Tryndamere Rework Idea
Let's get right into it...
(BTW his fury is now a part of his ultimate) Passive: Blade of Oppression Tryn's blade has unique properties: 350 Range. Damages all enemies in a line. Wind-up time is 1 second, reduced slightly by attack speed. (+40% = 0.8s, +80% = 0.7s, +120% = 0.65s, +160% = 0.625s) An indicator of his blade's path pops up when his windup is 25% complete. Tryndamere has a 0.33 APS base Attack Speed, and bonus AS is reduced in effectiveness. (+40% = 0.44, +80% = 0.49, +120% = 0.53, +160% = 0.55) Deals 110/120/130/140/150% AD + 2/3/4/5/6% of your Maximum HP each attack. Costs 2/3/4/5/6% of current health per attack. Enhanced by abilities.
Q: Swift Blow Tryndamere surprises his enemy by quickly attacking with his blade (0.3s cast time), dealing 40/70/100/130/160 true damage plus 70% of the blade's normal damage. If this kills at least 2 enemies, the cooldown is reduced by 60%; 3 enemies, and the cooldown is reset. Level 6+: Fury gained with this ability is double what it would normally be. Cooldown: 11/10.5/10/9.5/9 seconds
W: Thick Skin Tryndamere gains 15/25/35/45/55 (+10/15/20/25/30%) Armor and MR for 6 seconds. During this time, his blade deals a bonus 10 damage per 30/27/24/21/18 resistences he has. Level 6+: Gain up to 100 fury based on damage taken while Thick Skin is active. Cooldown: 24 seconds (Starts immediately after cast).
E: Battle Roar Tryndamere roars with such force it deals 100/150/200/250/300 (+4/6/8/10/12% of your max HP) physical damage over 3 seconds, while the ability is channeled. Enemies hit by the roar are slowed by 30% while running from him for up to 3 seconds. (Note this can be cancelled by moving or pressing E again.) Minions will be gradually pushed back by the roar. Level 6+: Gain up to 12/16/20% maximum fury based on how long the ability is channeled. Becomes exponentially higher. (1s = +2/3/4%, 2s = +6/8/10%, 3s = +12/16/20%) Cooldown: 24/20/17/15/14 seconds
R: Undying Rage Passive: Tryndamere has a maximum fury of 100/200/300 + 10% of his max HP. Damaging enemies with his blade generates 5 fury per enemy, tripled versus champions and killed minions. The second and third ultimate levels will give him a different fury bonus: Level 11: Fury will reduce the time of the indicator for his blade (i.e. enemies will have less time to react) by up to 30%. Level 16: Tryndamere will gain up to 30% movement speed towards enemy champions based on his missing fury. Will have no effect if it is above 50%, and very little if above 33%.
Active: Immediately gain (+100/110/120% current fury) Armor and Magic Resist, +50/75/100 Attack Range and 15/25/35% movement speed. Range will last 4 seconds at all ranks. Armor/MR will decay as fury does, lasting between 2/2.5/3 and 6/8/10 seconds based on maximum fury. At Level 2, champion hits with the blade will restore 20% of your maximum fury. At Level 3, any champion kill with the blade will automatically activate this ability with your current fury. Cooldown: 100/80/70 seconds
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