability without BUFFING HIS DAMAGE

They also said that he would either lose his range / shurima shuffle in favor of dmg (BOTH DIRECTIONS ARE BAD we never asked for more damage)

His shurima shuffle now has roughly 450 less range, hix maximun range is reduced, his abilities feel clunky mainly due to range

They said they would choose 1 direction but he got hit in both areas (This doesnt really matter just saying, I can understand this)

4 Comments

bañ2 votes

Good

Ahris1 votes

winrate wise better than pre rework

Poske1 votes

{quoted}

winrate wise better than pre rework

Yay he has 1% more winrate (46%) but he feels 250% worse to use XD

Hyquiem1 votes

I played azir for a seasons beginning of s6 and end of s7 different accounts, but most people wanted his e Removed. Riot just didn’t bother they made a pattern of rework new champ. In my opinion they murdered all the mages who hurt the bruisers killed all assasins except one to kill bruisers and even he can’t kill all of em. So to be fair azir isn’t in a good place but elo wise it’s basicaly when and where to get fed nd hardcarry. Azir is a hyper carry in the way of being an Ap carry who slices tanks. If they removed his e and bothered to be creative giving him a unique ability would be nice as the shurima shuffle is a combo of dicpicting 3 minutes to wait for and a 80% chance to miss. Riot said they would take azir players opinions. They in my opinion didn’t choose the right players. “Damage was never the problem” Apathylex. It was the fact we do a shuffle that makes barely any sense to pull off in a team fight when you need 3 soldiers first. Removing e shifting sands and giving him some sort of cc and give counterplay since he can’t escape. But in doing so they should make him like the basic combination of the 2 champs he is Orianna the control mage, with xerath's poke. I get it they made him short ranged like an adc but now he feels like not an emperor but a sand god who summons soldiers to conquer and has a wall. I say revert the rework. Take some quality time to change his e into A CROWN CONTROL ABILITY and so he counters assasins makes a usefull place in pro play and in elo with no mobility as counterplay and a hintable change in the ult to his old one it was unique to crash them into a wall and make them hurt themselves as u did low damage. However if you can master azir now, you can get to high elo easily as there is no form of counter play when you MAKE THEM COME TO YOU.

More from Gameplay

More by Poske