All true melee champions technically need reworks to fit into league's ranged only mindset

Kuponya··2 votes·953 views

Generally when people talk about the fairness of skill shots and abilities, only ranged are allowed to matter. Any champion that actually requires melee range to deal damage is basically expected to have already won by being in melee range.

You can notice this mindset in the 2 newest champions: Neeko's ultimate for example is cancer to any melee but people would argue only for using it against ranged

Sylas has a self heal of 380 at level 9 on a point and click, yet most would say that with a range of 400, it isn't relevant, tell that to Trundle or Darius

There are many examples of abilities that are generally only "balanced" vs ranged champions yet league itself isn't ranged only. Melee champions need to factor into the equation without being forced to one shot their targets and get nerfed...MonkeyKing

3 Comments

kingDeDeDarius2 votes

I think you make some good points tbh. I've been advocating for more debilitating buffs for melees. As you can see, I am le darius main, and I think it would be cool to give him debuffs with more stacks that reduce enemy damage or speed rather than simply buff his damage. His w used to, among having better scaling (which it can't anymore because of passive) apply a two second attack speed and movement speed slow of up to 40%, and was on low CD at max stacks. Now maybe he can't have that back, but what if he applied -2% damage per stack on enemies, and at max stacks, it jumps to 15 or 20%? Similar things could be for wukong. Instead of buffing damage, what iff they added some kind of attack speed slow or damage debuff on his ult? He would be useful to team without having to either one shot or land the perfect ulti. We need more damage, healing, AS, MS, debuff etc on melee champs to make them less oneshot binary and reduce damage as a whole. Since riot will likely never completely fix the excessive damage or improve defensive items enough, why not simply introduce these types of mechanics to help balance it out? We could also have newer mechanics, like what if malphite, being a rock, and Nautilus, etc, we're able to blunt enemy weapons to reduce armor pen temporary to help team? What if champs like champs could INCREASE an opponents basic ability CDs by like a second or two? These are things that could help solve issues with league. Not saying to implement all of them, or that they wouldn't need tweaking and perhaps compensating nerfs, but they could improve the depth and health of the game

Eonslegacy1 votes

"tanksassisn" is bad idea on wukong boi. Darius' apprehend is what makes me hate him. He either dunks your champ if it hits or you have a kit that gets around it and he just dies with no counterplay(eventaully). Its what makes him unbalanceable. Your Idea just turns him into a super duelist, that can in a teamfight SUPER debuff an entire enemy team which would be cool if he couldnt just RELIABLY do it to 1 person all game long. Notice how darius has his E his W and his broken passive and Rs resetting bs and is allowed to exist in league? Well,l its because he is true(or truish) melee and that isnt even the worst of the melee champs. So he is just allowed to be broken because if a champ is Ranged AND mobile, he is just unable to be played against them. If Riot would trem off the MOBILITY and the Pulls and such, i think a lot of champs could be overall better. Garen is a champ that is fun to examine. He is SUPER tanky. SUPER deadly. And SUPER easy. Even carries a big winrate. Not seen in pro play because they can just morg bind him and bam he is useless EVEN WITH the 85% tenacity or higher he can achieve. If riot made more champs like Garen, then Cut down on A LOT of the ZED/Camille style champs we would have more need to land slows/roots/Stuns instead of everything being a knockup, Tenacity could have more value, adcs wouldnt need to 1 shot things in 2 seconds to be able to deal with the zed that can (or cant in this meta LOL) 1 shot them in 2.5. Ranged adcs would be able to be squishy without being a detriment to their team. Instead we have Draven tankysassincarrybutstillsquishything that they are now. Draintankcarries die if a stray SUPER OVERPOWERED spell, cho q for example, hits them from a "Melee" champ. BECAUSE that "Melee" has to have that OP factor on their spell because they couldn't function vs TRUE melee champs if they didnt have it. Having to hit darius with 3 qs before i can fight him is kinda annoying even tho that thing hits for 600 damage at lvl 7 with the right runes its STILL not enough to land it then w then e then R.

Eonslegacy1 votes

I get what both of you are saying, however, its a class balance issue in general having their be Melee champions (think garen), "Melee" champions (zed), and "MeLeE ChAmPiOns" (think galio). Having looked at a LOT of the damage and cc numbers in league and experiencing them, it feels like riot doesnt know how to balance the gap between melee and ranged (looking at the abomination that is AATROX's need to literally 1 shot with q to be viable). It feels like riot ASSUMES half the ranged champions should auto the enemy melee laner about 20 times before all inning(Ahri), and the other mages dont even need to right click(malzahar). Ever played ahri against a darius, i seriously dont see how its fair for darius to be able to die after landing LITERALLY EVERY ABILITY PERFECTLY, simply because ahri pushed R. I also dont like the fact that champions like akali can land 2 abilities plus 2 autos and ignite and kill any mage, but it takes over half the mages 2 or 3 rotations just to kill her. Think about darius and cho now. Cho's q is SOOOO unreliable, but he HAS to hit at least 3 before he can actually win a 1v1 against darius pre lvl 9 or so, yet darius can kill Cho even after cho lands EVERYTHING perfectly, just with E w right clicks and R. Dont even get me started on the "DIVER" abominations that are just TANKsassins. Riot needs to stop balancing classes around CC/Burst everything that has dps as their counterplay. How to beat master yi, 1 shot him while he is cced How to beat tryndamere, 1 shot him, cc him, run then now finish the job How to beat vayne? 1 shot her before she does all that tumble bs preferably from a cc. How to beat adc? CC burst How to beat tanky bruiser? CC even MORE burst How to beat X that is fed? CC burst Skill seems to matter less and less as the game goes on and picks start to matter more and more with the new champs being released and the new runes and a lot of champs just fall to the way side in an unbalanced state. The Range>"Melee">Melee>Range Gap Is Pretty massive as it stands. How are we ever going to achieve true balance with these Zed Aatrox champions whos core wave clear, Poke, AND ALL IN are all tied to the same abilities. Either the "Melee" zed can secure a kill without his R and as such instantly deletes waves in an unhealthy fashion, or he cant secure a kill without his R and everyone builds Zhonyas/stopwatch/ga/gargoyles/hasinkitmechanic/exhausts him and he is ALSO left unable to wave clear. BawT WAIT DERZ MUR! If zed is balanced with bonus minion damage, then the AOE AD ASSASIN that uses Energy but his ult is single target and his passive does % health magic damage and is the only move that requires an auto attack in his kite (all contradictory things) will pretty much kill anything between him and the target, unless of course that R is so rediculous(then we get back to the zhonyas/stopwatch/ga/gargoyles/etc mechanics that make it useless against anything competent unless he can kill THROUGH those then he is just op). So how does riot balance this? Over load the kit, and let him have that achiles heel of his MASSIVE R DELAY, so he can be.... you guessed it, CCED then BURSTED. FUN BALANCE. Ever play vs master yi with no cc on your team.... fun times. Bad team comps aside, League is "balanced" by having NOTHING in it be balanced so 1 thing will just 1 shot the other thing.

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