Hashtag Better Nerf Sona
You've already heard everything Sona lost, seen all the numbers and math. It's time to talk about how the changes nerfed Sona's TEAMMATES. As a team-based champ that relies on assisting her allies, it's very important we take some time seeing how the "rework" affected them.
Let's start with her auras: they had a 1000-unit radius and would apply to allies even when a teamfight split up. They've been completely removed and replaced with 1-off AoE effects.
Who got nerfed: Long-range champions, mid-range champions **Who got buffed: **Enemy teams with AoE, Nami
Hymn of Valor used to give a permanent buff of 20 AD and 20 AP. This was always relevant to all teammates at all times. Even better, any champion with dual-scaling on their kits especially loved this ability, it gave just a little extra to many champs like Sivir, Katarina, Renekton, etc. that have AD/AP scalings they typically don't build into. This was replaced with a weak on-hit that can only be procced by basic attacks and does not apply to structures.
**Who preferred old Hymn: **Dual-scaling champs, attack speed champs, crit-chance champs, sustained-damage champs **Who got nerfed: **Mages, siege champs, assassins, ability-based champs **Who got buffed: ** Enemy shields, enemy sustain, Nami
Aria of Perseverance gave a team-wide Armor and MR buff. The more HP and shields your allies had, the more effective it became. Better yet, on activation she gave herself and an injured teammate twice as much defense for a full 3 seconds. Aria currently applies a temporary short-lived shield of very weak strength.
Who preferred old Aria: Injured allies, shields, siege champs Who got nerfed: Bruisers, tanks, HP items **Who got buffed: **Sustained-damage enemies, Nami
Celerity's passive has been completely removed. There was no compensation made to this ability, your teammates get the exact same amount of movement speed for the initial 1.5 seconds, then the ability disappears for 1/5 of a full minute.
**Who got nerfed: **Engage champs, disengage champs, pick-comps, chase comps, lane minions **Who got buffed: **Enemy junglers, enemy roamers, Nami
, making her OP
could out-damage the ADC and almost out-burst the mage, and about the only champ I couldn't outrun in a pickle was Rammus. I think the rework was healthy, although I appreciate neither the mismatching cooldowns nor the subsequent nerfs.
and etcetera. They aren't considered "toxic," this was just an excuse Riot used to blatantly nerf Sona and remove her identity. Even if her full auras were re-added on top of her current kit, she would still end up slightly weaker than before. Her auras weren't the only thing she lost, the base stats on all of her abilities and her own individual base stats have also been nerfed as well.