Everyone wants to see damage nerfed but no one's willing to have their class nerfed.

charge attack·1/4/2019, 7:48:26 AM·192 votes·27,596 views

Say: Let's nerf damage guys!! Everyone: Woo yeah let's nerf damage!

Say: Let's nerf some problematic items like Ludens not consistently adding upfront burst to every mage or double mpen that's been broken for the longest time... Mage mains: Wtf? Can't nerf mages!! Mages are the "most fair" and "most balanced class" (not biased at all btw). Nerf lethality instead!!

Say: nerf lethality Assassin players: Wtf... lethality is already bad, and assassins never see any pro play... Nerf mpen instead... they get it flat while ours has to scale...

Say: Let's nerf conquerer or steraks so bruisers can't just build 3 damage + tank items and still be tanky and melt tanks and squishies alike - and instead actually have to itemize for tank busting/burst/tankiness. Bruiser mains: wtf - how will we survive in a "tank meta" then!!! bruisers always suck!! Hashinshin and his army will all lose their fucking minds.

Say: How about we nerf support gold income so it isn't a carry role...? "Support" players (carry support players): wtf! then no one will want to [play the role if we can't 1-shot people at every stage of the game...

Say: Nerf jungle so it isn't another carry role Junglers: Wtf! Even if we get our laners ahead they might still feed. WE can't solo-carry unless we are the same (if not higher) level with more gold in later stages of the game... Nerf X instead.

You see how this goes? This is why we can't just nerf shit. Cause let's be honest the second Riot actually starts nerfing things (like they did with ADCs) their playerbase will lose their fucking minds.

334 Comments

FemalesAreLesser1/4/2019, 8:10:51 AM76 votes

i Really like this, and even though it may be taken the wrong way by alot of people, this speaks so much truth it hurts. Well said honestly. Hopefully it doesnt get as much flak as i believe it would.

Janakin1/4/2019, 11:57:23 AM43 votes

Nerfing one class would create imbalances. We want to have ALL classes nerfed.

GreenKnight1/4/2019, 8:54:58 AM40 votes

You want my gold items for supports nerfed? Sure, you can do that. But nerf assassins and conqueror, so i can play enchanters again.

SaltyCauseBad1/4/2019, 11:51:56 AM33 votes

Man I main bruisers nerf my damage I dont care, all I want is long fights. Nerf my damage and buff my resistances and Idc about the rest.

VoraciousX1/4/2019, 8:26:45 AM23 votes

The problem with this is none of this is the actual real problem. The REAL problem is Riot has been steadily nerfing defensive options for carry classes, making them do more damage in the process. All defensive purchases for carry roles are generally shit, and the ones that are good, are damage items with defensive side effects on top of offensive stats. and sometimes have offensive abilities as well. We need to go back to GA not having damage on it, Banshee's being a tank item, Abyssal Scepter needs to come back, etc etc. THIS was when damage wasn't so crazy.

Frontline Fury1/4/2019, 11:58:00 AM21 votes

Feel free to nerf the shit out of my juggernauts. Just nerf everyone else at the same time.

iiGazeii1/4/2019, 8:24:32 AM21 votes

Let's just nerf EVERYTHING. Slightly.

Bring down the damage of every single class in small increments until the game is slow enough to feel like you have agency in your death, but not so slow that it's boring to play/watch.

No one class is the problem. There's too much damage, period.

Gatherer1/4/2019, 11:43:25 AM14 votes

The classses are mostly fine. The items and runes are the problem.

Ηuawei1/5/2019, 12:59:02 AM10 votes

Nobody would complain if damage was nerfed across the board and not a single class was focused.

Of course the ADCs would complain if only ADCs are nerfed. What's the point here?

If people percieve that damage is nerfed across the board and not only their class is focused they would not complain.

If Riot made an announcement like "Hey guys we are starting a series of nerfs to nerf damage in the long run" nobody would complain for their class

RevertCritOrAFK1/4/2019, 8:18:56 AM10 votes

well adcs lost their minds for a reason. they pretty much were replaced with mages and yasuo and bruisers in bottom lane for a bit, and even now mages still run the lane and the only viable adcs left are Super lane bully spellcasters or ezreal.

here comes the typical forum circlejerk ALL ADCS DO IS RIGHT CLICK XD ADCS BEFORE CRIT REWORK WERE 2-3 SHOTTING PEOPLE, i see you guys perfer being one shotted by assassins and bruisers instead.

[slayer-jinx-unamused]

IainG101/5/2019, 3:46:30 AM7 votes

Honestly; I'm perfectly happy to see every champion I play nerfed, as long as damage comes down. And as a Support Main, I've tried to stay true to the old (proper, sane and sensible) design philosophy: I build Lux as a long range mass shielder, Zyra as a pure CC machine, and don't touch Brand because IMO he doesn't bring enough CC to be worth the trade of damage for utility.

Actually, please, make full damage supports go away, even if the only thing to go with them is ultrasafe assassins and bruisers (and I'm willing to drop bruisers down to just Jax and Lee).

Thbigchief1/4/2019, 9:27:28 PM5 votes
  • Just nerf all item values Boom... no one to cry over their champ getting nerfed if all items are equally neutered.
Lauchmelder1/4/2019, 10:50:07 AM5 votes

[{quoted}](name=charge attack,realm=NA,application-id=3ErqAdtq,discussion-id=P82rjauB,comment-id=,timestamp=2019-01-04T07:48:26.652+0000) Say: Let's nerf some problematic items like Ludens not consistently adding upfront burst to every mage or double mpen that's been broken for the longest time... Mage mains: Wtf? Can't nerf mages!! Mages are the "most fair" and "most balanced class" (not biased at all btw). Nerf lethality instead!!

Tbh it's not the burst that's problematic, it's the constant uptime of burst. If they'd remove CDR from half the AP items it would go a long way. Not only would it mean that mages get harder to play (because you actually have to hit your opponents instead of moronically fishing for kills by spamming your shit) but it would already lower damage over the course of the game.

For lethality the problem isn't lethality either. It's mostly Duskblade adding unneccessary upfront burst. Pair that with Dark Harvest and you can right click someone for half to 3/4 their health if you're just slightly ahead.


The only thing Riot can do to counteract the stupidity of what you described in your post is to just straight up make a balance patch that nerfs EVERYTHING at once.

Krytoric1/5/2019, 2:06:39 AM5 votes

tbh i think its like this cause Riot is too slow when it comes to nerfing things. Instead of nerfing EVERYTHING at once, they nerf one thing at a time, spaced out between 2 weeks.

This makes some lame ass situations cause if everything is still just as strong as it was before, but now 1 class is ass, nobody likes that. I think people are fine with their classes being nerfed, but they need to gut everything at the same time instead of 1 at a time.

LTK KoRo1/4/2019, 8:34:13 AM4 votes

Everyone (who complain on boards) want damage nerfed, but only on a classes which they don't play. Yknow why? Because no one thinks that damage is truly too high, they believe that dmg is too high only when they die. When you kill somebody, everything is fine.

Tbh i find this "damage is too high" argument bullshit, i still see lots of outplays in my games, when i itemize against burst i usually survive, unless i go for fucking dumb plays. Damage isn't even higher than s1-s3. Do anyone here even remember playing vs DFG or SotD?

IP Masquerena1/5/2019, 10:35:01 AM3 votes

What people seem to not understand about "nerf everyone equally" is that not everyone needs equal nerfs.

Ok, say we take damage down by 40% on everyone. Who will be more popular after? Same champions as now, because even tho it takes longer to kill, they still are the fastest killers. Yes, games will be longer, but that's all that will differ. No-one's gonna take Va(a)rus to deal damage since even now he seems to be unable to do damage (right now, he's considered C tier on some lists, hence why I named him, no offence to anyone). If you take away 40% of his damage as well along Lucian, Lucian will still be more popular because Varus can't kill shit while Lucian, although slower than now, is still going to be the best killer.

Straight up buffing defenses does the same thing, the fastest killers will still be the ones most picked.

You can't nerf everything equally or buff all defenses. You need to figure out what's actually strong because it's strong, weak because it's just trash or weak as a side effect of something else.

For example, we all know Tanks are trash right now due to the amount of true damage from IE and Conqueror, (tho IE gets a change, so forget that one for now). Say we remove Conqueror for 1 patch, see how Tanks fare, will they be too strong or too still weak or just in a good spot? If Tanks are in a good spot afterwards when true damage is gone, then there's no reason to buff defensive items as it will make Tanks too oppressive, so instead of having the ADC cry "I need more defense" have him actually build something that's defense other than GA as 5th item. If tanks are still weak, then look at why and not just buff defensive items unless they need buffed.

People here are "just buff all defense" or "just nerf all damage" without realizing such a change will do little to nothing. Each champion that is a problem needs addressed in a different way, hence why "nerfing damage" is not an easy task.