Proposed Sona Rework
We all know Sona is broken, hence why she's eaten close to 20 nerfs in the past half year and has 100% pick/ban. This proposed kit will solve all of Riot's concerns and make her truly "balanced."
Health: 180 - 365 Health Degen: 10 - 30 (Sona loses this much HP per 5) Mana: 232 - 745 Mana Regen: 5.67 - 12.5 Ranged: 125 Attack Damage: 42.968 - 87.168 Attack Speed: 0.579 (+0% - 0.5%) Armor: 16 - 58.5 Magic Resistance: 25 Movement Speed: 320
Abilities: Activating an ability makes a 125-radius "aura" for 0.5 seconds and puts a 3-second cooldown on all of her other abilities. The "aura's" duration is increased by 0.125 seconds for each ally tagged for a max of 1 second.
Power Chord: After activating 10 abilities, Sona's next basic attack does bonus magic damage of 3 + (1 x level) (+ 5% AP)
Hymn of Valor: Range: 175; Cost: 150/175/200/225/250 Mana; Cooldown: 20 Active: Sona sends out a skillshot hitting for the first enemy. "Aura": Sona plays a loud upbeat song for 20 seconds. Allies tagged glow brightly with blue bravery for 10 seconds. Oh... and their next basic within 0.5 seconds does extra damage. Power Chord - Staccato: If this spell was cast last, Power Chord does 2.5% more damage.
Magic Damage: 5/10/15/20/25 (+ 5% AP) On-hit Magic Damage: 1/2/3/4/5 (+ 1% AP)
Aria of Perseverance: Range: 350; Cost: **250/300/350/400/450 **Mana and 20% Max HP; Cooldown: 25 Active: Sona heals her most injured ally other than herself. "Aura": Sona plays a booming downbeat song for 20 seconds. Allies tagged glow a bright cool green for 10 seconds. There might be a shield for 0.1 seconds, who can tell? Power Chord - Diminuendo: If this was the most recent spell, Power Chord reduces damage dealt by the target by 4% for 1 second.
Heal: 3/6/9/12/15 (+ 2% AP) ?Shield? Strength: 3.5/7/10.5/14/17.5
Song of Celerity: Cost:** 200 **Mana; Cooldown: 30 Active: Sona gains movement speed for 0.25 seconds. "Aura": Sona plays an ear-piercing off-beat din for 20 seconds. Allies tagged glow a dark purple for 10 seconds. They also get MS for 0.125 seconds, I guess. Powerchord - Tempo: If Sona used this spell most recently, Powerchord slows her target by 2% for 0.5 seconds.
Self Movement Speed: 1/2/3/4/5 % "Aura" Move Speed: 0.5/1/1.5/2/2.5 %
Crescendo: Range: 2500; Cost: 1050/1575/2100 Mana; Cooldown: 300 Sona plays a sudden sonic boom with a 2500 radius, stunning herself and all allied units and structures for 7 seconds and forcing them to dance through the full duration. ** Dancing structures will deal true damage each second to all allied units within 1000 units of them.**
Damage to allies: 333/667/1000 (+ 375% AP) Structure damage to allies: 300/450/600
Edit: *New! *Trinket - Finger Necklace: Each time Sona dies, Finger Necklace gains a stack (max 10). For each stack on finger necklace, Sona's spells and attacks have their effectiveness reduced by 10%. Finger Necklace cannot gain the active abilities of other trinkets.
5 Stacks: The cooldowns and mana costs of Sona's spells are doubled and her attack speed is reduced by 50%.
10 Stacks: Sona cannot cast spells or perform basic attacks.
The patch after that:
New! - Foot enchantment: Sona can spend 3000 gold similarly to how Viktor upgrades his Hexcore to add a foot enchantment to her Finger Necklace (max 2). For each enchantment Sona loses 50% movement speed and at 2 enchantments she radiates a 5000 unit aura that applies the same slow to her team while speeding up the enemy team by the same amount.
I'm sure Fearless will be proud of this. Clarity above all else, what says clarification more than making your team glow brightly for 10 seconds? This also gives Sona the counter-play she needs in the form of windows of opportunity for her opponents.
To quote Riot:** "This is really a buff, trust us." **
treatment have her damage herself every time she heals someone else. Of course, we can't just let her get lots of health regen items to counter this, so we should lower her base health regen a bit. To a negative number. That way she's constantly losing health and won't be able to stay in lane forever and become toxic to her opponents. This also has the added benefit of making items that boost health regen make her lose more health per second instead, so we don't have to worry about tanky Sona!