I'm a bit done complaining about coin. Here's some solutions to fix it, and why.

chipndip1··3 votes·229 views

Why: Because, whether you guys are done being delusional about it or not, coin in solo queue is an entirely different beast from coin in pro play. In pro play, there's formations to maintain and rotations to make, so you can bet that you won't get every single dang coin that falls. Also, kills and assists don't happen that often unless a game's kinda crashing down on one team or the other, so that whole "+40 gold per" thing isn't as painful.

In SOLO QUEUE, THOUGH? I got like 5 damn coin pouches, 2 coin purses, and 15 empty rolls of coins ready to fill up with these damn things that I'm finding like it's world 1-1 in Super Mario. You can just stay grabbing these things and power scaling yourself into late game...at like 25 minutes. The item's easy to use and gives an insane amount of gold so you can build items you really want. It doesn't hamper your early game too bad, but it also serves as a great cushion just in case you fuck up. There's too much benefit from coin, especially from enchanters, and THAT is what we're seeing in Solo Queue. In pro play, Janna, Soraka, and Sona all generally suck. Coin's causing a massive divide between the two, and I personally think that the goal of Riot's balancing should be that each champ (or as many as possible) should at least be in the position to be pro play viable while being solo queue manageable as well (being decent in pros shouldn't break solo queue (like Sona did and she wasn't even good...), and vice versa (Azir ). Right now, nearly every enchanter is basically solo queue cheese.

What I'd do:

  • Add a damn charge system to the item. Riot thinks that this item should be for those that want a bit more cash? Fine (kind of), but cap the damn thing. How crazy would it be if STE or Relic Shield were uncapped? That said, why is coin NOT capped? I get games where I get like 3k gold on this dang thing. Add a cap to its coin gen like the other two. Either that or make coins drop more less frequently in general.

  • Remove the bonus gold for kills and assists. That's too much extra. You already got the movement speed quest reward. Why add this to the 650 gold mark as well? It's excessive.

  • Think of a better set of stats to give the item, so as to justify reducing its gold gen to less brain-boggling levels. Maybe make it a heal/shield power item, given how it's usually heal/shield users that get it when it isn't broken beyond belief? Then you'd have the aggro option item 3303 , the tank option item 3302 , and the sustain option item 3301 . If it really requires it, you could even change the quest reward to better reflect this new mindset. Maybe make it so heals grant a small shield to allies, and shields grant a small heal? Maybe make heals/shields grant movement speed to allies for a small bit? Maybe just keep the current quest reward? Point is that you could do better than just throwing your hands up in the air going "Its stats suck so it's allowed to let you buy like 3k in stats on items you'd rather have the stats on! :D".

Long story short: Curb the gold gen a lot and fix up its stats and possibly the quest reward to justify curbing its gold gen...because that gold gen is unhealthy no matter how you try to justify it.

7 Comments

Eternal Torment2 votes

That is actually quite a good point. Coin has been quite the bother IMO not because of what it initially offers but over how many failsafes it has built in. Supports were meant to be the least gold efficient role, which in turn is why support items are really really cheap (no supp item goes above 2.6k gold) but Coin completely broke that balance by giving indefinite gold farming. Old Gold may have been super passive for your gamestyle, but at least it wasn't Solo Q viable on literally any support existing. (Yes even braum can work with new coin ffs).

Besides, i remember you, you are that Supp main with nearly 1.4 million points on Sona? or 1.3 million, i don't remember precisely. Judging by the experience you have i can put trust in your word anyway.

chipndip13 votes

I'm flattered, but that's months ago. I'm 2 mil on Sona now.

Been pumping out thread after thread on coin to try to get discussion on it going, but everyone's laser focused on Censer. It's ridiculous.

Eternal Torment1 votes

Jesus christ 2 mil on Sona XD you really want that D note huh? ;D

haha jk, and yeah. the hate on ardent censer is ridiculous. the item itself isn't even the Problem. It's who can utilize it and in which stages of the game. Which just so i express myself clear is literally the same Problem coin has, just on different Levels.

Coin and ardent are 2 sides of a mirror. Ardent is receiving all the hate, while coin is lifting all the heavy weight. Coin is a bigger Problem from where i stand, but the reason why it isn't as prominently addressed is probably because said Problem with coin appears a lot more generally everywhere, making people grow this sense of "That's what it was meant to do" whereas ardent shook only parts and pieces of League's divisions and tiers, making the imbalance more visible.

chipndip13 votes

[zombie-brand-mindblown] [zombie-brand-clap] [slayer-pantheon-thumbs]

This is pretty much what I want people to understand about the whole thing, summed up in 2 paragraphs.

Eternal Torment1 votes

Honestly. most people probably won't take my word for it since im just a silver 3 scrub lmao. And an assassin main no less.

However your word not being at the very least taken into consideration hurts. I mean you are a Diamond Support main with over 2 mill points on one of the 4 suppostedly broken supp picks.

and have a couple of hundret thousand on at least one other >_>

having said that, your experience alone should prove a certain point.

jwebb01131 votes

you are a bit done complaining about coin so you are here to give your two cents ?

LOL

BIT, COIN, CENTS

Eternal Torment1 votes

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