Ideas for Lee Balance

iMaB3AST·2/16/2015, 6:13:24 PM·1 votes·367 views

***Just a thought don't tell me these are stupid ideas and I'm nerfing him too hard or any sort of negative comment. Took me a long time :( ***

Passive: Flurry After using an ability, Lee sin's next 2 basic attacks within 3 seconds gain 40% attack speed and return 10 energy each. Why reduce the amount of energy gain per auto? Cuz he can use all three of his abilities and two of his secondary abilities if autos just once. Hes way to energy efficient.

Sonic Wave Range increased to 1200 from 1100 Cooldown increased to 15/14/13/12/11 from 11/10/9/8/7 Base Damage increased to 55/85/115/145/175 from 50/80/110/140/170 Scaling decreased to 60% bonus AD from 90% bonus AD

Resonating Strike Base Damage increased to 55/85/115/145/175 from 50/80/110/140/170 Scaling decreased to 60% bonus AD from 90% bonus AD Bonus damage based of target's missing health decreased to 6% from 8%

**Safeguard ** Cooldown increased to 15 from 14 Shield increased to 50/90/130/170/210 Shield duration increased to 3 from 2 seconds Ironwill Life Steal & Spell Vamp decreased to 4/8/12/16/20 Lee blocks more damage in exchange for less sustain. Lee's sustain puts him high up in the jg.

Tempest Scaling decreased to 60% bonus AD from 100% bonus AD The fact that Tempest deals magic damage, scales with AD and is against jungle camps that have no magic resist its just helps his clear speed more. To make up for the damage decrease, his slow for Cripple has been increased at early levels and decreased when maxed.

Cripple Now removes true sight from Tempest. Tempest still reveals enemies hit with true sight for four seconds. Slow increased to 35/40/45/50/55% from 20/30/40/50/60%

Dragon's Rage Base Damage decreased to 150/300/450 damage from 200/400/600 If the target collides with an enemy champion, the target takes an additional 100 damage for every enemy champion it collides into. From a team chunking ultimate to a single target health dropping ultimate. Dragon's Rage now rewards you when you land that 5 man knock up as the enemy you ulted just took 450+500+(200% Bonus AD).

Just possible balance changes probably be ignored or trash in people's heads but hey i might give someone from riot an idea for a balanced Lee Sin.

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