Tryndamere Rework Idea

Emerald Fang··1 votes·468 views

Let's get right into it...

(BTW his fury is now a part of his ultimate) Passive: Blade of Oppression Tryn's blade has unique properties: 350 Range. Damages all enemies in a line. Wind-up time is 1 second, reduced slightly by attack speed. (+40% = 0.8s, +80% = 0.7s, +120% = 0.65s, +160% = 0.625s) An indicator of his blade's path pops up when his windup is 25% complete. Tryndamere has a 0.33 APS base Attack Speed, and bonus AS is reduced in effectiveness. (+40% = 0.44, +80% = 0.49, +120% = 0.53, +160% = 0.55) Deals 110/120/130/140/150% AD + 2/3/4/5/6% of your Maximum HP each attack. Costs 2/3/4/5/6% of current health per attack. Enhanced by abilities.

Q: Swift Blow Tryndamere surprises his enemy by quickly attacking with his blade (0.3s cast time), dealing 40/70/100/130/160 true damage plus 70% of the blade's normal damage. If this kills at least 2 enemies, the cooldown is reduced by 60%; 3 enemies, and the cooldown is reset. Level 6+: Fury gained with this ability is double what it would normally be. Cooldown: 11/10.5/10/9.5/9 seconds

W: Thick Skin Tryndamere gains 15/25/35/45/55 (+10/15/20/25/30%) Armor and MR for 6 seconds. During this time, his blade deals a bonus 10 damage per 30/27/24/21/18 resistences he has. Level 6+: Gain up to 100 fury based on damage taken while Thick Skin is active. Cooldown: 24 seconds (Starts immediately after cast).

E: Battle Roar Tryndamere roars with such force it deals 100/150/200/250/300 (+4/6/8/10/12% of your max HP) physical damage over 3 seconds, while the ability is channeled. Enemies hit by the roar are slowed by 30% while running from him for up to 3 seconds. (Note this can be cancelled by moving or pressing E again.) Minions will be gradually pushed back by the roar. Level 6+: Gain up to 12/16/20% maximum fury based on how long the ability is channeled. Becomes exponentially higher. (1s = +2/3/4%, 2s = +6/8/10%, 3s = +12/16/20%) Cooldown: 24/20/17/15/14 seconds

R: Undying Rage Passive: Tryndamere has a maximum fury of 100/200/300 + 10% of his max HP. Damaging enemies with his blade generates 5 fury per enemy, tripled versus champions and killed minions. The second and third ultimate levels will give him a different fury bonus: Level 11: Fury will reduce the time of the indicator for his blade (i.e. enemies will have less time to react) by up to 30%. Level 16: Tryndamere will gain up to 30% movement speed towards enemy champions based on his missing fury. Will have no effect if it is above 50%, and very little if above 33%.

Active: Immediately gain (+100/110/120% current fury) Armor and Magic Resist, +50/75/100 Attack Range and 15/25/35% movement speed. Range will last 4 seconds at all ranks. Armor/MR will decay as fury does, lasting between 2/2.5/3 and 6/8/10 seconds based on maximum fury. At Level 2, champion hits with the blade will restore 20% of your maximum fury. At Level 3, any champion kill with the blade will automatically activate this ability with your current fury. Cooldown: 100/80/70 seconds

Leave me suggestions!

5 Comments

Calabok1 votes

HE dont need one.

This Is Your Dad1 votes

I'd rather just have his ult give him tenacity for the duration and break him out of any existing cc. That's broken af but I main tryndamere so it's okay.

StealWolverine1 votes

so you want a crappier olaf ult?

junglerboy161 votes

Passive is downright awful. Q seems to restrictive but also super binary in that it could be insane if resets started happening. W is broken; you should avoid giving a carry bruiser any real damage from their tank stats bar a few exceptions (also, paired with Q leaves him dealing unfairly stupid true damage while building straight tank). E makes no sense on his kit, having a long channel on a damage ability while giving no real reward to Tryn is just bad; take Sion for example, he gains a very clear and visible bonus from channeling for the full duration of Q because he gets a really long satisfying knock up and chunk of damage, this would feel like crap to channel. R, just, did you even think about what this ability does? You're giving him absurd amounts of armor and MR (both of which affect his W, which is stupid) and makes him absurdly durable for an extended duration. This is MORE broken than his current ult since currently you can at least get him low and ignite him, while here he just won't take damage, period.

Overall 2/10 design. You definitely tried, but you didn't think about much of how the kit interacts with itself, Tryndamere's character identity, or how stupidly broken it is to give a champ two massive defensive steroids that directly boost his damage. He would be unplayably telegraphed, but also incredibly destructive and unfunny to play against in the event that he actually landed anything on you.

I NEED HEALlNG1 votes

Instead of downvoting, voice opinion so others can see. Hell upvote you fucking troglodytes.

More from Gameplay

More by Emerald Fang