Sona Buvelle, the New Irelia

Pika310··42 votes·4,467 views

#BetterNerfIrelia no longer, the newest trend is **#BetterNerfSona ** After 25 weeks consisting of an undeserved and intentionally failed "rework," the butchering of all in-game models, overly extravagant visual effects that ultimately failed to add the intended clarity and multiple additional nerfs, including both secret ones and documented ones, Sona has become the latest butt of everyone's joke. Thread after thread, hundreds of posts of community cryout. Where is Riot? Hiding. Because they know they've failed us and they don't want to admit it. They know they're intentionally and unjustifiably destroying her, but are too arrogant to turn back now. They'd rather continue nerfing her into oblivion.

Let's take a moment to look at all of the nerfs thus far:

Patch 4.13, The "Rework:"

Base HP - reduced 7.11% As one of the squishiest champions in the game and an early-laning support, this was a huge hit to her survivability, especially at her most crucial point of the game. A champion that was already the easiest to insta-gib, was made just that much more a free kill.

1000-unit radius auras - removed 350-unit radius 1-off effects - added With this, Sona was changed from a ranged champion to a melee. Amongst the mage-support class, she has the shortest range abilities. The closest to her is 500-range, 43% longer and most mage supports have much higher range usually from 700-900 or so range on every ability. The longest non-ult being 1700 units. Sona is the only squishy mage-support in the game with melee-range.

Power Chord: Staccato dmg - reduced 50% Sona saw nothing, but pure nerfs on her passive. What is there to say? She lost A LOT of damage here. The longer CDs means Power Chord takes longer to stack. The differentiated CDs make utilizing the right one for the situation more difficult. Hymn having the shortest of her CDs means Staccato will be up the most often, despite being the weakest Power Chord.

Hymn of Valor: Bolt dmg - reduced 20% Bolt Range - reduced 7.24% (secret) Aura - removed 1-off on-hit dmg - added CD - increased 14.3% The on-activation damage of Hymn was blatantly nerfed, lower damage and secretly had its range reduced. The permanent aura was removed and replaced with an on-hit tied to its activation. The on-hit is one-time use only and disappears after a few seconds. Sona must activate Hymn to help allies, no more assisting your ADC at last-hitting just by zoning the enemy. It can only be procced by auto-attacks and doesn't work on structures. Spells get no benefit, no more helping your ADC harass with spells and any allies that don't right-click gain nothing. Furthermore, even your auto-attack allies lose out if they build crit and attack speed. At rank 1, it's 4 AD/AP vs 20 dmg on-hit. Assuming the average Sona starts 10% CDR from masteries, the new on-hit is up only once every 7.2 seconds, the ADC needed only attack a minimum of 5 times during that time-span. By max rank, it becomes 20 AD/AP vs 100 on-hit, at max CDR only once every 4.8 seconds. Assuming the ADC only made the same 5 autos, with 40% crit the old aura would've granted 160 bonus dmg. To make up for this deficit, Sona needed to personally have 240 AP, growing exponentially for each additional attack and an incalculably higher amount to make up for all other ability-based allies that gain nothing, including mages. To make up for the removal of Hymn's aura, Sona would require an estimated 1000+ AP every game. With the scaling reduced further in a later patch, she now must have over 1250 AP, I bid you good luck in that endeavor.

Aria of Perseverence: Healing - reduced 37.5% AP scaling - reduced 20% % scaling - added Active Armor/MR - removed Aura - removed shield- added Cost - increased 10 mana CD - increased 43% With Aria's base healing reduced, she needed to wait for an ally to drop below 40% for the % scaling to make up for the large deficit. Higher cost and CD meant she could do this less often and a fewer number of times. With the increased cost on top of the reduced base, her effective healing had been reduced by 48% and finally including the higher CD, the effectiveness of Aria's healing had been reduced by the final product of 70.43%. Sona would have to heal an ally with less than negative 133% HP every time to make up the difference. Obviously you can't heal a dead ally, let alone one that's dead more than twice over. Next, it gave armor and MR for 3 seconds on active and a MIN of 1.5 on passive, vs a 1.5 second shield. At rank 1, it's +18% effective HP to a 35 point shield, an equality of 200 damage before cost+CD. At max rank, this becomes +60% effective HP vs a 155 point shield, any ally taking over 250 damage preferred the old Aria aura. Worse still, with the higher mana cost and CD, the old aura becomes stronger by over 2 to 1, requiring more than 775 AP to be on-par.

Song of Celerity: MS % - changed from 4/6/8/10/12 to 10/11/12/13/14 self-bonus - added Aura - removed CD - increased 71.43% Affects allied minions - removed At rank 1 a 325 MS ally covers 81.43 extra units from old Celerity and only 32.5 from new, making it 251% as effective. At max rank, this becomes 244.3 units to 68, making the old Celerity 359.3% effective. Sona herself gets 246 old vs 153 new, a 161% effectiveness on old. As the most AP efficient ability in her new kit, it still requires 240 AP to be on-par with her former self.

Crescendo - no change Not a bad thing, but not a good one either. Sona is amongst a very tiny number of supports that don't have their ult cost at 100 mana for every rank.

Patch 4.16:

Hymn of Valor -** Bolt range reduced 100 units** (secret) If the -50 range undocumented secret nerf wasn't enough, Fearless secretly lowered it by an additonal 100 units. Both of these secret, but intentional nerfs were undone in the next patch, whence Fearless' morals were brought into question for making rogue unapproved nerfs.

Patch 4.20:

Hymn of Valor - on-hit AP scaling reduced 20%

Aria of Perseverance - % scaling reduced 50% Blatant nerfs, AP become less useful for Sona's offensive capability. Whereas her overall healing ability was reduced by yet an additional 17.5%.

Upcoming Patch:

Staccato - dmg reduced 20%

For all that Sona has lost and for nothing she's gained, I greatly question Riot's balance team's intelligence. At this moment a great many people are rolling in their graves at Riot's sheer raping of arithmetic: Newton, Pythagoras, Archimedes, Einstein, Galileo. All of them are sickened by this outrage and question why she hasn't yet been reverted to pre-"rework."

96 Comments

Ulquiorra99510 votes

I especially love how Riot doesn't even care about what they wanted her to do during rework:

"We had to reduce her Q power chord damage because her new Q on-hit effect more than makes up for it... now, let's nerf Q on-hit effect. Fuck you."

"We absolutely needed to switch her heal from decent base value to low base value + missing HP to avoid Sona just keeping her botlane topped off in HP but give her more clutch heal potential... You know what? Fuck Sona. She's not flashy enough, let's cut the missing HP % heal ratio in half so your heal is crap both at near full and near dead."

FalconPawwwwnch9 votes

Lol this pathetic circlejerk again

She's been in the top 10 win rates for the entire duration since her rework, even now she's at 53%

Postal Miku7 votes

you think its weird when a champions winrate does not shift at all even though they get nerfed a bunch?

Because I do, it's ironic The entire point of that rework was to rid her of massive invisible power, they keep nerfing Sona but her winrate stays the same because riot cannot find the right place to nerf her, meaning more invisible power

unless they find the invisible power soon, Sona will keep getting hit until they finally tone down her winrate, and we will have a much more less active Sona then we did before the rework

Pika31017 votes

The "invisible power" you're referring to is the fact that only Sona support mains are playing her. It's impossible to nerf that, it's sheer player experience. Everyone else plays Thresh, hence his low win-rate. Surprise surprise, win-rates are complete BS, they say very little about a champion's actual strength and health in the game.

You know who else has extremely high win-rates consistently? Fiora. She's also never had a single pro-game. Is she OP? I'm sure the propagandists will say she is, but anyone with common sense knows otherwise.

Postal Miku10 votes

I cant disagree with this statement, but sadly I cannot forward this to Riot and actually make them consider that this is quite true

AHeroNamedHawke2 votes

{quoted}

The "invisible power" you're referring to is the fact that only Sona support mains are playing her. It's impossible to nerf that, it's sheer player experience. Everyone else plays Thresh, hence his low win-rate. Surprise surprise, win-rates are complete BS, they say very little about a champion's actual strength and health in the game.

You know who else has extremely high win-rates consistently? Fiora. She's also never had a single pro-game. Is she OP? I'm sure the propagandists will say she is, but anyone with common sense knows otherwise.

10% pick rate

"ya sona players r just rlly good"

That high of a win and pick rate more indicates that shes easy as hell to do well with, unlike Yasuo/Zed/Lee etc

Diostukos5 votes

[{quoted}](name=Charles Barklius,realm=NA,application-id=3ErqAdtq,discussion-id=11878qEc,comment-id=0000000200000002,timestamp=2014-12-27T02:25:01.957+0000)

10% pick rate

"ya sona players r just rlly good"

That high of a win and pick rate more indicates that shes easy as hell to do well with, unlike Yasuo/Zed/Lee etc

I won't deny that it's not hard to understand how she works, but putting her to good use and positioning is another story. One little slip up and you're going to die, or at least burn a flash.

Leona's kit isn't hard to grasp, either, and she has almost triple Sona's pickrate while having the same winrate. Should she be nerfed? I don't think so.

It Is I Emoto8 votes

just wait, they prob reduce the effectiveness of her w and e very soon, after sona majns stopped using the q powerchord. then they nerf her ult and then.. they nerf her until she becomes a skillshot blocker.

Catrian8 votes

I'm still very bitter about that rework.All the overwhelming feedback against it and it still went through.I owned Arcade Sona prior to it all as well and the arcade effects on her auras being removed so that they were no different from the base skin was another slap in the face.

Learnding8 votes

And here's what Riot said on the matter, ""

Pika3102 votes

Don't worry, they'll say something eventually... In the 7th season. You know, after they've replaced all of their staff AGAIN.

By then there'll probably be a new Nami that's better than the current Nami. So Sona will just be a worse version of the worse version of that Nami. ...and they'll nerf her.

#BetterNerfSona

Kowe The Ewok4 votes

Irelia still wrecks havoc though... Sona however...

Pika3108 votes

Irelia wreaks havoc after every other top-laner in the game got nerfed to below her. She's gained nothing, other champs just lost too much.

Top-lane: Riot's unloved step-child of League

Besides, #BetterNerfIrelia is just a saying because Riot unjustifiably nerfed her pre-release long ago, simply because Morello didn't like laning against her. Somebody correct me if I'm wrong, I barely only know the story second-hand.

Sachabot4 votes

It wasn't pre-release, she was nerfed for something like 17 consecutive patches.

Kowe The Ewok11 votes

Well, she was played at LCS and managed to 1v3 carry support and jungler at a point without being fed by kills. Once she hits 4 she becomes strong in lane, once she gets Trinity she can 1v1 most champions ingame. Once she finishes one or two tank items she wins games on her own.


As for her nerfs. Morello was the head of balancing. His team decided upon the nerfs. Him alone being the source of her nerfs was just a joke. She was created at a point of time where at level 6 most bruisers would win 1v2 (and later on 1v3) against any squishy champion. Irelia was basically the first champion to be brought to a balanced state in an era where offtanks were unkillable DPS monster who killed carries, mages and supports within less than 2 seconds tanking a whole team. (Let's just say Akali-ish damage with tankiness that exceeded what Rammus and Galio can tank combined today. Arpen was basically useless back then and 5.5k to 6.5k was average in terms of HP.)

Most people who complain about balancing today never lived through this horror....

Hasztalan23 votes

[{quoted}](name=Kowe The Ewok,realm=EUW,application-id=3ErqAdtq,discussion-id=11878qEc,comment-id=000600000001,timestamp=2014-12-26T17:25:11.212+0000)

Well, she was played at LCS and managed to 1v3 carry support and jungler at a point without being fed by kills. Once she hits 4 she becomes strong in lane, once she gets Trinity she can 1v1 most champions ingame. Once she finishes one or two tank items she wins games on her own.


As for her nerfs. Morello was the head of balancing. His team decided upon the nerfs. Him along being the source of her nerfs was just a joke. She was created at a point of time where at level 6 most level bruisers would win 1v2 (and later on 1v3) against any squishy champion. Irelia was basically the first champion to be brought to a balanced state in an era where offtanks were unkillable DPS monster who killed carries, mages and supports within less than 2 seconds tanking a whole team. (Let's just say Akali-ish damage with tankiness that exceeded what Rammus and Galio can tank combined today. Arpen was basically useless back then and 5.5k to 6.5k was average in terms of HP.)

Most people who complain about balancing today never lived through this horror....

That was no horror. The game was much better back then. The fights werent over within 5 seconds, the game wasn't all about who facerolls they keyboard for "muh lcs plays", champions weren't ruined just becuz they didn't fit rito's fuckings with "muh esportz". A lot wider pool of champs were playable even on competitively. It is a matter of personal preference and not a "balancing horror".

Also defending sona from nerfs just cries how much idiot are playing this game. It is a shitty 0 skill autist champion, made for down-syndrome idiots so even tehy can enjoy the game, when in fact she should be treated exactly like garen: an example champion for new players which is kept UP intentionally.

As she is right now with the scaling utility she is a joke. She has only ONE weakness and that she is a bit fragile but apart from that the things what she can do right now is just a joke. Specifically needs a targeted nerf on her E cuz with only 200 ap it becomes a nightmare to deal with.

Kowe The Ewok2 votes

You seem to have a weird picture of fun. I can recall an Olaf and a Warwick hitting each other for more than 50 seconds, standing on a spot without moving - until they finally decided that both were too tanky for each other to kill and backed off to farm...

I am no fan of the assassin meta.... But bruiser meta was as exciting and fun as watching grass grow.

The amount of viable champions wasn't anywhere near as big as you describe it. Not to mention that every-freaking-body had the same god damn build (Warmogs, Trinity, Atma's, Merc's Randuins and Banschee or FoN depending on patch cycle, very few build a Frozen Mallet as well. Hell at some poin even certain carries started to play with Atmogs as it was called...)

Hasztalan22 votes

[{quoted}](name=Kowe The Ewok,realm=EUW,application-id=3ErqAdtq,discussion-id=11878qEc,comment-id=00060000000100000000,timestamp=2014-12-26T19:18:50.617+0000)

You seem to have a weird picture of fun. I can recall an Olaf and a Warwick hitting each other for more than 50 seconds, standing on a spot without moving - until they finally decided that both were too tanky for each other to kill and backed off to farm...

I am no fan of the assassin meta.... But bruiser meta was as exciting and fun as watching grass grow.

The amount of viable champions wasn't anywhere near as big as you describe it. Not to mention that every-freaking-body had the same god damn build (Warmogs, Trinity, Atma's, Merc's Randuins and Banschee or FoN depending on patch cycle, very few build a Frozen Mallet as well. Hell at some poin even certain carries started to play with Atmogs as it was called...)

Because right now everyone has majorly different build amirite?

Dude everyone has the same item builds even now cuz rito is just bad as fuck and cant increase the purchaseable amount of items. You can't make fucking variable item builds when u got shits like 2 resist item altogether and 1 is clearly superior to the other one.

Kowe The Ewok2 votes

ADCs have 2 or even 3 builds (IE, Botrk, Blue), they used to have one (IE). Mid itemization significantly varies for a lot of champions depending on who they face.

A Wild AP Sona12 votes

{quoted}

That was no horror. The game was much better back then. The fights werent over within 5 seconds, the game wasn't all about who facerolls they keyboard for "muh lcs plays", champions weren't ruined just becuz they didn't fit rito's fuckings with "muh esportz". A lot wider pool of champs were playable even on competitively. It is a matter of personal preference and not a "balancing horror".

Also defending sona from nerfs just cries how much idiot are playing this game. It is a shitty 0 skill autist champion, made for down-syndrome idiots so even tehy can enjoy the game, when in fact she should be treated exactly like garen: an example champion for new players which is kept UP intentionally.

As she is right now with the scaling utility she is a joke. She has only ONE weakness and that she is a bit fragile but apart from that the things what she can do right now is just a joke. Specifically needs a targeted nerf on her E cuz with only 200 ap it becomes a nightmare to deal with.

time to downvote the low elo baddie that has no clue what he is talking about =)

YOU BEEN WARNED3 votes

No, actually you guys are circle jerking. Even though he was very harsh with his words, what he argued about was correct.

On a side note, I'd rather have the old Sona any day, the new sona's Q range is stupid, it feels like it has even less counterplay than it used to have.

Pika3103 votes

Sona's Q bolt-range is exactly the same. The ONLY difference made to it is its base damage has been reduced by a full 20% at every rank.

YOU BEEN WARNED2 votes

Prioritizing champions gives her more harass range, it used to hit the closest target.

Pika3104 votes

Stance Activation: Sona sends out bolts of sound that deal magic damage to the two nearest enemy units within range,** prioritizing champions.**

http://leagueoflegends.wikia.com/wiki/Sona/Background

Hymn of Valor has always prioritized champions, even before Fearless blatantly nerfed her. You've just made it painfully obvious to every last person here, you've never played Sona pre-"rework" and probably not post either.

YOU BEEN WARNED2 votes

No it did not; it prioritized in equal range. Aka when a minion and a champion are same distance Q will hit champ.

Now the Q ignores the minions completely and goes for the champion.

Emmy Cha0s3 votes

If you're going to blatantly lie, at least try to make up one that people won't dismiss without a second thought. Then again, nobody's ever accused liars like yourself of being intelligent.

YOU BEEN WARNED2 votes

I'm not lying, in fact I'm shocked the Sona players themselves didn't notice the prioritizing change ???

YOU BEEN WARNED1 votes

This is footage of Solwolf playing AP sona mid before rework, he never cast Q through minions unless distance was equal between champ&minion or if the enemy champion is within auto attack range.

https://www.youtube.com/watch?v=RWeoITaUiiI

Current Sona has 850 range on Q ( which is the same as old ) But she gives no Fs about minions anymore, if you are less than 851 units away from Sona you will eat the Q now, that's more than Caitlyn's auto attack range.

It Is I Emoto4 votes

first off, it always did hit champs over minions. secondly, they nerfed the range from 850 to 700. please stop making yourself look like an retard :v

Pika3104 votes

The wikia is wrong, ALWAYS take everything it says with a grain of salt. There are many mistakes on various pages. When Sona was originally nerfed in August, most of the number it listed were incorrect. Slowly, they've been getting fixed one at a time.

A Wild AP Sona3 votes

[{quoted}](name=YOU BEEN WARNED,realm=NA,application-id=3ErqAdtq,discussion-id=11878qEc,comment-id=00060000000100000001000000000000000000000000000000000003,timestamp=2014-12-28T14:06:08.457+0000)

Ok so to Sona mains, winrate is not an indicator of anything important. The league of legends wiki is not a reliable source at all.

Any more earplugging tools you would like us to put on, Sona circlejerk?

sona has always had 700 range on q (not counting attempted stealth nerf) its not 850 rofl that is incorrect

this is easy to remember because you are constantly reminded of it as a sona main when you see every unknown plat nami player out range you while still healing for 2x/poking for 2x what sona can

~ 2000 games of sona

Miku Hime sama2 votes

Not unless you continue trying to sell us more bridges.

Hasztalan21 votes

[deleted]

A Wild AP Sona7 votes

{quoted}

except the low elo baddie is mid-high diamond on 4 regions.

This pathetic trying of "u are bronze stfu" attitude wont save ur baldie assess. Sona is retarded, she is strong for no reason, and she has the most irrational skill input/reward ratio in the entire game. Nerf nerf nerf. And l2p bicsez.

sorry that honor belongs to someone like leona that has a crushing pressence and can pound on keyboard because their champion is immortal and look like a legend

or someone like zed/talon that presses r and smashs keyboard with point blank "skillshots" that are nothing more than keyboard presses at that point and bursts for 3k only 2-3 people even know how to play sona out of all the NA players in high elo and I am one of them if sona were so op like warwick was then everyone would ride the free elotrain

obviously there is something more at work than just pressing random buttons if only 2-3 people in the entire region can play her properly?

90% of sona players going 0-10 isnt scary and all other supports hit harder than a non ap sona lol @ implying that being hit by a 200 damage Q is op when blitzcrank has a 90% chance to 100-0 a target he grabs late game

sona dies in 1-2 hits and if you die to her/get poked its your own fault for not flashing on her and 1-2 hitting her

AHeroNamedHawke2 votes

[{quoted}](name=A Wild AP Sona,realm=NA,application-id=3ErqAdtq,discussion-id=11878qEc,comment-id=0006000000010000000100010000,timestamp=2014-12-27T19:25:45.698+0000)

sorry that honor belongs to someone like leona that has a crushing pressence and can pound on keyboard because their champion is immortal and look like a legend

or someone like zed/talon that presses r and smashs keyboard with point blank "skillshots" that are nothing more than keyboard presses at that point and bursts for 3k only 2-3 people even know how to play sona out of all the NA players in high elo and I am one of them if sona were so op like warwick was then everyone would ride the free elotrain

obviously there is something more at work than just pressing random buttons if only 2-3 people in the entire region can play her properly?

90% of sona players going 0-10 isnt scary and all other supports hit harder than a non ap sona lol @ implying that being hit by a 200 damage Q is op when blitzcrank has a 90% chance to 100-0 a target he grabs late game

sona dies in 1-2 hits and if you die to her/get poked its your own fault for not flashing on her and 1-2 hitting her

LOL

10% pick rate with a 53% win rate is not "2-3 people can play her at high elo", are you high?

If she had a 2% pick rate like Malz then I might believe you

A Wild AP Sona10 votes

[{quoted}](name=Charles Barklius,realm=NA,application-id=3ErqAdtq,discussion-id=11878qEc,comment-id=00060000000100000001000100000001,timestamp=2014-12-27T20:39:14.063+0000)

LOL

10% pick rate with a 53% win rate is not "2-3 people can play her at high elo", are you high?

If she had a 2% pick rate like Malz then I might believe you

yeah kids pick her but they have absolutely no clue what the fuck they are doing and arent playing her properly only several people use her properly like I previously said

PS: people like leona have a 3x higher pick rate and the same win ratio lol?

win ratio means absolutely nothing

AHeroNamedHawke2 votes

[{quoted}](name=A Wild AP Sona,realm=NA,application-id=3ErqAdtq,discussion-id=11878qEc,comment-id=000600000001000000010001000000010000,timestamp=2014-12-27T21:36:59.897+0000)

yeah kids pick her but they have absolutely no clue what the fuck they are doing and arent playing her properly only several people use her properly like I previously said

PS: people like leona have a 3x higher pick rate and the same win ratio lol?

win ratio means absolutely nothing

If 90% of Sona players are bad at her, shouldn't she have a garbage win rate?

And I already said Leona deserves nerfs as well, but Riot likely doesn't hate her as much since she's always fighting rather than poking and sustaining

A Wild AP Sona7 votes

[{quoted}](name=Charles Barklius,realm=NA,application-id=3ErqAdtq,discussion-id=11878qEc,comment-id=0006000000010000000100010000000100000000,timestamp=2014-12-27T21:40:16.187+0000)

If 90% of Sona players are bad at her, shouldn't she have a garbage win rate?

And I already said Leona deserves nerfs as well, but Riot likely doesn't hate her as much since she's always fighting rather than poking and sustaining

she has a low skill floor but high skill cap also only people that main her actually play her

becuase those 2 facts she will obviously hover around a 50% win ratio

if you are bitching about sona then nami deserves to have 1-2 abilities on her kit deleted entirely because her ebb and flow has 25 more range and hits for 2x as much as sona/heals for 2x as much as sona while saving far more mana

how the hell is that balance?

AHeroNamedHawke2 votes

[{quoted}](name=A Wild AP Sona,realm=NA,application-id=3ErqAdtq,discussion-id=11878qEc,comment-id=00060000000100000001000100000001000000000000,timestamp=2014-12-27T21:47:29.970+0000)

she has a low skill floor but high skill cap also only people that main her actually play her

becuase those 2 facts she will obviously hover around a 50% win ratio

if you are bitching about sona then nami deserves to have 1-2 abilities on her kit deleted entirely because her ebb and flow has 25 more range and hits for 2x as much as sona/heals for 2x as much as sona while saving far more mana

how the hell is that balance?

And yet Nami still can't win more than Sona

Strange

A Wild AP Sona8 votes

[{quoted}](name=Charles Barklius,realm=NA,application-id=3ErqAdtq,discussion-id=11878qEc,comment-id=000600000001000000010001000000010000000000000000,timestamp=2014-12-27T21:55:56.639+0000)

And yet Nami still can't win more than Sona

Strange

its not strange at all sona doesnt even have a 9% pick rate and nami has over 20% high pick rate = lower win rate unless extremely broken

lrn 2 statistics plz

PS: in real elo where people understand how weak sona is she only has a 49-52% win ratio on average which is hardly broken

A Wild AP Sona8 votes

[{quoted}](name=Charles Barklius,realm=NA,application-id=3ErqAdtq,discussion-id=11878qEc,comment-id=00060000000100000001000100000001000000000000000000000000,timestamp=2014-12-27T22:20:11.423+0000)

In diamond Nami's pick rate is only 12%, and Sona's is 9%

Yet Sona wins 4% more

cool and sona had a 38% win ratio on the 24th

umad?

A Wild AP Sona7 votes

[{quoted}](name=Charles Barklius,realm=NA,application-id=3ErqAdtq,discussion-id=11878qEc,comment-id=00060000000100000001000100000001000000000000000000000002,timestamp=2014-12-27T23:16:08.519+0000)

>looking up challenger games when they have such a tiny sample size that the data is useless

Sona players ladies and gentlemen

Oh and by the way, Nami also had a 38% win rate on the 22nd in challenger

so gj

and sona had a 26.09 win ratio on the 12th get fucking nuked 100-0 on your host baddie

PS: leona/blitz sporting that 3-4x higher pick rate with similar win rate and 0 complaints from the low elo crowd about "op"

sona with 0% pick rate/0% ban rate/0% win rate in lcs confirmed for op enough to deserve 20 consecutive nerfs

you heard it here first folks

are you fearless' smurf?

A Wild AP Sona7 votes

[{quoted}](name=Charles Barklius,realm=NA,application-id=3ErqAdtq,discussion-id=11878qEc,comment-id=00060000000100000001000100000001000000000000000000000004,timestamp=2014-12-28T00:40:55.099+0000)

With a whooping 23 games that day

I was pointing our your hilarious ignorance to the stats, which you continue to prove

Want another retarded nitpick? She hit a 78% win rate on the 8th, but again it was 18 games so literally no one cares

Nami had a 66% win rate on the same day, but it was only 45 games so literally no one cares

And there hasn't been any LCS for months so I'm not sure what retarded shit you're trying to prove there

She also was picked in IEM Cologne, getting shit on both times AH picked her and winning finals when Gambit picked her, so no it isn't 0% pick rate in competitive

Nami got picked 4 times but lost 3 of them, and wasn't used at all in the finals

A champion can be good in solo queue and bad in competitive, as well as vice versa. There's a reason Elise was in every competitive game for the longest time while being completely garbage in solo queue

And I've already addressed Leona like 3 times, but your severe brain damage has prevented that message from penetrating I guess

you better alt tab back to league brah they just got sona and she pokes for 40 damage with q dont forget that 30 hp that costs almost 100 mana hooooooooooly fawking chit

fucking game breaking GG ff @ 20

Emmy Cha0s2 votes

I'm not really sure why I bothered

Because you're a Sona-hating troll.

Zanathax1 votes

Uh... no. Just NO! I played since S1. There are lots of reasons why Bruisers dominated back then, but a big part of the reason was that almost no mages or adcs bought armor pen. It absolutely WAS useful, I even remember reading articles posted by LCS pros at the start of S2 talking about how good Last Whisper was, and how surprising it was that it got so little usage in lower ELOs.

Don't get me wrong, bruisers were out of control back then, but it has gone WAY too far the other way now. Boots +5 defensive items now means you die in seconds - as in multiple - instead of in one second. Between all the % health damage in champs kits and on items, the changes to armor and MR pen, the constant and persistent nerfs of all defensive items and skills, we're at a point where only champs with damage reducing skills - mostly Alistar and Maokai - can actually survive long enough to be useful in any way.

I agree that bruisers and tanks were likely too strong before... but it has gone WAY too far the other way! The armor and MR pen changes should be reverted AND defensive items need some serious buffing. Across the board.

Kowe The Ewok1 votes

Flat Armorpen applied before % Arpen. By that getting Last Whisper actually significantly reduced the efficiency of Arpen. Flat damage was by far superior....

Wether it has gone too far: I just thinkwe don't have enough real tanks anymore. Galio can't keep up with the mobility and Rammus got gutted right before the new jungle hurt him even more. The removal of a decent tank jungle item aside (+25% max health was awesome)

I say "real tanks" have to be looked it, itemization changes only lead to bruisers abusing them yet again...

pikkkkolo1 votes

sOMEONE TLDR THIS PLZ

Diostukos8 votes

{quoted}

sOMEONE TLDR THIS PLZ

Tl;dr:

-Sona rework was a nerf in disguise -people stopped playing her, her stats went down -playrate and winrate slightly rise, nerfed some more -Nami is now Sona 2.0, Sona mains aren't to happy about it.

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