Can someone please explain why sona is getting even more nerfs and her q will do 160 damage

A Wild AP Sona··8 votes·3,271 views

but nami is allowed to have a point and click ability that does 230 + heals for 2x sonas heal? while still having bubble/ult/a built in lich bane to combine with another lich bane to give her leblanc levels of burst when built fully ap?

is riot really so biased and muteaphobic that the original 35 nerfs and the current league of maw/abyssal making her do 0 damage so she has to buy void staff as 2nd/3rd item wasnt enough?

no one gives a shit about cheerleader sona its trash and requires no mechanics remove w and put the scaling cdr as a passive on her w and bring her q back to old damage and shes a good champion

27 Comments

Bladerunner77774 votes

mhmm, mmhmmm

Yep, username checks out

Fondling Gems3 votes

Sona also shields in a massive area, and all her auras are much more effective in teamfights rather than in lane. her cds are also all but non-existent as she levels up.

A Wild AP Sona4 votes

[{quoted}](name=Fondling Gems,realm=NA,application-id=3ErqAdtq,discussion-id=miJA52mr,comment-id=0000,timestamp=2016-06-18T06:41:08.649+0000)

Sona also shields in a massive area, and all her auras are much more effective in teamfights rather than in lane. her cds are also all but non-existent as she levels up.

sorry about as a person with 5k sona games played over like 4 seasons that will basically never happen

at most you shield 1-2 people for a laughable amount compared to all other shielding supports unless you built fully ap

if your seriously trying to tag more than 1-2 people you are out of position and will be 100-0d by anyone good at this game because thats aoe wombo bait and what the enemy malphite/kennen etc is literally waiting to flash ult for

the idea of balancing sona around everything being a 3-5man proc is just absurd thats like saying namis bubble does 1475 damage at max rank with 7.5 seconds of cc

all that happens is it makes a subpar champion with garbage 1v1/2v2 capability because they have no base stats

Fondling Gems1 votes

yes but the aoe is bigger making it easier, on top of that it ends up dropping down to a 2.8 seconds cd 2 person heal + aoe shield with more base healing than previously. She is mostly just being given more reason to max W over Q. Also note that current pbe changes mean she can have 1 passive stack, E>Q and have extra range on her Auto giving her easier harrass and less chance to take return damage.

A Wild AP Sona3 votes

[{quoted}](name=Fondling Gems,realm=NA,application-id=3ErqAdtq,discussion-id=miJA52mr,comment-id=000000000000,timestamp=2016-06-18T06:45:48.412+0000)

yes but the aoe is bigger making it easier, on top of that it ends up dropping down to a 2.8 seconds cd 2 person heal + aoe shield with more base healing than previously. She is mostly just being given more reason to max W over Q. Also note that current pbe changes mean she can have 1 passive stack, E>Q and have extra range on her Auto giving her easier harrass and less chance to take return damage.

the e is an interesting concept however we are losing 40 q damage/an entire source of scaling speed buffs/ALL utiltiy boosts on sonas ult as she ranks/the scaling hp heal that allows for 400ish hp heals at 18 6 item on tanks

there is no reason why if they are removing the scaling on r they couldnt leave her q damage the same

as someone that has been running 40 scaling cdr sona for ages getting my shit up 2 seconds quicker is NOT worth getting 4 major nerfs

Bodhizapha1 votes

I have to agree with you....I love where she is at now...granted I never played her back in the day, but I do like the feel she has now. In regards to the shield 1-2 people and you're out of position....if my team plays it right grouping in mid I can E as we come up then W to shield as we start to engage then Q for the bonus attack damage from aa....or ult anywhere in the middle if it calls for it. Now if my group splits up then my play style has to change to fit that, but I do love it when we all group up, and I can spam my abilities. I sometimes try to build defensive....banner..and some tanky items for stam and armor, but mostly I like to build offensive, and build up my shields, and heals. I am still new so maybe I am doing it wrong any feed back would be nice. Thanks

P.S. I also never run out of mana late game...with 15 mana/per 5 sec i can spam all day, but thats with my cd for W at 5.5 sec if they drop it to 2.88 sec thats going to change things...not sure if they are messing with mana regen for supports or support items.

zlumpy3 votes

So she can spam less effective spells more often for maybe the same net effect and run out of mana in the process. Yup that sounds super fun to play.

Riot needs to admit they dun fudged her up and put her back to pre rework status.

Fondling Gems3 votes

She can also have permanent windsppeakers in a large area as well as being much safer overall with extra aa range and bigger auras.

zlumpy2 votes

The aura range still isnt big enough imo. The aa range focuses on late game with the range add ons, because I can tell you now its either range with low dmg early game or damage with lower unsafe range early game both not helping her early game problems. Literally what they are proposing is an anti approach hero who's only goal is to slow enemies from range to prevent approach. That doesn't sound fun for either player and doesnt solve the huge weakness she has for highspeed all ins (a very popular tactic atm) or charcters with pulls.

Fondling Gems2 votes

Sona... doesn't have a weak early game except vs specific counters. Her early game can actually be very oppressive. The buff actually benefits early game because sona isn't AAing much late game except to use her passive.

zlumpy2 votes

Sona has a very weak early game actually. You mention counters. Instead of counters like they took x champ so I took y champ it is more: they picked sona so I picked one of 50+ options that can engage on her or put her out of position and out damage her because she is made of tissue paper. Lowering early game dmg will make this worse, putting the focus on E early will make her a low damage run away champ, the W "buffs" are so small for her mana cost that they may as well not bother, and she still has to wait for lvl 6 for a proper peel skill. It really feels like they listen more to the crowd that gets annoyed by her current poke style than it does to most of the people that are actively trying to enjoy sona. If I play sona now its as a casual messing around experience because against people that know what they are doing she just doesnt stand a chance. Mobile ward dropper and occasional peeler/health top off station is about all she does anymore. If they want to lower her dmg so she isnt as oppressive than she needs to become safer than a lvl 5 3 rank W for 1 AA shield (if that) and a lvl 2 E that won't help vs a flash and power chords that only help if winning the lane. W powerchord is great until you have 3 people attacking one super low health champ with 0 disengage. Heck when I play against a sona I have 0 fears about just tower diving her for a quick kill.

Fondling Gems1 votes

E isn't something you would really max though, the range increase is the same at every level if I remember correctly. Her flat heal + shield are actually better. That combined with her E aa range boost + movespeed should make is harder to early engage on her as well as kill her.

It will be harder for engage champs to kill her and they will have to go in deeper to do so. She will be closer to turret and farther from the enemy adc. So her early lane should actually be safer at the cost of a bit of mid game dmg.

On top of this late game she will have a lot more power. A lot more.

40 dmg for more safety, range, and larger auras as well as flat reduced cds from her ult? I will take that.

Also keep in mind the buffs to ardent. Both her shields and heals will do more and she can be constantly buffing a large area with both that and windspeakers. She doesn't even need to be as close to do it too.

Sona FemBoy2 votes

[{quoted}](name=Fondling Gems,realm=NA,application-id=3ErqAdtq,discussion-id=miJA52mr,comment-id=00000001000000000000,timestamp=2016-06-18T06:53:24.184+0000)

Sona... doesn't have a weak early game except vs specific counters. Her early game can actually be very oppressive. The buff actually benefits early game because sona isn't AAing much late game except to use her passive.

Ha..ha. Specific counters include: Jhin, Karma, Nami, Zilean, Cait, MF, ZYRA and SORAKA of all things. Also include the entire tank class - Leona, Naut, Blitz, Braum, Alistar. Thresh and Taric are slow enough until Mobi's but like the rest of the tank supports, Relic Shield is all they need to sustain your poke until a gank comes and you have no way to help your ADC survive it.

With 325MS (one of the slowest), 400HP, and terrible base resistances she does not have the mobility or durability to be oppressive whatsoever in lane, unless you're against Bronze that let you walk up every time Q is up and you can hit every QPC without retaliation. In which case you use your 80 mana negligble shield/heal (in a 2v2 situation) and quickly go oom around level 3...because...to be oppressive...you have to spam Q every time it's up, to keep the pressure up. But they will retaliate, because you are predictable, and honestly, a free gank.

TehNACHO3 votes

Fuck me, I don't know why it's so hard for me to read sentences with poor grammar or attention to details like proper capitalizations.

SaltyKracka5 votes

That's because you've encountered a Sona circlejerker in the wild.

Tahyana2 votes

{quoted}

Fuck me, I don't know why it's so hard for me to read sentences with poor grammar or attention to details like proper capitalizations.

Because we were raised to read and write, and actually paid attention. We are now living in a society where functional illiteracy is running rampant, causing us to have headaches or face palms when we read something that is not written properly. We are going the way of the Dodo, my fellow Summoner.

A Wild AP Sona3 votes

{quoted}

I have never seen a Nami support build item 3100

just because you have not seen it does not mean it doesnt hit hard

ap nami has an absurd level of burst so did soraka before they changed her kit recently

infact the old soraka silence was the hardest hitting non ultimate on league

{quoted}

Because we were raised to read and write, and actually paid attention. We are now living in a society where functional illiteracy is running rampant, causing us to have headaches or face palms when we read something that is not written properly. We are going the way of the Dodo, my fellow Summoner.

or maybe I just dont give a shit and prefer to type at 150 WPM to get my post out of the way so I can go back to doing something else with my time

Jorencice1 votes

I mean. It would be like 10 extra keystrokes. Sooooo at 150 wpm like 4 seconds

zlumpy2 votes

If they really wanna make sona more fun and dynamic she either has to have a very large aura to sway the overall flow of a battle field without cause team group ups or whe needs to have different combo from music order. If she could combine power chords or cause different effects based on what order they are applied that would be a better solution than the " run around while rolling face on keyboard until out of mana" approach.

Miraweave2 votes

Because her cooldowns are Ryze tier.

Sona FemBoy2 votes

Cheerleader sona is inherently bad because the idea of auras is nice but you will be balanced around max effectiveness, and you are never hitting all 4 teammates, until mid/late game. She might perform well in extended 2v2 or 3v3 skirmishes but League is not that at the moment, esp with DQ. As a support it's your job from early/mid game to make or prevent plays and Sona does neither of those things so she's not a support. She's a mage, balanced around the current itemization meta. At the start of S6 rapidfire cannon and abyssal were cheap enough for her to make her a monster, now everyone builds abyssal and maw. Boots are more expensive. Now I'm running gold seals just to keep up. She's a terrible mage ATM.

If she's to be a support, her core kit needs a serious rework.

SaltyKracka1 votes

"Waaaaaah, my off-role play isn't terribly strong!"

So stop doing that.

Sona FemBoy1 votes

{quoted}

"Waaaaaah, my off-role play isn't terribly strong!"

So stop doing that.

You say off-role, but Sona has and is undergoing an identity crisis between support and mage. That is simply how her current kit functions. She doesn't have reliable CC, so her only utility gets stronger with AP. And the more AP, the more her overloaded Q spell does.

Dasdi961 votes

I have never seen a Nami support build item 3100

Quepha1 votes

2.2 second cooldown.

Abyssphere1 votes

Stop talking about Nami and Sona as if they're APCs in the mid lane. Riot doesn't give a shit what either of them does with 600 AP.

Athenes Lulu1 votes

>Rito just buffed Sona's cheerleader aspect >"no one gives a shit about cheerleader sona"

Well then.

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