Yasuo is the reason ADCs can't have nice things
Like crit ADCs have been sucking for a long time. Why? Because every time crit items become viable for ADCs, they become broken on Yasuo. Once again the second crit items get buffed yasuo spikes in win rate and will probably become busted again soon.
The problem with crit items is that until you get IE + zeal item, your items are pretty much worthless. Also you probably need another crit item if you wanna start dealing damage. However as we all know Yasuo spikes hard with just PD because of his passive, and spikes EVEN harder with IE. Crit items have to be garbage early/mid because otherwise Yasuo becomes a monster way too quick.
ADCs have pretty much been forced to build lethality/BoRK because those are items that aren't balanced around a fking DOUBLE CRIT PASSIVE. Like yeah you can be relevant early/mid game with crit items IF YOU GET DOUBLE CRIT, but ADCs don't and HAVE TO find a way to be relevant in another way.
All I'm saying is this: Don't balance crit items around yasuo and instead balance yasuo around his crit passive (because they're obviously not gonna change that). Like if crit items make him broken? NERF HIM don't go after the items that will finally make crit ADCs viable again.
It's simple, we delete the Yasuo.