Mordekaiser statuts( and comparison with other juggernauts),long post
Despite appearances,this post isn't made to shoot at Riot. I'll just give my opinion about negative AND positive points.
The first part is about mordekaiser weird situation about being put in botlane( purely subjective) and the second one treat about some positive points on Mordekaiser's rework. (i'll tell you now,I was mad when i wrote the first part haha).
For the last part,i'll need
players for the feedback. what is right?what is wrong?what is love?baby don't hurt me.
Designed as a mage then a botlaner ap/juggernaut who relies on support then refered as a marksman. (At the beginning i was laughing when i saw my title with mordekaiser: Pathfinder instead of Destroyer...) Does mordekaiser looks like robin hood or sam fisher ??
I don't know if you eat teemo's shrooms,but i don't want them and you should stop eating them. No seriously, the last thing I think about when I see a armored colossus is "this guy needs a support". Secondary role; fighter... SECONDARY???BUT WHAT THE HELL SERIOUSLY!!
Edit: he isn't marksman anymore.it seems they finally stopped smocking weed at least o/ Yes,it's cool to give him the ability to cast W on minions (thanks to that,the top lane became a lot easier) but if i refer about Medler statements, trying to force him into botlane is a total nosense. this is not where he belongs. I don't care about changing meta.you can put bruisers,mages or poros in botlane but you have to DESIGN THEM FOR THAT!! not trying to do macgyver tricks because it'll never work!!
Mordekaiser is fine in a solo-lane,it's the place he should have,just like the other juggernauts( so no more free xp bonus,A juggernaut is supposed to reach his potential in late game( according to you) => the free xp is useless in lategame.
Even if it seems unfair at first glare, Low base stats are justified (in the beginning i was like wtf are those low base stats) Here's a little comparison:
I.Physical effective health: (PEHP)
PEHP are the amount of damages you have to deal to kill that guy if you have no armor penetration (depends so i didn't take it in account)
PEHP= hp(1+armor/100)
-
at lvl 18: 2282.24 hp and 97.88 armor
PEHP=4516
-
at lvl 18: 1766 and 2207.5hp (when shield is at its maximum) and 83.75 armor.
effective hp: 3245 to 4056.
We have a gap of 460 PEHP at best (max shield) and one of 1271 PEHP.
-
at lvl 18: 2200. hp and 90.6 amor
PEHP = 4193
-
: 2131 hp at lvl 18 and 93.98 armor
PEHP= 4133
-
at lvl 18:
2048 hp;89.5 armor:
PEHP= 3880
Actually we have
(no shield)<
<
(fullshied)<
<
<
Mordekaiser doesn't seem to have a high score but with the adequate runes/build,you can have max shield every 3 secondes so it's good. (even with the decading shield,compensated with the damages of other abilities)
i'm also considering that the hp cost of the abilities is higher when you convert that in PEHP,but the ultimate/spell vamp can compensate that,so i'm not taking it in account.
II.Magic effective health: MEHP
works the same as PEHP,just replace armor by mr
Since they all have 53.35 mr at level 18 , we have the following comparison :
(no shield)<
<
<
(fullshied)<
<
.
Same conclusion.
I don't have issues in toplane( it was sometimes harsh but since they put the W on minions,it went a lot better). And in teamfights, it's okay. When i get cc'd,it's good so my team can handle the rest.if other people get cc'd,well,i do my job. in term of base stats,mordekaiser is really weak in early.In late game,it's compensated. We're getting used of it,so it's fine. the passive is used to compensate that deficit but after many E,it becomes gainful.
I think the main issue is the source of the sustainability. Mordekaiser is in a weird situation because he is AP.
-
has a µhp recovery based on missing hp(5 sec cd)
Since his ultimate is a finisher,you need to get 5 stacks to make it effective.After that ,you have an AD boost. you usually build him with a lot of tank items and 1 ( 2 max) damages item.
-
has a flat damages reduction (30% during 6 seconds, cd 20 sec), he never needed to build full AD: a tanky build is good. Same as darius.
-
shield based on max hp encourage you to take tanky build. but guys,is skarner always considered as a juggernaut now? with the recent nerfs etc.... I won't try to give a conclusion for this one,i didn't encounter skarner recently,kinda hard to evaluate it.
-
% hp recovery for each tentacles,hard to put if people knows how to counter it,but really effective.
the kit encourage them to build tanky while dealing damages. In the end ,they have a good tool for sustainability,which encourage to build tanky,which gives more sustainabiliy.
Mordekaiser needs AP to make damages and to get sustainability,but when he does,he is less tanky. I have the feeling we don't have a lot of AP items for bruisers adapted for sustained fights . the rylai scepter and the lyandris are really well together but i have the feeling that something is missing for him (like
)to be complete.
Share your thoughts on it. Have a good day, Khâmul