Sona Buvelle, Maiven of the Strings - A Maiden Voyage
It's been 16 weeks since the Sona nerfs went to PBE, countless PBE players told Riot it was incomplete. Then, 12 weeks ago this atrocity was rushed onto live despite promises of "a longer time on PBE." To this day, her kit remains nerfed despite player outcries, there has been no follow-up and the skins team hasn't bothered finishing their work. Everyone knows this, whether they're willing to admit it or not. Fearless knows this, Sona players sure as hell know this and you do too.
I'm not going to waste time crying for a revert. Rather, I've calculated changes to her current abilities to make them viable in her present state. These are enough to bring her on par with her former self and reaffirm her position as a tier-2 niche once again.
New! Staccato: If Sona's last spell cast was Hymn of Valor, Power Chord does 50% more damage and marks her target with Reverberation for 4 seconds. Damage from an allied champion other than Sona detonates Reverberation to deal magic damage equal to 75% of Power Chord (+15% AP).
This compensates some of her lost Staccato power by rewarding teamwork and ally interaction.
New! Listen to my Song: Sona's bubble range is now 350 600.
Returned! Sona now has her 1000-range auras once again! Like before, they persists for 1 second after swapping stances.
Riot doesn't want Sona to have a giant AoE bubble on her effects, letting her apply them from outside the fight. It's absurd to ever make them shorter than her AA range as she can't effectively apply them without sacrificing proper positioning. This change makes her finally able to apply them, whilst having to remain close to the battle.
New! Hymn of Valor:
Cooldown: 8 7
Active: Sona sends out bolts of sound dealing 40/80/120/160/200 50/100/150/200/250 (+50% AP) magic damage to the 2 closest targets, prioritizing champions.
Aura: Sona and allied champions gain 3/6/9/12/15 AD and AP.
Bubble: Sona and allied champions gain a buff for 3 4 seconds, their next attack or spell against a unit or structure consumes the buff to deal 20/30/40/50/60 20/35/55/80/105 (+25% Sona's AP) magic damage (1/3 for multi-target spells).
This returns her missing mid-game damage and siege potential whilst keeping her strong level 1 in check. She will still fall off heavily in the super-late game just as she does right now due to the loss of her indirect scaling, but if her laning strength returns it'll be negligible.
New! Aria of Perseverence:
Cost: 70/75/80/85/90 60/65/70/75/80 Mana; Cooldown: 10** 7**
Active: Sona sends out a healing wave of sound restoring herself and the most injured ally champion for 25/45/65/85/105 35/50/65/80/95 (+25% AP). The heal becomes 1% more effective for each 1% missing.
Aura: Sona and allied champions gain 3/4/5/6/7 armor and magic resistance.
Bubble: Sona and allied champions are shielded for 1.5 3 seconds by 35/55/75/95/115 35/60/90/125/165 (+25% AP).
Aria had become useless in lane, this trades the unnecessary extra rank 5 points and returns them where they should be at ranks 1 and 2. The reduced mana cost means you won't have to spend literally 1/3 your max mana bar for a single heal. Shorter CD means you don't have to hold on for a desperate moment like some sort of miser. Lastly, the shield is stronger at later ranks for the later part of the mid-game when/if it becomes necessary. Like Hymn, the loss of indirect scaling makes it fall off in the late-game, but it's strong enough at the time it's needed. The longer duration means it'll actually be able to absorb damage(do its job), instead of near-always immediately disappearing at full strength.
New! Song of Celerity:
Cooldown: 12** 7**
Aura: Sona and allies gain 2/4/6/8/10 movement speed.
Bubble: Sona sends out sounds waves increasing allied unit's movement speed by 10/11/12/13/14% (+3.5% AP) for 1.5 2/2.5/3/3.5/4 seconds, rapidly decaying to 0 after 1.5 seconds.
The active remains as-is, nothing to tinker with there. Experienced Sona players realized the value of taking extra points in her old E over W in certain situations. Particularly when far ahead, the aggressive nature of chasing kills and escaping from being caught out could've help further a lead. Fearless admitted making her current version a "1-point wonder," extra ranks are completely pointless and they realize it needs more oomph. Extended duration, even at diminished returns would give enough reason to take extra points at the right moment. Reduced CD means it won't near-always be on CD, especially when it's most needed.
New! Crescendo:
Cost: 100/150/200 100 Mana at all ranks
A while back, Riot lowered the mana cost of Leona's ult to 100 mana at every rank. They said this was meant to bring her in line with other supports and that they wanted to standardize this concept amongst all supports. This has still not yet happened for Sona after nth months and keeping in line with their own values they preached and placed upon themselves needs to finally occur. There's no reason for them not to, either than to show extreme prejudice against her and thus making them hypocrites. Surely that can't be the case though, right? Right?