Can we get a capture the flag game mode

Bultz··3 votes·2,155 views

Since Rioto seems to be working on modes I was hoping for a capture the flag mode. You have to cross into the enemies base, kill the flag, it activates like a blue or red buff on you/ or adds an item into you bag, and you have to make it back into your base. Simple kick the can rules apply, If you are killed you get placed into a jail until a teammate breaks you out, must be out of combat to release prisoners. If you die then the flag is dropped and anyone can get it. If its an ally they can keep running, if an enemy gets it, they can decide if it's safer to hold onto it all game themselves or put it back into the base. Who ever has the flag has his kit disabled so he can't fight aside from basic attacks (all speed buffs and items buffs removed, basically items become invalid because no one wants an unkilable tank to have it, so to be fair, all items become useless and the player goes back to base stats) nor use terrain crossing abilities. Make the map immersive with various beasts and ghouls wishing to steal the flag themselves, If they get it they just run around the game until killed and they can fly over walls and such to get away. Add A few ultimate bosses randomly spawning to attack you while your on your missions.

It would allow players to decide what is the best strategy to win the game. Do you have 3 people defend your flag and 2 attack? Do you have 4 defend and 1 dive the enemy. Do you collect your own flag off a corpse and just make a run for it? It gives a lot of options for the team to decide what is each champions strength and how best to use it and how to decide on their actions. Would be cool.

4 Comments

Ahpe2 votes

The flag holder should be silenced but given like 10% damage reduction, a big speed buff, slow resistance and tenacity. Otherwise there's no way you're capturing.

Bultz1 votes

{quoted}

The flag holder should be silenced but given like 10% damage reduction, a big speed buff, slow resistance and tenacity. Otherwise there's no way you're capturing.

They can receive buffs that wouldn't be a problem, but their items would need to be silenced since a tank could just build hp, like Mundo, and just walk in and out of the enemy base with 5 people trying to kill him and be fine.

Ahpe1 votes

Good point. How about this as complete flag holder stats for a start?

##While holding the flag +125 Movement speed +30% Damage reduction +25% Slow resistance +25% Tenacity +Allies gain 50 movement speed while moving towards you

-All ally item effects are negated (exceptions) -Silenced -Gain Grievous Wounds -Unable to use ally movement spells (Bard E, Ryze R, Thresh W, etc) -Certain ally defensive spells cannot grant invulnerability to you (Kayle R, Tahm Kench W, Taric R) but instead grant a shield scaling off your maximum HP

Bultz1 votes

{quoted}

Good point. How about this as complete flag holder stats for a start?

##While holding the flag +125 Movement speed +30% Damage reduction +25% Slow resistance +25% Tenacity +Allies gain 50 movement speed while moving towards you

-All ally item effects are negated (exceptions) -Silenced -Gain Grievous Wounds -Unable to use ally movement spells (Bard E, Ryze R, Thresh W, etc) -Certain ally defensive spells cannot grant invulnerability to you (Kayle R, Tahm Kench W, Taric R) but instead grant a shield scaling off your maximum HP

The only thing I might change is 100 ms, but everything else seems good. Since you can't use flash or anything with the flag in hand, you would need plenty of buffs to escape a lot of the kits that are in this game.

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