Yasuo E idea
So, the most recent 'Yasuo is frustrating to play against' thread talks about giving his E a resource.
My idea is to give him 2 dashes on minions/monsters and no limit of dashes on champions. This resets every 15 seconds (not reduced by CDR), whenever he lands a knock up in non-E+Q form, or whenever he ults.
So basically how this is gonna work is that he gets two dashes to go in on your average ranged mage, and another dash on you if he decides to commit. Once he gets into range, he should already have 1 Q charge from Q'ing minions, so another Q on his way in means he gets his knock up pretty soon. If he hits that knock up, he gets his dashes back, which can be used to juke or dissengage.
Since his E+Q knock up is pretty hard for your typical immobile mage to juke, only his skillshot knock up will refresh his dashes. If it's juked, Yasuo now has no way to dissengage, and is forced to either commit to a bad fight (he missed his knock up + Q so it's probably not gonna go in his favor, and least until he gets a third q again) or take a really, really bad trade as he walks backwards.
But now, won't that make his E+Q knock up never used?
No, because E+Q gives a far more reliable knock up, which can then be used to ult off of, giving him his dashes back. But you can't ult if you're just trading (actually that's not completely true), and you can't ult before lvl 6, which nerfs Yasuo's early game.
Yasuo's ult has a really low cooldown, so that could be upped.