Yasuo E idea

Asayake 5150glow··1 votes·308 views

So, the most recent 'Yasuo is frustrating to play against' thread talks about giving his E a resource.

My idea is to give him 2 dashes on minions/monsters and no limit of dashes on champions. This resets every 15 seconds (not reduced by CDR), whenever he lands a knock up in non-E+Q form, or whenever he ults.

So basically how this is gonna work is that he gets two dashes to go in on your average ranged mage, and another dash on you if he decides to commit. Once he gets into range, he should already have 1 Q charge from Q'ing minions, so another Q on his way in means he gets his knock up pretty soon. If he hits that knock up, he gets his dashes back, which can be used to juke or dissengage.

Since his E+Q knock up is pretty hard for your typical immobile mage to juke, only his skillshot knock up will refresh his dashes. If it's juked, Yasuo now has no way to dissengage, and is forced to either commit to a bad fight (he missed his knock up + Q so it's probably not gonna go in his favor, and least until he gets a third q again) or take a really, really bad trade as he walks backwards.

But now, won't that make his E+Q knock up never used?

No, because E+Q gives a far more reliable knock up, which can then be used to ult off of, giving him his dashes back. But you can't ult if you're just trading (actually that's not completely true), and you can't ult before lvl 6, which nerfs Yasuo's early game.

Yasuo's ult has a really low cooldown, so that could be upped.

8 Comments

AmetDeCrypt1 votes

I have several problems with this not the least of which is "you can't ult before level 6, which nerfs yasuo's early game" come on. there are only 3 champions that can ult before 6 right now and they're doing just fine dontchaknow. on a more serious note I think his e is just fine as it is, as is most of his kit. it has very clear weakness to play around like don't fight in minions, bait out his shield and windwall, sidestep his tornado and/or cc him as he's wanting to ult.

Asayake 5150glow1 votes

{quoted}

I have several problems with this not the least of which is "you can't ult before level 6, which nerfs yasuo's early game" come on. there are only 3 champions that can ult before 6 right now and they're doing just fine dontchaknow. on a more serious note I think his e is just fine as it is, as is most of his kit. it has very clear weakness to play around like don't fight in minions, bait out his shield and windwall, sidestep his tornado and/or cc him as he's wanting to ult.

Well, basically what that means is Yas doesn't get to use his more guaranteed knock up, i.e. doesn't get to refresh his dashes reliably unless he decides to ult. Which means he needs to use his skillshot Q which is a lot easier to dodge, and if it's missed, Yasuo's pretty much screwed because he can't dissengage.

You get what I mean?

Personally I think he's fine, and this change would barely affect good Yasuos (it'd just make them need to prep a Q before going in, which isn't a problem) because it's unlikely you'll need more than 5 dashes (4 on minions, 1 on enemy champion), while it hurts dash spammers. It also gets rid of the 'infinite dashes' thing.

AmetDeCrypt1 votes

it would however hurt his early farm spamming e on all the minions. perhaps add on an irelia effect where he stocks up dashes and if the dash kills the target it either fills himback all the way up or refunds the dash charge to reward responsible farming. also his eq isn't totally garunteed. it dashes him past the enemy champion so you can't run away from it but if you run INTO his dash with enough ms or a dash of your own you can actually completely negate it.

Asayake 5150glow1 votes

{quoted}

it would however hurt his early farm spamming e on all the minions. perhaps add on an irelia effect where he stocks up dashes and if the dash kills the target it either fills himback all the way up or refunds the dash charge to reward responsible farming. also his eq isn't totally garunteed. it dashes him past the enemy champion so you can't run away from it but if you run INTO his dash with enough ms or a dash of your own you can actually completely negate it.

Well he shouldn't be spamming E on minions to farm, it's a farming crutch that's completely unnecessary. I don't think anyone decently skilled will miss it.

Yeah I know it's not guaranteed and can be dodged by walking into him, but it's (quite a bit!) more guaranteed than the skillshot version.

AmetDeCrypt1 votes

some champs farm easier than others. it's mean to facilitate his one item power spike rush into stomping the lane. personally if I see a yasuo dashing around the front line I just punish him by constant auto attacks and skills and making him waste his windwall. one change I'd prefer is actually to the windwall, making not the range but the duration scale slightly longer with level so he can't just roflblock an entire lane and make it so he can't just block point blank things by having the wall match his sword slash animation instead of coming from him and being a bit slower to come out. that way it's far more tactical seee

Asayake 5150glow1 votes

{quoted}

some champs farm easier than others. it's mean to facilitate his one item power spike rush into stomping the lane. personally if I see a yasuo dashing around the front line I just punish him by constant auto attacks and skills and making him waste his windwall. one change I'd prefer is actually to the windwall, making not the range but the duration scale slightly longer with level so he can't just roflblock an entire lane and make it so he can't just block point blank things by having the wall match his sword slash animation instead of coming from him and being a bit slower to come out. that way it's far more tactical seee

So for people who farm with E they get punished even harder for doing dumb dashes. I don't see the problem.

Also I'm just talking about his E, other parts of his kit need work too.

AmetDeCrypt1 votes

the real punishment is being a melee champ in a ranged lane (usually) on the frontline of all the minions.

Asayake 5150glow1 votes

{quoted}

the real punishment is being a melee champ in a ranged lane (usually) on the frontline of all the minions.

He can last hit with Q pretty easily though.

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