Patch 8.2
8.2's future looks disappointing. Ornn's damage isn't getting changed, Jinx is getting buffed and Glacial Augment. At least Evelynn and Ezreal were nerfed. Still a lot of changes to get to though.
#Patch 8.2 Champion Changes
Brand - changed Brand Balance Changes
Blaze (P): Passive changed to "When Blaze reaches max stacks on a Champion or large monster" from "When Blaze reaches max stacks on a Champion or monster." Evelynn - nerfed Evelynn
Whiplash (E): Unempowered damage decreased to [3% max health (+1.5% per 100 AP)] from [4% max health (+2.5% per 100 AP)]. Empowered damage decreased to [4% max health (+2.5% per 100 AP)] from [6% max health (+3.5 per 100 AP)]. Ezreal - nerfed Ezreal balance changes
Mystic Shot (Q): Damage decreased to 15/40/65/90/115 from 35/55/75/97/115. Jinx - changed Jinx balance changes
Base AD decreased to 61 from 63. AD growth increased to 2.7 from 2.5. Get Excited (P): Attack speed no longer stacks Attack speed uncaps when Jinx is excited. Switcheroo! (Q): Bonus attack speed increased to 30/55/80/105/130% from 30/40/50/60/70%. Minigun attack speed no longer scales with Jinx's level. Jinx's first attack after switching from rockets to minigun now comes out within 0.4 seconds of swapping, instead of waiting for her full attack timer. Kha'Zix - changed Kha'zix balance changes
Unseen Threat (P): Bonus AD ratio decreased to 0.2 from 0.4. Taste Their Fear (Q): Bonus AD increased to 120% from 110%. Evolved Reaper Claws cooldown refund increased to 60% from 45%. Malzahar - nerfed Malzahar patch changes
Call of the Void (Q): AP ratio decreased to 65% from 80%. Nether Grasp (R): Cooldown increased to 140/110/80 seconds from 120/100/80 seconds. Nunu - buffed Nunu balance changes
Consume (Q): New effect: Well Fed now additionally grants 3/5/7/9/11 (+5% AP) magic damage on basic attacks, stacking up to five times. Blood Boil (W): New effect: Now additionally increases AP by 40% for both targets (up to a maximum of 40/60/80/100/120 AP). Ornn - nerfed ornn
Bellows Breath (W): Advance is no longer unstoppable. Call of the Forge God (R): Cooldown increased to 140/120/100 seconds from 130/100/70. Sona - buffed
Hymn of Valor (Q): Mana cost decreased to 50/55/60/65/70 from 60/65/70/75/70. Vayne - nerfed Vayne balance changes
Final Hour (R): Bonus AD decreased to 20/30/40 from 30/50/70.
#Patch 8.2 Item Changes
Sightstone and Ruby Sightstone - removed
Talisman of Ascension, Face of the Mountain and Fost Queen's Claim - removed
Ancient Coin, Relic Shield and Spellthief's Edge lines - changed
Quest gold value decreased to 500 from 750. Quest reward changed to Gain Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150s. Holds up to 3 charges which refill upon visiting the shop." Relic Shield - changed
Now notes "50% healing if the owner is ranged." Remnant of the Ascended - new item
Formerly Eye of the Oasis Recipe: Nomad's Medallion + Ruby Crystal +250g Remnant of the Watchers - new item
Formerly Eye of the Watchers Recipe: Frostfang + Ruby Crystal +250g Remnant of the Aspect - new item
Formerly Eye of the Equinox Recipe: Targon's Brace + Ruby Crystal +250g
#Patch 8.2 Rune Changes
Aftershock - changed
Armor and MR changed to [85-175] from [20 + 30%]. Explosion damage changed to [10 - 120 (3% of your max health)(+15% of your bonus attack damage)(+10% of your ability power)] from [40 - 140 (+3.5% of your max health)]. Glacial Augment - buffed
Ranged atttack slow increased to [30-40%] from [20-40%]. Melee attack slow increased to [45-55%] from [40-50%] Freeze Ray slow increased to 60% from 50%. Coup de Grace - nerfed
Damage decreased to 7% from 9%. Grasp of the Undying - changed
Ranged champion rules changed to "Damage, healing, and permanent health gained reduced by 40%" from "Damage and healing are halved and gain 2 permanent health instead." Guardian - changed
Cooldown increased to 70-40 seconds from 45. Shield value changed to 70-150 from 60-150. AP increased to 0.25% from 0.2%. Bonus health increased to 12% from 10%. Last Stand - nerfed
Damage decreased to [5%-11%] from [5%-12%]. Triumph - nerfed
Gold on takedown decreased to 20 from 25. Zombie Ward - nerfed
Ward duration changed to 60-180 seconds from 180 seconds.