I get what both of you are saying, however, its a class balance issue in general having their be Melee champions (think garen), "Melee" champions (zed), and "MeLeE ChAmPiOns" (think galio). Having looked at a LOT of the damage and cc numbers in league and experiencing them, it feels like riot doesnt know how to balance the gap between melee and ranged (looking at the abomination that is AATROX's need to literally 1 shot with q to be viable). It feels like riot ASSUMES half the ranged champions should auto the enemy melee laner about 20 times before all inning(Ahri), and the other mages dont even need to right click(malzahar). Ever played ahri against a darius, i seriously dont see how its fair for darius to be able to die after landing LITERALLY EVERY ABILITY PERFECTLY, simply because ahri pushed R. I also dont like the fact that champions like akali can land 2 abilities plus 2 autos and ignite and kill any mage, but it takes over half the mages 2 or 3 rotations just to kill her. Think about darius and cho now. Cho's q is SOOOO unreliable, but he HAS to hit at least 3 before he can actually win a 1v1 against darius pre lvl 9 or so, yet darius can kill Cho even after cho lands EVERYTHING perfectly, just with E w right clicks and R. Dont even get me started on the "DIVER" abominations that are just TANKsassins.
Riot needs to stop balancing classes around CC/Burst everything that has dps as their counterplay.
How to beat master yi, 1 shot him while he is cced
How to beat tryndamere, 1 shot him, cc him, run then now finish the job
How to beat vayne? 1 shot her before she does all that tumble bs preferably from a cc.
How to beat adc? CC burst
How to beat tanky bruiser? CC even MORE burst
How to beat X that is fed? CC burst
Skill seems to matter less and less as the game goes on and picks start to matter more and more with the new champs being released and the new runes and a lot of champs just fall to the way side in an unbalanced state.
The Range>"Melee">Melee>Range Gap Is Pretty massive as it stands.
How are we ever going to achieve true balance with these
champions whos core wave clear, Poke, AND ALL IN are all tied to the same abilities. Either the "Melee" zed can secure a kill without his R and as such instantly deletes waves in an unhealthy fashion, or he cant secure a kill without his R and everyone builds Zhonyas/stopwatch/ga/gargoyles/hasinkitmechanic/exhausts him and he is ALSO left unable to wave clear. BawT WAIT DERZ MUR!
If zed is balanced with bonus minion damage, then the AOE AD ASSASIN that uses Energy but his ult is single target and his passive does % health magic damage and is the only move that requires an auto attack in his kite (all contradictory things) will pretty much kill anything between him and the target, unless of course that R is so rediculous(then we get back to the zhonyas/stopwatch/ga/gargoyles/etc mechanics that make it useless against anything competent unless he can kill THROUGH those then he is just op). So how does riot balance this? Over load the kit, and let him have that achiles heel of his MASSIVE R DELAY, so he can be.... you guessed it, CCED then BURSTED. FUN BALANCE.
Ever play vs master yi with no cc on your team.... fun times. Bad team comps aside, League is "balanced" by having NOTHING in it be balanced so 1 thing will just 1 shot the other thing.