Azir is curently in a worse state before rework.
Woahhh woah woaaaaah Keep in mind by now he was nerfed around 3 times after rework. Right after rework power wise he was stronger. Satisfaction wise he was horrible however. And yes I did rant even WHEN he was OP OP , I ranted as soon as it came out but maybe now that his dmg isnt over the roof others ll agree how bad his rework was
He is back to silver tier as a midlane champion after latest nerf and I expect him to fall in bronze tier (lolalytics used as source)
Old Azir Higher Q Range which felt smooth and good when you WQ - Check Lower W Range which had higher counterplay - Check Smaller W radius - Easier time for melee champs - Check Higher shurima shuffle range - Check Unique ultimate- Check
New Azir
- High W range to the point its opressive. Old azir couldnt spawn it that far
- Retardedly high soldier circle so that melee champions cannot go around it
- His Q moves soldier 1 teemo away YAY. I dont even have a word to describe how unsmooth this feels atm
- His overall Max range is reduced but his minimal range and aoe is increased, From smooth champion to makes me want to put finger in my eye champ.
- His shurima shuffle has lower range
- I CANNOT STRETCH ENOUGH HOW IRELEVANT 3 SOLDIER GIMMICK IS. Hopefully caps lock helps, its unfitting either way. Runes had 20x its influence
- Another kassadin ESQUE shield. While we are at it nerf the kassadin abomination 0 counterplay specially with instant shield
- His new ultimate is no longer unique you shall not pass wall. (AND NO IT WASNT UNHEALTHY SINCE EVERY FKING DIVER/bruiser had abilities which ignored it
Where did riot go wrong? 1. Azir didnt need rework at all SPECIALLY when you consider how much champions actually need a rework 2. The whole he cant be a hypercarry with his old kit theory IS RETARDED WE NEVER ASKED FOR HIM TO BE A HYPERCARRY **3. By reducing his range they made It AVAKWAKVAKRKARD ** **4. With this current 3 soldier gimmick His W feels like syndra Q preparation wise... it feels redundant on syndra even more on azir **
Honestly maybe I should mention where they didnt go wrong The only good change Azir has weaker waveclear early game due to W not piercing for full damage. THIS IS THE ONLY FKING GOOD CHANGE which adds counterplay and doesnt make azir mains push their fingers into eye
Goal of a rework was to increase his damage. What azir main agreed to this? Seriously when did we say that we want to do more damage? Did we ask to be a hypercarry? Was the only way of buffing AZIR into viabilty by buffing his damage? Of course not but YOU GUYS NEVER BOTHERED TO ACTUALLY TRY TO BALANCE AZIR. you just called him unhealthy AKA doesnt deserve any change despite that you tried TO BALANCE HIM 0 TIMES.
But hey the balance team as always scared of invisible boogie man
I COULD LIST YOU 640 Diff ways on how to buff azir old azir into viability without BUFFING HIS DAMAGE
They also said that he would either lose his range / shurima shuffle in favor of dmg (BOTH DIRECTIONS ARE BAD we never asked for more damage)
His shurima shuffle now has roughly 450 less range, hix maximun range is reduced, his abilities feel clunky mainly due to range
They said they would choose 1 direction but he got hit in both areas (This doesnt really matter just saying, I can understand this)